Speedrun

Speedrun

by davidlougheed
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Speedrun

Rating:
2.9
Released: August 09, 2011
Last updated: August 10, 2011
Developer: davidlougheed

Tags for Speedrun

Description

*All highscore times are in milliseconds!*

Run fast and get good times in this timed platformer racing game. There are 7 levels, made by different collaborators.

How to Play

Use the arrows or WASD to move. Clicking navigates the menus.

Developer Updates

Aug 6, 2011 4:52am

Fixed the bug where WASD wouldnโ€™t work on some levels.

Comments

0/1000
TheGasMaskGuy avatar

TheGasMaskGuy

Aug. 09, 2011

6
0

I personally love platform games and I enjoyed playing yours! here are a few things i'd suggest:
(1)As mentioned in previous comments, I did notice that the WASD would not work on multiple levels.
(2) I felt the physics were slightly old school in how when you're in mid air you can change direction instantly, Maybe set it to where the character still moves in the direction of the initial jump but slowly change direction (instead of instant).
(3) I also noticed that you didn't really spend too much time on your platforms (I really liked the forest) and they were only solid on the tops. (check out last blue lego on lego level)
(4) Maybe go toward longer levels but with checkpoints.
(5) Get rid of the "space restart". It's not neccessary in a pass/fail game like such. I do appreciate the delayed restart though, it makes your runs more accurate. Overall I think you did a good job keep up the great work.

davidlougheed
davidlougheed Developer

1. Fixed. 2. I did that on purpose, I really hate jumping where you have not a lot of air control. 3. The levels were done by collaborators, so some are better than others. Level 1 and 4 are by me, level 3 and 5 are by wingdemon, level 2 is by jesus_minime, level 6 is by Minifig3D, and level 7 is by me and wingdemon. 4. I thought of that too, but the game was too far along by then. (5) ??? Thanks for constructive criticism.

UnknownGuardian avatar

UnknownGuardian

Aug. 09, 2011

3
0

Quick restarts! It would be great to add that! When I lose I don't want to see the countdown for 3 seconds. Maybe only have it for the first 3-5 times then just have a 1 second delay or less.

davidlougheed
davidlougheed Developer

I put the countdown on restart in because otherwise it's hard to readjust. I like the idea of only 2 or 1 seconds.

ZemTheManiac avatar

ZemTheManiac

Aug. 09, 2011

3
0

Not bad for an early attempt, but do me a favor and slap whoever designed Stage 4 (the neon one). Interface screw is a bad way to add difficulty.

davidlougheed
davidlougheed Developer

That would be me (lol).

Jardi101 avatar

Jardi101

Jun. 23, 2012

2
0

tips for lvl 4: you can skip at the beginning the top left part and at the end you can go straight to the end with the trampoline. Hope it helped you.

Madpen avatar

Madpen

Aug. 09, 2011

1
0

Not Bad, Not Great, but Not bad