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It would be great to be able to buy 1500-gold common-rare heroes by batch (3, 6, 10 or whatever). It really takes too much time (especially the animations) when you have scores of heroes to buy.
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All the worst crimes in games... Pay only heros, energy bars, timed building. there isnt even much game to here to pay for..
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At first i thought this game is going to be a cool game but now i have many questions about the game-Does the well of sacrifice gives only potions?Will the guild ever be repaired?What is the meaning of keeping somany types of hero(common,rare,epic or legendery) when we only get common heroes with coins and others with gems which they have given the least and ther are only a few ways to earn them?
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I would be glad if rare,epic or legendery heroes could be bought with coins and not with gems or with both coins and luck
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so i can get White and Green quality(common and rare) Heros by Gold and Blue Purple Orange by diamond...now that's just too much and let us not talk about the energy system
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now it is pointless me even going to do my arena battle because i have to have 500 to look and its not worth it should bring it back down or make something else you can use blue energy for
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Decent, but there needs to be a way for free players to obtain higher rarity heroes. The game will never be successful if you can only obtain units by spending large amounts of money. It makes the game less enjoyable and discourages people from playing.
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Hmm... that's a colorful cashgrab at least. It's pretty boring, there is nothing to do except clicking where the shinny arrow tells you. Ah, and putting your credit card number of course. Rated 1/5
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Stupidly large default resolution. Fix the default resolution, or be 1/5 rated by everyone without child-like vision.
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Another bland, money sucking game on Kongregate, great how amazing, what everyone wanted to see again. Since you're obviously not a true gamer, you wouldn't know that real humans dislike energy systems. Also this game looks like another leach from most pay to win games. No real new content here. Sucks there are developers that don't even listen to their player's. By the way, since this is a pay to win game, here is a free tip. Add more content to keep your players paying you. But I am not one who will pay a cent for this.
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Another remark. Since heroes gain EXP even if they lose the fight (both in PvP and Campaign), why don't they gain EXP when they win or lose a fight that was started by another player?
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It would also be great to lessen the annoyment when one needs Rare Heroes to evolve paid-for Epic Heroes: we would need to be able to recruit Rare heroes for sure, not through a random normal-rare random system (that can take a dozen times until you get one rare). It would also be great to just be able to dismiss unwanted heroes (like the hordes of Normal Heroes you get in the case described above), because I'd rather use money on trying to get Rares than on Sacrifice. This part is pretty annoying, I have to say.
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It would also be nice to be able to see more stats, like ground speed, attack speed, etc. Also, when I throw unwanted equipment into the Well, I would like to see how many of the same item I have in stock (it doesn't say, and only displays one item). It would also be convenient to have a 'back to Fortress' button on campaign stage maps and campaign stage maps levels.
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It would be great to have hotkeys for the special moves, so that you don't have to click twice (once on the hero icon, once on the move icon) to activate it. It would also be great to have some kind of control over the battle, more specifically a target system (e.g. visible opponent hero icons, with hotkeys too, that we could press to target preferably, because it's really stupid to be able to aim only at the closest enemy, or maybe I missed something?).
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I gave the game one star. I didn't feel any of the skills in the fighting portion of the game made any impact on the battle. I also felt that the game might as well include a large "Pay Now" button. Too many items in the game are monetized. I also feel that the wait time between battle clicks is way to long considering how fast the fights are, and the experience required to level a hero. If it was an "idle" game it would be acceptable, but I want to play a game not wait for a chance to fight every ~10-~15 minutes.
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The fact that it costs so much real money to do most things has brought me to a screeching halt playing the game. To pass the cap from lvl 9 on my 4 star I need a sacrificial 3 star. I have one of each and they cost me real money to get them. Why not have an in game gold price and a gem price for each choice in the tavern.
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@drail: Had the same problem, but after many attempts dragging the map and clicking I was somehow able to activate the timer
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Tavern: instead of a complete random system, we should be able to chose between a selection of heroes (e.g. 3) which could be refreshed for a fee (like PvP) if we don't like it.
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Issue I'm having right now- I can only click out of the opening screen, and can click nothing else but full screen. This happened after I attempted to start the newest promotion
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when will guilds be accessible?
Having 5 people per guild is awesome
We can start a guild being the legendary 5. I am already ranked #17.
Lets get these guilds going!!
WOULD ADD ALOT OF NEW PLAYERS
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Now you have done it ... Upgraded Tavern and accidently spent 60 gems in a morning daze ... Add a confirmation or at least MOVE the button somewhere else!
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Review the grammar in sacrificing your first hero tutorial," find the a heroes needed to sacrifice" and 1. it should be hyphenated "over-sized bandits" 2. check the grammar for the description for oversized bandits, it should be," Bandits have (been) praying upon.."
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Having the overtraining function in this feels very cheap and pointless. I have never seen a feature like that in a freemium game, and it feels like an underhanded way to get people to pay more
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Needs shorter cool off periods. Takes way too long. I spend money in game so please make this change. It is lame to have to wait so long to play when people have lives to get to.
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First impressions after a couple of days of play. Nice overall graphics, animations and UI. Unbalanced Energy system (10 min of play at a time is really too little and very frustrating, especially for the vast majority who can't come back every hour to continue playing). Also, maybe only one bar of energy instead of two, that you could use as you like, for more versatility (also, I, for one, has no interest in PvP, and it pains me to have to do it). Needs a detailed help menu (how the heck do evolution and sacrifice work? what does bleeding do? etc, etc.). Sometimes in-fight IA is really stupid (circling around the opponent, etc.). Overtraining is plain idiocy. I would really like to know which types of heroes I have a chance to recruit in the tavern.
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can't even play this game. have installed unity webplayer under chrome (windows 8.1). closed browser and reloaded the page (twice). just keeps asking to install the player every time. unplayable for me.
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The multiplayer duel is really bad because it costs energy AND coin and you don't always get an opponent you can easily beat or even equal, most players have the paladin guy and new players won't be able to beat them at all
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Great, 8 gems wasted for 8 minutes - great placement of the button. How come most games refuse to put a confirmation before spending ... are angry players/customers so desireable?