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The dynamite path appealed to me, when I went to play with it...... I hated it. There needs to be something to activate when to blow it up, and THEN, if they don't use it fast enough it bloes up.
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i love cute games anyways this game rocks although its abit hard but who give i hate those people who play ONLY FOR BADGE
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I hereby accuse the makers of this game of putting addictive code into this game in order to gain total control of all bunnykind!
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I really enjoyed the game but i found out you can swap weapons and reduce the delay,
also, i was expecting a huge 8thumbslike opctopus metal hand with a red helm and wings boss on a secret final level like when you have 100%.
Enjoyed the game 5/5
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imagine if they added an ability, probably in comando, which let you sprint for a certain time depending on how much you upgraded it. you could use it by pressing a key
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5/5. This unique game is great because you can upgrade everything and play as your own character while building towers and shooting baddies at the same time. Very fun. 5/5.
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This game is great but it still lacks some tiny adjustments.
-There should be a 2x and 4x speed just to speed it up because waiting for your towers to kill the killing might be a bit on the boring side.
-Gets boring after you do all the maps. It should be more maps and monsters and less ranks, although the ranks are a good idea.
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The Colonel Hurtz Badge does work, it just doesn't update your progress on how many you have if you have fewer than 5. It's good that there's no 100% badge because the game is eventually slow and tedious, but it's very fun at first. Rockets are the way to go!
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Seriously, my rabbit has a mind of his own and will move intermittently towards last keypress without much reason. Needs to be fixed. I have lost flags and rounds due to this tendency.
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Engineer owns. First build poison near spawn points, then gradually build a rocket maze. no damage on challenge whole way through.
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1 suggestion missing up there (bests comments): being able to advance waves while doing one already. that would save us a lot of time :). + this to let developers know
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A worm was in the same position but still Moving and i think it was considered dead because i could send the next wave
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I feel that you should add a talent that increases the range that your weapons can reach, Possibly making the Uzi less of a suicide weapon. And Adding another talent tree might also be an interesting thought.
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Game was fun the first few levels. Then it caught on and got REALLY boring that each enemy (no matter how tough) only gained me 1 gold. This made building towers, especially the higher grade towers, ridiculously impossible. I think I did about 10 levels before I just got tired of it. Give it a 3 though because overall it was an alright game and really cool concept (like the old days of TD on Warcraft 3 where you had a hero you controlled), and also because maybe I should just stick to regular TD if I feel that way ;)
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@Samppu hey im using a logitech mouse, and i have used logitech in the past. in general they work well, but when they actually die.......
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a nice trick is to barricade yourself with only one entrance, then place a lot of towers there. if the monsters get in, sell one of your barricades and run out and then run through your towers again with the monsters following you
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Great game.A nice mix of tower defence and shooter games.Also great that you can experiment with all kind of tactics depending on the combination of talent trees etc.The only downside is that to get the hard badge (70% complete) is taking forever..If you finish the game like i did only casual plus a few challenging you get 40%..
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This game is a lot of fun, but man, it takes FOREVER to progress (map-wise and leveling). It would be nice if you could unlock a useful gun sooner than after 6 or 7 levels.