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double jump: self-explanatory. wall grip: hold space while near a wall- you should be running. the more upgraded you have it the longer you can hold on. wall jump- allows you to perform another jump after hopping from a wall. upgraded levels allow for more jumps before hitting the ground. skully magnet- attracts coins towards you. upgraded levels increase the attraction distance. only useful in adventure. life slot- allows you to survive more "fatal" dangers. only useful in adventure. chicken flap- allows you to flap your arms, acting as a mini triple jump. upgraded levels allow you to flap more than once. fast recovery- speeds up the recovery time of knocking into objects. panic power: allows ONE escape from grimmy. used up once you are saved. costs 129 each, doesn't upgrade. rubber bones- allows you to fall a LOT more before dying. keep this +ed so everyone can see!
Under rating threshold (hideshow)
double jump: self-explanatory. wall grip: hold space while near a wall- you should be running. the more upgraded you have it the longer you can hold on. wall jump- allows you to perform another jump after hopping from a wall. upgraded levels allow for more jumps before hitting the ground. skully magnet- attracts coins towards you. upgraded levels increase the attraction distance. only useful in adventure. life slot- allows you to survive more "fatal" dangers. only useful in adventure. chicken flap- allows you to flap your arms, acting as a mini triple jump. upgraded levels allow you to flap more than once. fast recovery- speeds up the recovery time of knocking into objects. panic power: allows ONE escape from grimmy. used up once you are saved. costs 129 each, doesn't upgrade. rubber bones- allows you to fall a LOT more before dying. keep this +ed so everyone can see!
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this game would be a lot better if the upgrades and new levels were not so expensive you shold not have to run for hour just unlock one upgrade
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I really wanted to give this game a 5/5, but the unrealistically expensive upgrades, lack of basic keys for controlling a keyboard-only game (R to reset, P to pause etc), and a somewhat flawed collision detection system (especially in Survival mode) rendered it a 4/5. Too bad, it has too much potential, but lacks polishing.
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Would just like to point out a glitch:
In endless mode after achieving 1500+ meters on normal difficulty if you are cought by the reaper you will not unlock Hard mode and must achieve 1500+ again and die by cause of traps to unlock it.
Apart from this great game!