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A dayly login reward will be nice to have ...that will make players not to lose any day from the week and the energy pool need to be bigger ,like 20-25 points (max) or the recharge rate faster...when i come from work after 12 hours i have the same amount of energy ..i play 10 min and then close the game for few hours :(
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Pay to win only like most of Kongregate games now
Kongregate sux now, one day i hope DEV think on "cosmetic" valuable items before pay to win
Old Kongregate is the best !
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ideas: Trading post, Auction House, More Story, Remove Overtrain, Groups, Evolution back. like if you agree, and they may see it
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ideas: hero trading post
auction house
remove overtrain
give evolution back
some new heroes and story
like if you agree
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so even after you added all the freemium gaming features, the multiple currencies, and the time limits, you still felt the overtraining feature necessary? do you think people will even bother with your game if the only passive feature worth using doesn't even matter? Overtrain my balls, dedalord.
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It's understandable that the energy thing is at least partially due to wanting to earn money, but I feel like having five energy for campaign and attacking others each is just too little. It takes away a fun and if there were some more energy, it would actually have good effects on people using real money to get more out of the game.
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Another poorly made "time game" where the greedy developers have gone full retard. 1 hour wait for 5 mins of play. lol. Yea, pass buddy.
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Please let us be able to create and record several parties of heroes (atk, def, challenge 1, 2, 3, etc.). It's really a pain to have to change party members and all items every time.
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well, nice game, looks fun but the player spend more time waiting than playing .
I don't care pay-to-win, but pay to play ...no thanks... energy system just ruin the game
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I have been reading the comments and agree with so much that there is little to add. Regardless of identified warts, I really would like to compliment the dev(s) on a visually stunning game. It has a fantastic character variety and great colours and effects rarely seen in browser-based games. Well done.
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I don't understand how "overtraining" makes sense. The hero wouldn't forget everything it just learned by working harder.
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this could of been an amazing game if it wasn't for the energy and recruiting process. i don't want it to be based on luck and i bet 50% of the the players that didn't finish was because of energy and bad recruiting
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last 2 heroes of max lvl 8 tavern...lvl 1 and lvl 3....seriously? i need 3 heroes at lvl 9 to evolve a lvl 39 which already costs 5100 not to mention training cost for making 3 lvl 9 heroes and i get lvl 1 and lvl 3 in a row... pay to win ftw
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it would be cool if upgrading the tavern gave more chances of a rarer hero and a little chance (nearly zero) of getting heroes of higher raryti example:if i upgrade the tavern i have +1% of getting a hero of the best tier (e.g.bronze:rare silver:epic gold:legendary) and a nearly zero to obtain a hero with a tier best than it can (e.g.bronze epic:0.01 legendary:0.001% silver:legendary:00.1) or a even lower chance
sorry for my bad english, its not my main language
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Nice game, although you can play it around one and a half hour before you need to start paying money. 3/5 for the potential.