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I keep doing the garden level with the three flags, two on the bottom corners and one on the top middle, and even though I am choosing challenge, it seems to indicate at the end that I have chosen normal.
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poko610 said it!!!! First game I've seen that combines some arcade action in a TD game. love the concept! concept alone is enough for 5/5!!!
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suggestion: make background objects so you can actually walk around them. i don't like walking halfway into a stack of plates, it always makes me get hit so i can't get general and then it sucks.
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Sniper=engineer ability (player controlled tower) provides defense, no movement, able to fire over towers and barricades (not walls). *Skill points for +5% (up to 25%) chance of HEAD-SHOT(instant-kill)*
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whered he get the idea for 20%? doesnt that seem just a TEENZY bit low? could u plz make it 50%? Up this so the developers can see.
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Uhh.... So how do you get the updates? Mine is still the version without the sniper tower or the sell button... Please, please help by sending a pm or reply to comment!
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Ty for the sell button but would you change it so it cancels the current selected tower because it doesnt look lie it was sold and i sold and placed tower at same spot.
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Great, creative game. I love how you combined a shooter and a TD. This is one of the few games that tried something new and didn't completely fail. Also, i love how you took the talent system from World of Warcraft. 5/5
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Are the movement keys unresponsive for anybody else? The character will move bu then stop randomly... I would really love this game if I could fix this :)
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@chinor, at first you can only play the yellow mission in the top left.
@UnleasherOfDoom, click the yellow money symbol in the bottom right of your money indicator.
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only 1 question i'm clicking on the levels but it makes nothing. i cant start a level i'm always on the world map. do you know waht could it be?
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Kinda' defeats the purpose of mobs in larger levels with the Rocket Tower.
Just bottleneck the wave and add 2 Rocket Towers.
Maybe add in a freeze tower to slow them down.
If any leak through, gun them down. Not many will get through.
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If a sniper tower gets added, it should should be able to shoot through towers/walls, and have bullet penetration on at least 3 enemies. It defeats the purpose of a long range tower if it is stopped by a cup on the ground. Besides, snipers always take the high ground to shoot far away anyway, ergo, they can shoot over obstacles
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The fact the developers are asking you to vote/etc for them to add things and make their game less awful. That really says something about what kind of wretches they are.
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Am I the only one noticing this? When the bunny looks forward or backward, his outline becomes more blurry than if he was looking left or right. Try it out and see! It's not a BIG issue, but still could be adjusted, thanks.
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Oke so far i have read stuff some people like to see how many waves before entering a map also multiple waves for when u have confidence in yourself
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The commando is underpowered - obviously whatever does the most damage to the most enemies is the best thing, what's the point in doing damage to only one target? I don't see how a sniper rifle would help this. The commando weapons should be given a small blast radius.
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Hey heres an idea, how about being able to send more than one wave at a time? think about it, if you were just a little impatient, and your killing off people really easily, wouldn't you want to send 2 rounds at the same time, to get it over with quicker!
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it starts out really good, but gets so boring and repetitive after a while. i did all the areas of the study and then couldn't take it anymore.
also: we should be able to see how many waves are in a round before we commit to playing the area, i think anyway.
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It would be so cool if you were able to have minions and you can upgreade them as well.(I woud make them have a knife)