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Thanks for the answers, I'm gonna let them stick around for some while. My lvl 50 monsters give me 100k exp as well, so I dont think the boosters are really special. Maybe the developer can explain us the reason. If not i'll just feed them to my Alpha Ex :)
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has got to be the worst game ive ever seen like you literally tried your best to make an rpg but went the lazy route and made it an idle its so messy theres literally nothing that works properly i cant believe you need a guide for an idle game this simple you might have something going here cause its one of those really bad games but where you actually tried to make it good and are proud of it so people will think its funny instead of stupid games like goat sim that are bad on purpose you just cant even fix this if you wanted to 0/10 not even in a funny way its just bad even as a bad game wouldnt play it sarcastically even
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@wormeh I leveled up the boost (better pinata) up to max level, nothing special happened, but I can feed it to someone for 93k xp. Also tried playing with it to see if it boosted xp gain in the battlefield, but no effect.
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Does anyone know what happens when you level up the Pinata? Doesnt seem to do anything but I think something happens when you level it to the max. Please let me know! :)
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How different screens work part 2: Equip lets you look at and equip your equipment. Upgrade serves as both view and upgrade. Use sort to move them around. To equip, sort an item into the appropriate spot on the top of the screen. Smelt destroys equipment for ores. Craft ranks up equipment at the cost of ores. Album shows you all the creatures you've seen. If you capture one, you can also look at its evolved form by clicking on the button at the bottom with the crown. This page is useful for comparing base stats, but keep in mind that your recruit can only get to a certain level based on how many stars it has.
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How the different screens work: Home is just a tip page. Dungeon shows you your current dungeon. Click anywhere for a boost. Get in the habit of clicking on your hero, it gives you exp later. Theres a reset button and an exit button on the top. Exit lets you pick a new dungeon. New dungeons unlocked by fully clearing the previous dungeon. Recruits: View shows their stats, sort allows you to move them, feed allows you to destroy recruits to give exp to other recruits, promote allows you to spend crystals to give recruits a rank. Feeding a recruit the same type of recruit evolves that recruit to its other form.
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There seems to be a problem with different tick speeds. A Bandit at 121 modified heal power outheals the damage of a team with 557 attack when idling.
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Pretty fun game! Would love to see more updates to this. Also, I think the drop rate for red crystals is too low. I've got 3 red crystals compared to my 44 green crystals and 67 blue crystals. So I definitely think there's a problem.
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It's a decent game but it could use some work. Was it really so hard to use the word "equip" instead of "sort"? That's a little confusing in my opinion. On the same note, what about an actual sorting menu where we can choose to auto smith items we don't want like below certain rarities or only swords/shields?
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Monsters can also evolve once by being fed the same time of monster (Mollusk being fed Mollusk becomes Sheldon, a more powerful Mollusk)
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You equip items/recruits by selecting Sort and then click on what you want and where you want it.
To Crovie: can we get an auto smelt/feed option? My inventories get full of crap, leaving no room to things I need.
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Figured it out. In order to equip an item, click sort, click the item you want to equip, and then click on the corresponding place to equip it, you will know where.
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So here is a little basics to figure out how everything works. attack is really obvious its how much damage you do. Fear i belive will lower how much the enemy heals. And loot is how much gold you get and the chance on rare items