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When I throw a ball up high, it seems to hit something off the screen when it's coming down and that slows it down a lot. Is that supposed to happen?
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make it more realistic with the physics and it would be a good game how it comes off the trebuchet is fine it just losses its playability when it can't even know over a wall on one bounce
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well pustilo it may be impractical but theres the fact that there is a WEIGHT on the other end of it if it was one of those wound up springs that could be adjusted but other than that i think its just alright 5/5
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Bug: Clicking Reset while the Mochi Score thingy is up leaves it there (and will scroll with everything else). Clicking the close button on it will then return you to the main menu.
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It's an interesting concept but the precision of timing required to aim is totally impractical. It would be more fun if there were a better way to control the aim, like if the catapult swung more slowly. 2/5 stars.
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Ugh. The amount of waiting I have to do....seriously, I click reset and have to wait for the "800 points!" thing to go away, then click the screen that isn't a button, THEN hit space bar.
Gawd.
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Also I just thought of if there was like an instant recall button, like right after you released it you know you messed up if you could just quickly redo that over again I think that would fix a lot of the problems.
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I agree with Steve PH I really want to play this game but there are so many little things that keep irking me like having to restart the whole game over again, and sometimes I have to wait a full minute before I can fire another ball and if you miss the range, the way the ball just flops around there for 30 seconds before it finally lets you drop it wimpily. 3/5 but if you can fix the problems it could get up to a 5.
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this has potential, i love the idea, but please make it so you can redo levels wothout redoing the whole game, and maybe make it so there isnt sucha small range of good shots
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Theres a glitch, if you get a game over, click the power you want and click reset not close, and you keep it at the beginning.
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i did a direct hit with a large ball right on the head of a kind and it bounced off and he was the first thing it hit
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pretty fun but i didnt like how when i was so close to meeting the quota and the castle was still falling apart it just counted it as failure 4/5
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Well, I would say 'good concept', except I've seen it before. Kind of glitchy, kind of repetitive, kind of boring. 2/5
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Might i add if on top this game used a catapult or sling and kept the sandbox mode feel you could have other ways of hitting the castle. E.g. trebuchet crazy accuracy but massive damage. Nah good attempt but too much lag for me to play.
2/5
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Squishing the soldiers doesn't do anything, knocking the whole place down doesn't do anything.
Knocking a soldier off somehow doesn't kill him.
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The point of the game is???
Get 600 points, get 3500 points - nothing happens.
Should it be 8000 or are the points just arbitrairy?
Skip a rock on the roof and it cracks. Hit it straight down and nothing.
Hit the ground it bounces backwards.
Fix the physics, fix the points, fix the game in general and it might be a mildly amusing rip off of castle smash.