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Comments for Obliterate Everything 2

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moskaubear

Mar. 13, 2013

Under rating threshold (show) even tho I won't buy it, like that the premium content is just general silliness than required for top scores. It reminds me of Tyrian from back in the day.

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(0)

noble1234567890

Mar. 13, 2013

Under rating threshold (show)

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(-5)

RDragonzx

Mar. 13, 2013

Under rating threshold (show) A very good game, simple idea and quite an effective RPS system. A survival mode would be a interesting addition.

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(-1)

spudprint

Mar. 13, 2013

Under rating threshold (show) Really need to be able to redefine hot keys. WASD map moving is silly with the other hotkeys.

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(0)

mimmick

Mar. 13, 2013

Under rating threshold (show) One of the best here. Great balance. Random maps, have played through three times already. You have to change strategies. Premium is a tip not a required. Awesome job.

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(1)

Deiix

Mar. 13, 2013

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(-17)

Dredzio

Mar. 13, 2013

Under rating threshold (show) That last mission was too easy, in my opinion.

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(1)

zinthala

Mar. 13, 2013

Under rating threshold (show) has anyone completed this without buying premium?

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(3)

Tolijo

Mar. 13, 2013

Under rating threshold (show) I really liked the end-screen reading something about your wrecked soul after having obliterated everything. There is no "hero" after all this, there is only a haunted soul which hears the death screams of friends every night in its dreams. A challenging game, good upgrade technique, nice soundtrack, five stars.

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(3)

ErgoDyne

Mar. 13, 2013

Under rating threshold (show) Physics Lab is where the game breaks like a dry biscuit. build 4-5 labs and you'll be dishing out Annihilators 1 per 2 seconds.

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(0)

Flidode

Mar. 13, 2013

Under rating threshold (show) Missile are cool !! Until your own missile rack destroy your base at the beginning 'cause there was an asteroid near it.....

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(0)

sitenuker

Mar. 13, 2013

Under rating threshold (show) "Corpses spin off into the void where they will drift silently forever, looks of horror frozen on their faces for all eternity." Awesome!

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(1)

steve296

Mar. 13, 2013

Under rating threshold (show) Bug: you can win a black hole level if you build something in the last second when everything is sucked in. The newly built structure will get destroyed a second later than everything else (including enemy structures/units); meaning you have one structure left, the enemy has none => win.

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(5)

akendzio

Mar. 13, 2013

Under rating threshold (show) Annoying to work through. Oh, so the enemy army has a shrink ray that will destroy everything. Great. I could either spend a few hours figuring out whether this is something to overcome, or do something more entertaining. That was an easy choice.

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(-1)

Kiritsukeru

Mar. 13, 2013

Under rating threshold (show) Yeah, I'm gonna have to agree, Physics lab= fantastically awesome. difficult to get to, but worth it. EVERY OTHER LEVEL- I don't need a bunch of energy creation anymore, two small carrier producers and a couple physics labs and bam, level won.

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(2)

moomoo2772

Mar. 12, 2013

Under rating threshold (show) these green basterds are annoying i cant continue the game beacause of them -.-

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(-1)

YingYangstrand

Mar. 12, 2013

Under rating threshold (show) I wonder what playing the other sides would be like...!

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(-1)

Maskadra

Mar. 12, 2013

Under rating threshold (show) Seems I obliterated my soul along with millions of vessels in the eternal sea of space. *nods* I am just as empty now.

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(5)

RedHoplite

Mar. 12, 2013

Under rating threshold (show) i bet that there are a lot of dead people floating out there in space in my galaxy...

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(2)

Muhlakai

Mar. 12, 2013

Under rating threshold (show) Mining ships seem, um, completely overpowered for the early/middle game. Admittedly, I'm only starting to hit 50s, but a few beam cannons with barricades only have to last me long enough to start building mining ships (from the fighter bays, not the guns). Miners POUR out of their bases like there's no tomorrow and give you TONS of energy per ship. As soon as you've got the first one built it's more or less over; they allow you to build more fighter bases for miners faster and faster. It's not long before the swarms will barely stop to bother with a medium ship because they're just so stinking powerful. ...and you get paid for them to be decimating the opponents' fleets.

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(0)

typtyphus

Mar. 12, 2013

Under rating threshold (show) difficulty 30 easier than 22

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(-1)

dongus22

Mar. 12, 2013

Under rating threshold (show) Great Game! Just beat all levels. Got stuck for a while on quite a few. Here is a tip for the higher levels. Use multiple physics labs to create an unstoppable swarm. Physics labs with supper carriers will decimate almost anything. Ships are almost always a better investment than turrets because they will keep coming back. On hard defense missions don't kill the first wave, you can get all the money you need before killing it. But yah, super carrier plus 5 physics labs is unstoppable.

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(1)

skidmarxx

Mar. 12, 2013

Under rating threshold (show) Allow for credits when you beat a level more than once. Even at a lessor value..

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(-1)

goldgate

Mar. 12, 2013

Under rating threshold (show) From my small time with them: Solution to infectonators - annhilators, esp with increased production speed. Solution to game - annhilators, esp with increased production speed.

