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detrickster

Jan. 16, 2015

Under rating threshold (show) Good grief, why are people voting down valid comments?? Just for giggles I looked at "show" to see what drivel was there, and it turned out to be a well thought out criticism of the game, sometimes even with a fix suggestion. This is in beta, that's the whole point of beta testing, don't vote down valid concerns...

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(13)

detrickster

Jan. 16, 2015

Under rating threshold (show) After playing this the second day, I can see now this is a dead-end game. I think you should ditch the whole "evolve" thing entirely, make max level for all troops be whatever the max is now. I don't even know what the max is because all my guys are level 9. There is no point in spending money, because if I do I will just have a level 9 legendary or epic or whatever with no chance of progressing. If you are absolutely set on keeping this ridiculous system, then give us "points" or currency of some kind to purchase the heroes of our choice.

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(2)

Gerald1989

Jan. 11, 2015

Under rating threshold (show) I think a good future feature would be a way to save another team or two. I would love a way to be able to switch quickly between saved parties. I would like to develop an offensive team and a defensive team. It isn't a big deal, but would be great to quickly switch. Also, being able to sort the barracks would be awesome.

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(21)

Gerald1989

Jan. 03, 2015

Under rating threshold (show) I like the quests. There is a good balance between making it worth it for players who have played awhile and possible for newer players.

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(1)

innmerchant

Jan. 02, 2015

Under rating threshold (show) Any chance we could add a feature to view the stats of a possible evolution/upgrade before a sacrifice? Ex: Adding 2 3-star heroes to upgrade a 3-star hero, but then viewing what the new hero's stats would be before hitting enter with the "eye" icon, so we could play around and see which combo we like best? - Works as is, but I would also use that function :)

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(1)

Gerald1989

Jan. 02, 2015

Under rating threshold (show) People can vote down my evolution comments, but it still doesn't change the fact that over 100 times in the tavern still did not produce an hero I could use to evolve my increasing amounts of capped heroes. I am getting tired of not being able to progress my heroes solely based on rng. My barracks is full of useless heroes I keep for the ever diminishing hope of getting them somewhere. When I could sacrifice to heroes to get them to higher quality to sacrifice, at least I could stand a chance at evolving them, but now I keep clicking "Hire" over and over without ever getting anywhere. Having no hope will limit players interest.

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(5)

Trilobyte

Dec. 30, 2014

Under rating threshold (show) So every time I log off for a while, I lose at least 200 points on leaderboard. This happens at least 2-3 times a day. I get maybe 10 points for a win when I'm really lucky, most of the time 1-7 points per win. Devs, you're so far off on this one that it's not even worth playing.

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(-2)

Gerald1989

Dec. 30, 2014

Under rating threshold (show) Really hating the same unit evolution.... 40 trips to the tavern now and still no closer to evolving my Gnoll Brute. I could spend $1,000 real world dollars and still not get what I need. I quit DoTD because of excessive gambling with little chances of getting what you need. I think there needs to be away to get what heroes you need after a certain amount of tries. Eventually people will just give up. Or, at least I will. As this is Beta, I'm willing to wait it out for now, but the further you get in the campaigns, the worse it is because you can get a higher variety of heroes.

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(-1)

Gerald1989

Dec. 30, 2014

Under rating threshold (show) Not sure I am liking the same unit to evolve with. I have a capped Gnoll Brute that I needs three Gnoll Brutes to evolve. I can't even get one more, let alone three. I have done 20 tavern runs since I needed it and am not having luck. I hate gambling. I always lose.

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(1)

inSaNiOuZz

Dec. 29, 2014

Under rating threshold (show) it also would be great if u can trade your resources :D like if you have 2 many (for example stockade) and you want to trade your stockade with chalice it would be great :D

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(1)

Gerald1989

Dec. 29, 2014

Under rating threshold (show) Been playing for awhile. Great game. Decent balance between free play and pay play. I like that if you're patient you can build what you want. And when I'm not patient, there are options. I would like to see a way to sort barracks. I want to build different teams, but find it hard to see who I want to keep and who I want to sacrifice. Being able to move them where I want in the barracks would be great.

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(1)

inSaNiOuZz

Dec. 28, 2014

Under rating threshold (show) Dear developer, would u plz add a button so i can skip or super fast forward battles i've already done? it;s nice to grind lvls over and over again for more gold but it's a bit annoying 2 see the same battle 100 times over and over.. it would make my day :D

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(-1)

GenericBob

Dec. 25, 2014

Under rating threshold (show) needs a serious look at the amount of times things take. most people are here to play a game decide if they like it and then beat it or leave it. gotta say, im 20 minutes in and im done. im not sitting around for hours and then coming back to this. love the idea and the look unfortunately it just doesnt work as it is. unless i had a couple hundred $$ to throw away.

