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The infected are way to OP, every move I make they just take the unit or turret and if its a weak unit then I cant pass their turrets, and if its a strong unit then I cant defeat that strong unit because they took it. If anybody knows how to stop these monsters please tell me.
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That's really weird. I beat all levels a few days ago and now my progress is gone. I didn't even clear my cookies and clear my history. You should add a text save for more reliable saving. >_>
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Its a fair strategy game, but one of the issues with it is that its based around the build mechanic so much that for most maps, I never even saw the enemy base; I was too busy building. Often times when I won, I never even knew the enemy base was about to be destroyed.
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if you start on a level with high energy, just build a starport and an annihilator or super carrier and you can win, i won the final level with just one port making annihilators
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Try to specify which ships use what type of weapons, ie interceptors use missiles and carriers use ships (which use ?) and err, I don't know. This would help especially in the upgrade menu when upgrading different weapon types. Like I could tune my army so I only use missile and beam type weapons, but I don't know what uses what, only some of the ships/turrets say in their description.
Please keep this comment alive
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@Hakinator I'm almost done and haven't had trouble with them; try spamming interceptors, it's gotten me a quick win on almost every level. And build as many reactors as you can with your starting energy, then worry about other stuff
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Nerd the dam sea greens side missile turrets its impossible to kill them when they get it it will shoot your dam turrets behind barricades. Also nerf how many dam stuff they build i can,t keep up with being spamed with medium and halos killing the barricades. QQ
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@mistert79, on the contrary there is strategy. Different starting strategies can result in the destruction of your base within seconds to just managing to hold them off or making it seem like a breeze. The hardest missions i've had were the yellow enemies with SUPER fast ships and their own form of titan artillery spamming me. I managed to beat by building a titan artillery + spam autoguns, any other strategy is suicide. Another was facing an enemy building a bunch of singularity guns and way more ships than me at the start close to my base. I had to spam barricades + missile racks, shurikens, etc and took me what felt like forever to beat.
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@Destroyer80, the black hole in some missions. Beat it fast enough before it rips everything apart. I know, it's stupid, what's the point of winning when the black hole will get you?
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I've been unaware of a sudden change when while I'm playing on some levels suddenly it zooms out off my base and it says I lost. Am I missing something?
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I found this game very enjoyable, and at the highest levels also very challenging. The random map generation is great--I've played through the game on all 3 save slots and can remember about a dozen levels where I just said, "That's impossible," only to finally figure it out much later. Good sounds, great graphics considering the number of objects on the screen. Having your home build grid shaded would make placement better. Thank you for the fun game!
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Didn't care forthe game too much. Not really strategy game so much and click fast and throw as muc a possible out on the map.
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I just won a game by surrendering ... 2 phys. labs, 4 mid bay producing carriers ... and some nasty little infestors kept jumping from one ship to another outside my range... destroyed my ships, missiles killed infested, WIN!
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K so this is bullshit, the levels with infection on them. I lose within a minute. I have the infection resistance and yet still it seems that no matter what I have/build/produce/use within a blink of an eye my entire base is infected. Not even my healing turrets can save the infected towers because my other towers kill them before hand.
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The fact you can't defend the Lower right corner, where the minimap is, and enemies seem to know this makes it exceedingly difficult. The enmies fly a wide arc around where my turrets can't target them and them come on that vulnerable vector almost every time. pause and build would be nice. 3/5 as is
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I think i did 95% of the missions with building 1-3 reactors, barricades and training interceptors only. Also, Physics labs are overpowered.
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100% completed and I can say high difficulty flank missions are probably the hardest while defense are the easiest. Final mission was a no-brainer once you get the trick. (Dat P.L.) Smooth scaling in lower to middle difficulties and suddenly steep curves at high ones. Still, great game overall. 5/5
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LEVELE WITH TITAN AN PYSICS LAB ARE 3 TIMES HARDER THAN FINAL LEVLE WHEN THE DIFFICULTY SAYS ITS OTHER WAY AROUND WTF FIX IT
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Would be really fun if you couldn't paint yourself in to a corner with your credits.
CHANGES:
(1) The ability to reassign production on ship factories.
(2) The ability to delete/recycle unwanted units to allow your strategy to change as the match plays out. Being screwed because you built a 1x1 unit in the right spot earlier that is now the wrong spot because you can't place a Heavy Factory is no fun
(3) Credit gain at a reduced % for losses.
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1. The shields will protect you BUT you have to let them recharge! 2. If you spam the destruct button or try to use it while in battle instead of paused, it won't work! It's amazing!
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@Kraelan: That's his point. If you can finish the game without it, before getting the lab, there's a balance problem. Something that's difficulty 200 should NEVER be easier than something that's 80-something.
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Obviously, I this is not my game. "Alright, level one. Let's scout around the playing field a bit, and gain energy, since they won't be producing anything for a while. Next, carefully look through all the units (looks back up at playing field) Whoah! I just lost! Let's try this again, that was obviously a glitch. Get a reactor for energy, no better save up for a second and... What the... Where'd they come from?!?!" It pretty much went downhill from there, particularly level 3. Thank you for adding a pause button. Oh, by the way, 5/5
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Hours of play and replay, loads of different missions - each with a different strategy, good soundtrack and plenty of upgrades, solid 5/5, and one of the favourites on my list. It allows u to build when paused, which is really helpful. I would suggest to pause at start of each level and start building ur own defenses and stuff. I always start with a reactor, maybe some would have a different idea here. btw, in the second game I unlocked the titan artillery even before the missile rack! When combined with constructors and some reactors its just so powerful xD(dont forget to protect it with barricades and other turrets ofc) I just love to see them bite through enemy bases like a hot knife through butter, that's the ultimate fun of tower rush here lol
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it would be nice if my enemies couldn't build off the map... There's a black hole level where enemies keep spawning after I destroyed every single building on the map, and it wouldn't give me victory, so the black hole would end my game.
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awesome game but it has some flaws to it. 1# it would really help with a sell button. 2# a volume bar couse sometimes i have the volume at lowest possible and you can still hear it through the whole room. 3# a mechanism that would pause the game whenever you hit space or click outside the game screen
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would be awesome if there was a sandbox lvl after you finish the game, one that lets you choose your enemy, environment, mode, etc. even maybe the type you play as?(infected, human, alien, etc.)
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just a tip: make sure you don't make to much ships or else when one ship blows, it will create a chain reaction and destroy the rest of your ships.
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great game, plazing it for the 3rd time trying different tactics.. my best advice for duels: pause, build a constructor, play and pause again for the constroctor to have effect, untill you are close enough at the enemy to build 10 autoguns..now just sit back and press play :)
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That awkward moment when you can't complete a defense area because your hoards of fighters kill any opposition before it enters the map.