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Tikikala

Mar. 12, 2013

Under rating threshold (show) Originally I wanted to comment about a sandbox mode or survival mode lol. But I am sure it will be a lagfest haha

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(3)

Kimmaro

Mar. 12, 2013

Under rating threshold (show) Finally got hard badge... some lvls are straight out impossible tho. for instance 2nd from top on far left, his guys are twice as fast as mine and if i blow them up their carcasses explode on your base...

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(7)

klop_123

Mar. 12, 2013

Under rating threshold (show) and understand the stratergy you realise its brilliant

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(0)

klop_123

Mar. 12, 2013

Under rating threshold (show) finished all levels great game.needs a pause or shut down feture for turrets .lag when you have a billion billion fighters etc on screen sucks dont change anything once you finish it

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(0)

GtoGGman

Mar. 11, 2013

Under rating threshold (show) Miners are awesome. Build a ton at the start. They kill stuff, earn you money and own face

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(-1)

zazkefredi

Mar. 11, 2013

Under rating threshold (show) it has become my fav game. A muliplayer mode for the third one, maybe?

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(0)

Hasstyp

Mar. 11, 2013

Under rating threshold (show)

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(-4)

sippawitz

Mar. 11, 2013

Under rating threshold (show)

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(-4)

kentblanco

Mar. 11, 2013

Under rating threshold (show) nice game!

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(0)

KBHoleN1

Mar. 11, 2013

Under rating threshold (show) First, the game is a lot of fun. The strategy and gameplay is top-notch, if a little frantic. But I have a lot of criticisms: Too much in the way. Mini-map overlaps the playing field, often blocking building locations. Same with other on-screen buttons. Structure menus are not solid, and you can build through the menu selection. This is a problem when you're holding shift to replicate similar structures. Same thing with pause button, why am I able to build a structure behind the pause button, when all I wanted to do was click pause? The buttons need to be solid, and out of the way, not half-blocking the play area. The structure menu absolutely needs to be solid, as it's very frustrating trying to pick an option/click the structure behind the menu.

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(6)

KBHoleN1

Mar. 11, 2013

Under rating threshold (show) Why can't the escape button be used to de-select? Would be very helpful to have a sure-fire way to get rid of the current selection, without having to worry if you'll click on the structure you're aiming for, or accidentally build the structure you have selected.

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(7)

KBHoleN1

Mar. 11, 2013

Under rating threshold (show) The game is too frantic. There's a lot of strategy to be toyed with, if only there were space and time to do it. Most levels (especially duels) are easily accomplished by spamming bombers at the enemy base before they can get setup and mount full attacks. But frequently building a base with reactors and shields will lose you the same level because your opponent rapidly becomes too advanced for you to handle. For the most part I find it to be extremely unbalanced. Duel levels are simple and quick, while defense levels of the same difficulty level I found to be almost impossible. 4/5 because the sheer fun of the action overcomes these issues. But this game could be amazing with some attention to detail. Like not being able to see where you're building a structure on levels with a bright sun in them. That's just silly.

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(1)

Voldurike

Mar. 11, 2013

Under rating threshold (show) Hm, finished almost all levels, then finish last level, after that can't beat any level

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(0)

quotion

Mar. 11, 2013

Under rating threshold (show) Guide: Note: Remember you can hit the pause button at the start and still build. That way you don't feel rushed while you are bombed on the by the enemy in the middle of a set up 1)Build a single Reactor 2)Spam build as many interceptors as possible, once you get the miner ship spam build miners. With a Reactor and as many miner ships as possible in the opening round you will be flowing with energy 3)Save up for the biggest strongest ship you have, the flow form miners and a reactor should be generous enough to give you a good advantage Managed to beat the game and get the hard badge on those steps alone More notes: -Carriers are very helpful and I mostly spamed carriers from both star docks and star ports -A shield generator or healing beam dose not hurt when you have the free energy to do so.

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(2)

Cart00n

Mar. 11, 2013

Under rating threshold (show)

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(-8)

Kentho

Mar. 11, 2013

Under rating threshold (show) Would love to be able to see whether a level has a Black Hole or Heat Damage before entering the level, so I can properly configure my deployment from the start. (Or, in the case of Black Hole levels, entirely skip them) >.<

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(0)

corlist

Mar. 11, 2013

Under rating threshold (show) A simple suggestion: if you build a turret on top of an existing turret of the same type, heal it to full health.

