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lol the weight upgrades are fine but maybe you should add some more ammunition upgrades and maybe some other siege weaponry that you can eventually unlock for fun...
Ammunition upgrades:
Burning
Explosive
Spiked
ect..
Siege Weapons:
I don't know the name but the giant cross bows... lol you know what I mean
you can also have different ammo for that too
ect..
Oh and it seems like the walls NEVER break no matter how much you damage them, that should be changed too.. they should break into pieces
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Make walls breakable (As in breaking into AT LEAST 2 smaller pieces)
for making ur own castles make a ground line.
score total instead of per lvl.
fix ground stopping ball on hit
make ball vs ball colision transfer momentum from the 1st ball into the 2nd one.
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entertaining for a while, only complaints are that when the walls hit the units, they should be crushing the units and the stones have no conservation of momentum. all in all 4/5
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Pretty good game. Needs some work though. More upgrades as stated before and a level selection would be nice. The humans need to die more easily when walls fall on them and such. On the first level I couldn't imagine even hurting the king. I made the entire building come down on top of him and he's fine. Also I once managed to get a human to spin through the air and land on his neck, instead of snapping his neck and popping his head off he just bounced a little. So a bit of physics tweaking with the health of their body parts and such would be nice...
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Love this game, simple and addictive and punishes you for the mistakes you make! Would like it if the campaign mode was longer - more levels, bonus levels, etc. Thanks
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Great potential but needs a lot of cleaning up, keep working on it! Maybe when the castle falls it squishes the people, keep at it!
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This is too much fun. I wishthe early stage castles were further away though. With the scoring adjusted slightly to retain some challenge...
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yes i like it, but scoring should be cumulative, rather than having a great score one level but not having the bonus of that adding up for the next level(s), also more upgrades would be nice,
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if you press the reset button while the score submit is up, it stays up while you play your game, and you can still submit a score! (which resets your game mid-game, obviously)
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if you hit one ball with another ball, your second ball basically stops in it's tracks - rather than sending the previous ball moving, even an inch!
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This game is so unrefined. It needs too much work. There should be a retry button, stages should be replayable. It's interesting but not really any good.
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Only fun part is creating your own castle to destroy. Problems such as having to restart the entire game and wacky angles still plague this game since the first release. 1/5
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Retarded. The castle is like 20 yards away from the trebuchet, so there's only a tiny fraction of the arc where a release will actually hit the minuscule castle.
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if it gets that little twirly high score thing and you hit reset the high score still apears as part of the background
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1.starting from the beginning by clicking "retry" isn´t very cool 2. it should skip to the next level if you´ve killed everybody cuz otherwise you have to through all stones wich isn´t very cool
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I like the concept, but there's some pretty sever focus issues. The controls freeze up seemingly at random, and will not respond again until you click in the game window. This wouldn't be a big deal if it didn't keep happening between the arm release and the rock release. Also, if I drop 3 or 4 walls on a guy, I'd like to get credit for hitting them, unless the king just happens to be superman.
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Oh, and one more tiny little annoyance... I don't know if it's happening to everyone or just me but when I press Reset with the mouse, I have to click inside of the game window again to be able to fire. That makes your buttons feel separate from your game and that's bad. Make it seamless.
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I love this game for what it is and what it could be. And while I understand that the idea of this game was a see how far you can go high score game, that is not for this type of game. This type of game should have been an unlock as you go, high score for each level and overall high score table kind of game. I enjoy playing it very much. I only wish that my own lack of talent wasn't holding me back from the many castles I'm sure that you've built or me to destroy.
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Great concept, but really buggy. If I hit 'Reset' when the Mochiads window is up, it stays there until the next game. How do I get points for the king? For apparently the third iteration of the game, it needs a lot of work.
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Nice game, but definitely could be way better, needs improvements.
I found a bug where I could start the game with the big ball (possibly could be exploited to start with all the "tools"? Too lazy to test)
and it was great fun, I played to the end. The level before the LEVEL BONUS was named "Level 2" though, and after I finished the level bonus I was not given an offer to submit my high score (possibly due to the glitch?)
Glitch: lost game, clicked restart before the SEND HIGH SCORE finished loading. the game started with the SEND HIGH SCORE in the background and I started with big ball, then I clicked close on the send window and it kicked me to the menu, but when I started again I still had the ball.
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Fun game once you learn how to aim. You rrreeeaaallllllyyy messed up though. There is no submit score button at the end of the game. I had 30,000+ points, plus 3,100 on the last level, I would have like to know what my final score was!
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An interesting game. Wish the scrolling didn't lock up after a hit - it would seem more natural to be able to scroll the whole field. As for those of you saying you need to reset: Just hit space. Though there should be a prompt for this. 4/5
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My only problem is that hitting the reset button resets the entire game, rather than the level. Frickin' excellent concept and execution, though. 4/5.