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i love how the game gives you a challenge but when you play gainst two cpus they first start bombing the hell out of each other and then the survivor doles out a ridiculous amount of men giving you little to no chance and then you can't rebuild your main base so once it's destroyed all you can do is sit there and hope or surrender. i really think you should look into this but other than that a good game
4/5
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sometimes the minimap don't let you build, and that including the few slots you can build in...I can't give more than a 2/5, and I think is too much
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I love how the currency is allotted in the form of energy. Wouldn't we all want a little more energy sometimes? Fully amped and ready to go!!
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physics lab is too overpowerd. for final mission just building 1 big-fleet-carrier hanger and after that only physic labs-win
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Good game, can get annoying how u only have like 5 seconds before the enemy is swarming u though.. a little bit of time to prepare would be nice :)
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This is awesome! I love these kinds of "hands off" RTS games. This is honestly the best game I've seen on Kong for a very long time, really glad to see that developers are still making stuff like this. :)
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I'm fairly certain I figured out what's going on off screen when you mass carriers on defense levels. I think it's a near never ending explosion for your mass of units that you're basically feeding as fast as it can explode, and the fight doesn't reset until it blows all the way up back to your base. After I added a bunch of freeze drone bases, the thirty minute long battle moved much more quickly. I think they disabled the big guys so i could finally get in killing range.
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A couple of issues I've had. One, you need to be able to delete buildings. Certain defense missions have gone on forever due to the fact that I have about 8 physics labs, 20 fighter bays, and 2 capital ship bays making super carriers. I just lost about half my base due to the flashback along the line of ships I had. 2nd. SLIGHTLY smarter AI. At least make them not funnel themselves into the hilariously massive explosion that is slowly creeping back down the line towards my base and the .1 second spawning fighters.
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A truly amazing game. 5/5........ But it desperately needs a SELL button. And for some reason a single enemy infestor spore can wipe me out, but dozens of my bio-labs are completely worthless..........The upgrade and armory system works really well. But I do think we should be able to have 3 auxiliary powers........Far too often the game would end within seconds when the enemy zerg rushes me, which forces me to dump all of my money into Physics labs and space ports and then just sit around since I didn’t have any generators………. The player’s unit AI is still a big problem. Turret rotating like morons and ships missing easy hits have cost me many a match………….The turret and ship designs are very clever, interesting and easy to identify………………There is no way to lower the quality…….The shields are not that useful….. All structures need WAY more health. A single basic fighter can obliterate an entire base…………..Again, an absolutely stellar game.
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a mid 40's diff skirmish map has failed to end for me twice in a row now. sad and annoying, I think the concept is good if perhaps in need of a few tweaks to make it possible to both see your forces and the enemies without losing badly
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The final mission is too easy, i just beat using one starport + super carriers, a reactor, and a bunch of physics labs. Meanwhile i'm stuck on a mission with those yellow ships that zip by so fast and kill the insides of your base. I hate those. :/
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It is a little frustrating when you lose a stage because a chain-explosion moves the entire length of the map to destroy your base, maybe tone down the damage for ship explosions
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when fighting the infested, i find it much easier to use nothing but interceptors since they are cheap, easy to build, and when even a dozen get taken over they are replaced in an instant. you lose an entire wave you replace it in three seconds. While using capital ships, you just lost 20-30 seconds of units.
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@MarcusDranz, if you blow up within seconds then you are using the wrong strategy. If you didn't know, you can build in pause so ALWAYS pause at the start.
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If you are dying second in, then you need to change your strategy...
And you don't get credit for replaying a mission because there are enough missions so that you can purchase all the upgrades by simply completing more regular missions.
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Why do you not get credit for replaying a mission. Doesn't have to be the full amount, but why not half or something. A fault i my oppinion. But cheer for a great game. :)