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(2)

Jack_Firerage

Dec. 25, 2014

Under rating threshold (show) What are the chances of getting a hero with the same class, name and rank 4 times in a row?

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(-1)

inSaNiOuZz

Dec. 24, 2014

Under rating threshold (show) it's f**kt'up when you put a lot of hero's into one hero and he has for example 347/400 points and you put that one into a 0/800 points that you only get 3 points because he's epic and not get the full points so that i get 350/800 points 1. because it's a epic hero and 2. because that hero has a lot of hero sacrifice points earned. so it's quite annoying 2 restart over and over again.. So devs. if you would fix this it would be great :D

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(7)

GravisMetallum

Dec. 24, 2014

Under rating threshold (show) People may have not noticed but the earlier un-cap system is back where you use up the same type unit or units in sacrifice to allow you to advance to further levels. I'm happy about this, thanks devs!

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(-1)

okgreat

Dec. 24, 2014

Under rating threshold (show) I figured i would try the game one last time before stop playing to see if its better with updates and not so greedy, it seems the chat of other players has died so couldn't ask what the vault did exactly and no info i could find on it so i figured give it a try and turns out i wasted 65 gems for a item that i will probably not use well the greed and lack of communication about any thing has killed the game for me. make money yes but make players know there getting robbed is either not caring or just not vey clever either way game won't last when published as is.

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(4)

zohh

Dec. 24, 2014

Under rating threshold (show) Very painfull energy system. That's a pitty.

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(5)

tbarnado

Dec. 24, 2014

Under rating threshold (show) Anyone else having issues with capped heroes. I have a 29 trying to get to a 30 and as soon as I choose one hero the tiles go away and I cannot choose another. Bug maybe?

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(0)

Cynikal3

Dec. 23, 2014

Under rating threshold (show) I find that when you need a specific hero for a sacrifice, they are almost impossible to get from the tavern. When I don't need them, they pop up all the time. When I do, it's beyond rare. I have spent $50k+ trying to get a Carnifex. I would suggest that when you have ANYTHING that is capped, it puts a more likely chance to roll.

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(2)

bloodvampire

Dec. 20, 2014

Under rating threshold (show) good game

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(-1)

volley1990

Dec. 19, 2014

Under rating threshold (show) nice game, but energy recovery takes way too long.

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(5)

BelaBela

Dec. 17, 2014

Under rating threshold (show) This game hates me. I never get the heroes I need to upgrade my troops :P I have a basement full of skirmisher and carnifex corpses now...

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(2)

SuMagi

Dec. 15, 2014

Under rating threshold (show) Nice Update. Will hold the game active :)

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(7)

tbarnado

Dec. 15, 2014

Under rating threshold (show) Only suggestion I have now is if we could see the units we have unlocked in the Barrack's with the Stage unlocks. Of course it might be a moot point since now we have really great motivation to purchase and sacrifice units, since each star applies to Class Upgrades.

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(4)

eijiwolf

Dec. 15, 2014

Under rating threshold (show) A bug? When skirmisher is forced to melee, it does not resume ranged attack after the melee'd opponent is killed.

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(-1)

innmerchant

Dec. 15, 2014

Under rating threshold (show) Thank you for the evolution system changing back, for the chance to upgrade, and for the vault as a new way to spend gems after saving up! The evolution is a big one to keep enjoying an already fun game :)

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(13)

tbarnado

Dec. 15, 2014

Under rating threshold (show) Love the new stuff. Looks like someone does pay attention to their users. Just bought some Gems to tell you thank you for listening.

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(11)

eijiwolf

Dec. 15, 2014

Under rating threshold (show) @inSaNiOuZz: Actually, 20% of 50% is 10%, so it's all good. You seem to have expected percentage points instead of percentage rate, imo.

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(1)

eijiwolf

Dec. 15, 2014

Under rating threshold (show) Update? Me like. Looks great, even the payers/freepers balance. Kudos!

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(15)

spiderman7777

Dec. 14, 2014

Under rating threshold (show)

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(-8)

innmerchant

Dec. 14, 2014

Under rating threshold (show) Plus this if you want a "confirm" screen before spending gems pls! The icons switch or even replace each other so it's very easy to accidentally spend the gems you grind for on a faster build, energy reset, etc., when you didn't intend to!

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(2)

tbarnado

Dec. 13, 2014

Under rating threshold (show) Never mind about the capped problem.

