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It would be nice if one could fast forward the skullies count (to restart early the level) and if could select another control schema, such as "go toward a wall to wall grip and jump again to re-jump from wall", I know it's a common scheme (like in every game where wall jumping is available) but maybe some player (like me) could find it more comfortable...
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to know what upgrade does
double jump:you know what it does
wall run:makes you walk on walls upgrading it makes you run longer
wall jump:allows you jump from walls upgrade makes you jump more,yet to jump off more consencitive walls
more coming soon
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if u like unity games rate this
if u like running fred, rate this
if u have an account and LOVE kongregate RATE THIS!
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double jump: self-explanatory. wall grip: hold space while near a wall- you should be running. the more upgraded you have it the longer you can hold on. wall jump- allows you to perform another jump after hopping from a wall. upgraded levels allow for more jumps before hitting the ground. skully magnet- attracts coins towards you. upgraded levels increase the attraction distance. only useful in adventure. life slot- allows you to survive more "fatal" dangers. only useful in adventure. chicken flap- allows you to flap your arms, acting as a mini triple jump. upgraded levels allow you to flap more than once. fast recovery- speeds up the recovery time of knocking into objects. panic power: allows ONE escape from grimmy. used up once you are saved. costs 129 each, doesn't upgrade. rubber bones- allows you to fall a LOT more before dying. keep this +ed so everyone can see!