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(0)

1kcal

Mar. 11, 2013

Under rating threshold (show) PvP and full screen would be cool.

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(0)

UnendingFirepowr

Mar. 11, 2013

Under rating threshold (show) maybe add something like a sandbox after you beat the game. you have infinite money, able to choose environment hazards such as heat damage, black hole...ect. or just test out weapons against the enemy. idk something sandbox-y. just an idea. the game is still great without it, but it would be a nice touch.

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(0)

fractalman

Mar. 11, 2013

Under rating threshold (show) needs...delete stucture option. i am once again in a stalemate vs cyan in that "CONSTROCTOR" mission. you know, the one i need to beat so that stalemates don't happen?

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(0)

goldgate

Mar. 11, 2013

Under rating threshold (show) arg, perhaps note to future people. If you're not sure what to buy, infest resist may be a good investment. Protects from your items being taken over by enemy which may hurt in future levels

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(1)

boris2

Mar. 11, 2013

Under rating threshold (show) If I remember correctly, isn't this Tales of Symphonia music?

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(0)

skullhead51

Mar. 11, 2013

Under rating threshold (show) @demolith, sorry meant you should move on to generators when you start with 1500+ energy in the missions.

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(0)

skullhead51

Mar. 11, 2013

Under rating threshold (show) @Demolith, yes you should build generators at the start (usually2-4) and when you have 1500+ energy you should move on to reactors.

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(0)

goldgate

Mar. 11, 2013

Under rating threshold (show) perhaps you don't always have to build generators if you can build a supercarrier fast enough that will wipe them out? not exactly speaking from experience

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(0)

Demolith

Mar. 11, 2013

Under rating threshold (show) @Stryk123 - That's not the answer I'm looking for, how about something more constructive like: You should build 2 small generators in the start of the game, 4 generators etc. etc. What should my initial investments be?

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(1)

lordleron

Mar. 11, 2013

Under rating threshold (show) this game is made to generate rage and sadness...and also truly random difficult numbers

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(0)

goldgate

Mar. 11, 2013

Under rating threshold (show) it's interesting when you notice that the stars are going out when the black holes are growing on the darker levels

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(0)

Zuldan2008

Mar. 11, 2013

Under rating threshold (show) I'm interested in the soundtrack. how do i go about getting it? and how much is it? i take it its not included with the premium buy?

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(3)

Developer response from cwwallis

My soundtracks are available here: http://quantumraptor.bandcamp.com/

Stryk123

Mar. 11, 2013

Under rating threshold (show) @Demolith "Should I bother to build any generators?" ARE YOU KIDDING ME?

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(3)

Demolith

Mar. 11, 2013

Under rating threshold (show) It's been a long time since I felt I was bad at a game, but I can't for the life of me get clear any of the 22-difficulty missions. I've tried walling up with turrets, I've tried walling up with fighters, none of it seem to work. Should I go for interceptors instead of fighters? Should I bother to build any generators?

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(-2)

fourwaytriangle

Mar. 11, 2013

Under rating threshold (show) Given that there's no way to grind up, would it be possible to add a reset button for upgrades so that we can try a different combination if we get really stuck, without having to start the whole game over again? Thanks!

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(29)

Buckadilla

Mar. 11, 2013

Under rating threshold (show) This game gets way too hard after level 40.

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(0)

d_swabey

Mar. 11, 2013

Under rating threshold (show) This is going to sound fagotty... but the AI actively has such an enormous advantage in later levels... A weapon that can remove a building that cost 1500... in 1 hit? No. Just no. I'm rage quitting, because it's not fun trying to deal with that. Sorry. Good game. But no. GG

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(1)

Plixus

Mar. 11, 2013

Under rating threshold (show) @ p4577: When the enemy starts right on top of you, you can simply beat him with Autoguns and Repair Turrets, supported by Freezer Drones. Those are by far the quickest Levels :) @ Everette: Autoguns work wonderfully against the Infestation (yes, I really love them ^^). Just be careful not to feed it with ships that get taken over. Beams, Freeze and Rockets are effective.

