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rob, there is no set arrival date. This isn't the cwallis's job, but if you donate or buy platinum, it'll come out faster.
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Samuelp9999, the devs is working on OE 4 right now. There will be a lot more possibility, and i guess, a lot more game mode :)
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This are a good game, but this game need more gamemodes, 2vs2 in campaing-multiplayer-new ships and turrets and 3D grafics, and more and more and more players!!!!!! this game is awesome, is my favorite game for now
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Stacking idea is what I've said before, overall, Acid will inflict even greater damage total than Fusion, BUT does not register immediately as it's prime weakness.
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I think that Acid should have a probability aspect. ex:30% chance of double Damage, 10% chance of adding an extra second of acid, 2% chance of infestation, etc.
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ACid rounds are brokenly underpowered right now. To fix that, I say the acid effect should be made 25% of a projectiles damage, but it can stack. So if you fire a lot of bullets at the target, it keeps corroding faster.
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Allow hotkey customization.
Add hotkeys for each of the four directional-upgrades for structures.
Add hover/selection tooltip when selecting a structure.
Add Tint for icons based on whether or not you have enough energy/mass.
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Tint game tiles to show where you can build (and where enemy can build) when you have a structure to build selected.
highlight enemy structures that can attack when you have a structure selected to build and you hover in range of said structure.
Add ~5 Blank tiles around the game border for you to scroll to, allowing you to un-occlude everything.
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Make spores less instakill-ish. At least vs heavy structures.
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Several UI issues. Structure options can fall off the screen and are unable to be used, and lack hotkeys to bypass.
Icons for structures occlude part of the map, as you cannot scroll down further.
Range display is lacking. Suggest any selection of a unit shows it's range, (Tinted for massive range units) so as to make it much clearer.
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maybe you could put a system of xp for turrets/auxi/ships during game and globaly (to modify upgrade for example or add some <3)
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please please please take away the station life thing. I love this game but sometimes the challenges are really tough. It just sucks that I have to wait an hour or pay money to play the game
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@Voldershort hate to shoot down your idea but, if he reformats those ships it (in my opinion mind you) would kind of ruin the vibe of the upgrade system that the OE3 system has. Also your idea sounds like another space game I've played called Vega Conflict. Just remember, this is just a thought and I do think there should be something else that the ships do if you win or surrender (ex. "warp" away or fly away in one direction")
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Could u make qm rewards 5 instead of 2 because fighting a really long epic battle and just barely winning is NOT worth 2 platinum.
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still doing the *every ships go to the middle when the enemy dies instead of ending thing; sometimes even if you surrender it stays there*.
Also ... what if instead of getting ships in OE4 ... how about ship blueprints? Each blueprint would have default guns in slots, empty shield slots, default engines in slots, and empty special slots where you could add different types of missiles, phalanx, mines or similar items of high potential.
The items could use a simple random generator on each campaign level between a low and high number for that specific level.
Carriers would open up a new slot, either just one or one for each creation area they have. While having a default fighter you could place cutlass, hawks, bombers, or anything else; still have to get lucky such as trying to make freeze hawks or stealth cutlass but you'd be more likely to have it happen.
Tacking on my first suggestion of outlines for ships in case you missed it: with a game as awesome as this you must be very busy.
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Nicholas, if you think about it, the station refill actually limits people from getting to strong, since people who have a ton of time can only play so much before having to wait, which allows people with less time to catch up.
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Here's the link to the Alt Match rules again, including Underdogs and Faction Match... http://www.kongregate.com/forums/12-kongregate-multiplayer-games/topics/580220-obliterate-everything-3-alt-pvp-match-types