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(-2)

DocImmortal

Dec. 13, 2014

Under rating threshold (show) I have two 2-star level 14 characters and two 3-star characters at levels 10 and 13 and I can't get anywhere in Quest 3.8. You SERIOUSLY need to work on balancing the battles. This will kill the game.

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(-2)

inSaNiOuZz

Dec. 12, 2014

Under rating threshold (show) lol my mythical hero frost mage has a 50% chance for a critical strike (normal) and when i equip my excellent amulet it only goes 10% up when it says it goes 20% up very weird... :/ plz fix this bug devloper!!!

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(-2)

tbarnado

Dec. 12, 2014

Under rating threshold (show) Capped problem seems to be corrected. Good job.

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(2)

GravisMetallum

Dec. 12, 2014

Under rating threshold (show) You gotta make money and I understand that, but the evolution change is wrong. Add premium gear and potions but don't make people look at capped units that it will take possibly lots of kreds to evolve, its disheartening and doesn't make people like the game.

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(8)

eijiwolf

Dec. 12, 2014

Under rating threshold (show) Oh, that math again. 160% more? 320 vs. 200 gems is NOT 160% more! It's SIXTY percent more... This has been happening for a while and always gets me wondering whether it's a scam or an honest mistake. Please, please check your math. Or ask one of the players to check it for you.

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(3)

gorgonheap

Dec. 11, 2014

Under rating threshold (show) I'ts uncanny how you can continually make this game worse with each update. You don't fix what's broken. You leave the parts that are frustrating and take out what makes the game work. Is this really paying off for you?

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(7)

pennst8r

Dec. 11, 2014

Under rating threshold (show) I agree with Sayrune...i don't see how this "improved" evolution is "better"...I you sacraficed a few common heroes to make a rare...and then a rare to make an epic and so forth maybe that would have been "better" but the cost to upgrade now is not proportionate...ugh...just when I was enjoying the game...

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(0)

Sayrune

Dec. 11, 2014

Under rating threshold (show) thanks dedalord for the improved evolution. now people with a 4 star hero get punished for even having one? it's hard enough to get one legendary and now you need three to evolve it? this isn't realistic at all. i feel betrayed. the game gets more and more pay to win and i don't like that. this will be the point where i quit playing

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(13)

eijiwolf

Dec. 11, 2014

Under rating threshold (show) Huh. 20+ heroes hired at tavern, no rares. Bug or feature?

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(-1)

tbarnado

Dec. 11, 2014

Under rating threshold (show) Definitely a pay to win or even a pay to play once you get to a certain level.

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(4)

tbarnado

Dec. 11, 2014

Under rating threshold (show) So now to evolve a legendary you have to have another legendary? What is up with that?

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(12)

Felkanator

Dec. 10, 2014

Under rating threshold (show) The only way to stop money pit games like this on the site is to quit giving them money. I don't have a problem paying a couple of dollars to a game like this, but the concept since this update is quite ridiculous. You could potentially pay a hundred dollars to level up a 3-4 star hero based on the randomness of the current tavern. That's great for the developer trying to make a quick buck, but sucky for anyone on this site trying to play a fun cheap game.

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(8)

Silomat

Dec. 10, 2014

Under rating threshold (show) now i can do anything my heroes are lvl 29 and captured and i need 2 epic monsters how can i get some?only with crystals? if yes its a pay to win game. Please write a comment

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(2)

1Thunder1

Dec. 09, 2014

Under rating threshold (show) LOL!! "20% off!"... you mean "80% off", or "20% of original cost." All your maths are belongs to us!

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(3)

Developer response from dedalord

Well, thank you for the report! (Not many players will give you for this, though :P )

Realta

Dec. 09, 2014

Under rating threshold (show) This game is going from enjoyable to terrible the more I play, mainly due the game being designed as a huge money pit. The way evolution is set out makes it almost impossible for f2p or even very small spenders to have a decent team. Given that epic evolution requires a further epic to evolve this is difficult f2p who struggle to get even 1 epic, the only reason it'd require other epics is greediness to encourage spending. I appreciate devs wanting to make money but its a few steps too far in this game.

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(12)

innmerchant

Dec. 09, 2014

Under rating threshold (show) Hitting walls for sure but I do like that there are always ways to get gems in game, even at the start, and non-stop events. Just slows later in. I'm sure it's too far along to implement, but a chance to auction off unwanted/unused equipment for gems to other players would offset a lot :)

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(0)

pennst8r

Dec. 09, 2014

Under rating threshold (show) I agree with raarmaarwarr whole heartedly...was fine with the other "minor" issues but this is a "little" over the top...especially when its considered "improved"

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(0)

Developer response from dedalord

Check out the next update! this particular issue will be improved. As in "better".

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