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(1)

Plixus

Mar. 11, 2013

Under rating threshold (show) @ v8hadas: Here is my walkthrough for the Final Mission: Buy all Upgrades. Build 3 Physics Labs, 1 Reactor. Build 8 Fighter Bays for 2 Freezer Drones and 6 Miners. Build 1 Starport for the Annihilator Class. Make yourself a cup of coffee, and when you are finished, the battle is won. This approach generally also works for the other maps once you have the tech; in fact, you often do not even need the Annihilator in them, massed Freezers and Miners are incredibly effective. The Final Mission just throws some Annihilators of its own at you, which will shoot down the Fighters before they get to fire - unless it is really close to your base, which you do not want to happen ;)

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(2)

dragenfire68

Mar. 11, 2013

Under rating threshold (show) you cna build while paused!! like so people can see.

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(0)

p4577

Mar. 11, 2013

Under rating threshold (show) Am I the only one who found the final mission easier than when they're right on top of you?

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(0)

EveretteTeal

Mar. 11, 2013

Under rating threshold (show)

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(-6)

Plixus

Mar. 11, 2013

Under rating threshold (show) Alright, I played it through twice, and with the right strategy it is quite beatable. To keep it simple: In the beginning, you build a few reactors, secure your base with some repair turrets and Autoguns, attack with Bombers and Interceptors. In the end, you build three Physics Labs, spam Freezer Drones and Miner Ships, then build Annihilators. Those are the techs you *really* want. And until then, you unlock the needed units and buy the upgrades in whatever way you like. Constructors (expands construction area) and Missile Racks in combination are a nice way to crack well-defended fortresses. Do not use shields; in masses they slowed down my game more than anything else. Also, note that you can build while paused. Feel free to try it a different way, this is just the one that worked best for me so far :)

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(2)

jasioo

Mar. 11, 2013

Under rating threshold (show) Whaaat, those purple enemies are insanely good. It's almost imposible to win against them...

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(-1)

Viperaider

Mar. 11, 2013

Under rating threshold (show) When doing defense mission...build nothing but repair turrets and reactors. it will not advance until you start destroying ships. acquire all the energy you need and throw down whatever afterwards.

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(3)

cowmans

Mar. 11, 2013

Under rating threshold (show) It would be nice if distances were much larger

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(5)

joemama1512

Mar. 11, 2013

Under rating threshold (show) GUIDE: For first half of game, Gunships are your best offense by far as they can handle anything. Ignore med ships and hvys till you get Light Carrier(med), and Super Carrier(hvy), or Beamship(hvy). Start off, pause, drop as many big reactors as possible, then a line of turrets with barriers in front of them. Then start making a 2nd/3rd reactor, then gunships. Once you get Physics Lab, everything changes. On most levels, you need to build 1k worth of ships then spam Physics Labs with NO reactors at all. You rely on the huge volume of ships you create to overwhelm. Adding a few MINER ships is very strong on meteor levels and even not bad on normal levels to provide cheap fodder and get free money from beaming enemies.

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(3)

kirakat

Mar. 11, 2013

Under rating threshold (show) I wanted to test what the limit or energy would be. So I went back to the tut level and used a bunch of reactors and Auto turrets. Up too 150k right now. Gonna let it run for a while and see what happens.

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(3)

v8hadas

Mar. 11, 2013

Under rating threshold (show) how do you actually beat the final mission?

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(-2)

Zsmasher

Mar. 11, 2013

Under rating threshold (show) units really need their hotkeys shown in their unit card that would be really, really helpful for marching

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(1)

Zsmasher

Mar. 11, 2013

Under rating threshold (show) could use a graphical update other than that great game :)

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(1)

evonix

Mar. 11, 2013

Under rating threshold (show) This has huge potential but it needs a sequel to really be a game you can stick to for a long time. Also I keep placing stuff when I pause or move the minimap so I think that it needs a dedicated button and readout bar.

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(3)

gabkill

Mar. 11, 2013

Under rating threshold (show) it's a good game

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(1)

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