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(-1)

goldgate

Mar. 12, 2013

Under rating threshold (show) perhaps it would be cool to be able to see the outcome after defeat (I'm normally like, don't fight me, the infectonators will take us all).... getting emotionally attached, and it may be slightly.. interesting to see battle to end

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(0)

Flabort

Mar. 12, 2013

Under rating threshold (show) I have a perpetual explosion on this map, fed by infinite mining drones. My energy production is rediculous, with over 50 of the larger reactors. And I'm still losing :p

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(-2)

Drakoner

Mar. 12, 2013

Under rating threshold (show) Another protip, if you got Constructor unlocked: just build turrets next to enemies base.

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(0)

goldgate

Mar. 12, 2013

Under rating threshold (show) finally beat last level. gg

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(0)

Drakoner

Mar. 12, 2013

Under rating threshold (show) The balancing needs a serious fix... while huge battleships are completely useless and costly, building masses of fighters owns everything, especially with "fighter" and "bomber". Currently this can be seen as protip also. :P

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(5)

draaiorgel

Mar. 12, 2013

Under rating threshold (show) wish i could spend my points on others things after i'm fully upgraded

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(0)

deadtom

Mar. 12, 2013

Under rating threshold (show) I found that interceptors work very well against the infestation. Overall it was a good game with a decent difficulty curve, but I was a little disappointed that it got very easy toward the end. Still 5/5

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(0)

goldgate

Mar. 12, 2013

Under rating threshold (show) I had some powerups of autoregen and improved regen and others, though I was having difficulty using my normal stragtegy of quickly put down energy and then build turrets and then lare carriers

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(1)

goldgate

Mar. 12, 2013

Under rating threshold (show) interesting how I beat a middle infector level with fighter bombers and a medium ship destroyer (added 3 healers and it worked on the beam halo middling level too)

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(1)

ScrappyTank

Mar. 12, 2013

Under rating threshold (show) For infectors, you usually have to do one of two things. 1: Mass ships and push forward with turrets 2: Mega mass ships using the physics lab The infection resist (has with all resistances) does help. But you got to use the right stragety

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(1)

insaninater

Mar. 12, 2013

Under rating threshold (show) Alright, infecting enemies inbound, one shot will compromise our turret, it is of the utmost priority that we... ASTEROID KILL IT!

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(2)

Xxibetr011inXx

Mar. 12, 2013

Under rating threshold (show) one of the most difficult games ive ever played lol

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(-2)

Rockbass1984

Mar. 12, 2013

Under rating threshold (show) This game is freaking terrible. You get to a point where you can't get any more credits to upgrade further and EVERY LEVEL HAS ENEMIES THAT ARE OVERBALANCED. Add the dumb ass map mods and infest and all the other artificially challenging crap, and you have a whopper of a garbage end-game. And there is no reset for skills... so you just end up STUCK. 1/5, crap game.

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(-1)

guidc

Mar. 12, 2013

Under rating threshold (show) a restart button pls

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(-1)

insaninater

Mar. 12, 2013

Under rating threshold (show) so how exactly do you beat the infectors, i bought resistance, which seems to do jack and shit, and even a while i'm breezing through difficulty 62 missions i still can't beat that infector one that's only 41 difficulty

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(0)

Daraan2

Mar. 12, 2013

Under rating threshold (show) Haha Super Carrier is so imba. Skirmish: My enemies: Nearly full build (1 infested) Me: 1 Building left but producing Super Carrier => Won within 2 min....

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(2)

ninetythree

Mar. 12, 2013

Under rating threshold (show) Last level was surprisingly short and easy. Still 5/5 game though.

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(1)

jollyroger17

Mar. 12, 2013

Under rating threshold (show) By far the best game I've played on Kong for a long while

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(1)

sammiege

Mar. 12, 2013

Under rating threshold (show) you deserve a higher rating great game with still potential

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(1)

Koitenshin

Mar. 12, 2013

Under rating threshold (show) Yeah the "Final" mission is so easy compared to the infector battles I had to fight, but then again I may have just been unlucky as they always started right next to me. RNGs always seem to hate me...

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(2)

Genomax

Mar. 12, 2013

Under rating threshold (show) I was able to finish the final level on the first go, without any buildings destroyed, but am still baffled by some of the missions to the east...

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(3)

joemama1512

Mar. 12, 2013

Under rating threshold (show) One problem I have with the game is that sometimes your ships all explode in a giant chain reaction. Its not an area effect weapon blast either, my big swarm of ships all blow up and a huge explosion of lagfestness traces back in the direction they came from. WTF is that?

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(3)

deadtom

Mar. 12, 2013

Under rating threshold (show) That was interesting. I won a mission with no buildings left. I had a half dozen super carriers, but only about two were left when I won.

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(1)

russ808

Mar. 12, 2013

Under rating threshold (show) I love the dinosaur beside the loading bar. :3

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(1)

kkkak

Mar. 12, 2013

Under rating threshold (show)

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(-3)

Stryk123

Mar. 12, 2013

Under rating threshold (show) @Oats123 No, it promotes different playstyles. Black holes are time limits for rushers, and most of the other levels are for people who like to sit back and wait patiently and build up. :P It would be boring without external factors

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(1)

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