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*stares at d_e_s_t_r_o_y's screenshot...* Seems like alot, looking at your screen shot... (P.S :( repeated use of _ is annoying)
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POSSIBLY BEST FIGHTERS: Horus for FEAR and Osiris for attack.
Don't worry about the R13 Promote CAP, it'll grow to R15 after loads of fighting.
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wow after all this time (prestige 64 guys at 140+ lvl) just now i notice you can unlock your hero and change it with other XD.
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Should I feel sad for making one eats it own kind? Nah... it's just like poke'mon, they evolve. Except... in pokemon you make them murder each other.
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I'm a little torn on this. I really like this game... but I also despise the fact that it's basically an idler that punishes you at every turn for idling.
Limited inventory slots, reduced rewards for idling, a delay between monster kills... like... come on man. Who makes an idle game and doesn't want people to idle at it?
Embrace what you've made. It's a damned good idler... now stop punishing me for idling. 5/5 stars in spite of what I said, just because I love how you did this. But please, please consider the suggestions.
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You guys do know there is an auto smelt sort of right? If your inventory is filled whatever item you get is automatically smelted. So it's not like you're missing out on ores. Just good equips which can be made back easily.
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on the home page there is a tip that says that after 21 slots items will be auto smelted so maybe the top comments are wrong about this?
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ADD offline mode.
and a way to AUTO feed my recruits with 1/2/3 stars recruits
or make the inventory bigger at least 10 times bigger
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WAIT you makes things harder for us if we idle to long in the game..... THATS THE WHOLE POINT OF IDLING. we play it to a point and then do nothing then we come back to see whats new , what we got and set ourself up for another idle run. With what you got there will just make it to the point where we're not even going to play at all.
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@Toa of Pi, the pinata and other EXP creatures are semi-useless allies. They're meant as an EXP boost, and give lots of exp when killed. Also, feeding them to another recruit gives more exp than most feeds
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So after coming back to the game after a good night's sleep, I've cleared the Sky dungeon 5+ times now and only gotten 6 recruits and 10 items. Compared to last night, where 5 clears would just get me loaded with recruits and items, this is a pretty big difference. Think there might be a problem with the game. I've also been clicking the whole time like I did last night and the difference between drops is just weird! Also, I guess I'll say it again that there might be a problem with red crystals. I've got 14 red 92 green and 110 blue. Seriously?
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Hey I think there might be an issue with the game. I was playing earlier and every time I came across a rare creature, ALWAYS captured it, now I'm playing again 6 hours later and I have come across 5 or 6 rare creatures, and I did NOT capture a single one. The capture rate/chance seems to be broken after quitting and coming back. Not only with rares but with all creatures, I've cleared the cave dungeon 30 times since being on, and have only captured 15 creatures or less and as for swords/medals/flags, I have only received a total of 30. Earlier I play for 5 minutes and I've run out of space for creatures and equip items.
Just so you know, maybe you can take a look into it. Otherwise, great game, pretty fun!
For rare monsters that's probably just luck. You will fail to recruit them most of the time. For equipment, the chance of finding one is affected by how many times you hit a monster, so that you can't plow through easy dungeons to get piles of ore. This means that as you get stronger, and kill monsters in fewer hits, the amount of drops you get per dungeon clear will decrease (But the amount of equipment you get over *time* will stay the same).
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I agree with most of the suggestions here, sort->equip, filters, auto-smelt, etc. But the thing I'm most bugged about is the fact if you idle, you get a growing punishment. This is tagged as an idle game, with a character selected in the beginning that is designed for idling, why punish someone for playing the game the way it suggests?
I tried to balance it around idling. It was necessary to reduce some rewards when idling so that playing actually did something. If you idle for a long time you will still gain a lot of power, since exp and gold are gained at the regular rate, but not so much that you can skip past everything. That's also why you get a lot of useless equipment and recruits: otherwise you could just idle for a relatively short time and be sure to get lots of rare loot. The alternative (if your inventory didn't get clogged with junk) would be making rare stuff several times rarer, which seemed like a worse idea.