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This is a copy of dozens of chain reaction games before. Great concept yes, but poor graphics and annoying music here.
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When you plan on adding more to the game, I think it would be cool to see some of your stats, like overall highest chain reaction and so on.
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Should expand a bit, if you clear all the balls, it should release more balls, but also the various stats should reduce every time so you will definitely fail at some point. (Low pop size, duration, and new balls that come in... mutliplier should probably remain)
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The long delay to start a new game is super annoying. I feel like if you full clear, then more balls should release. A full clear for 4700 vs a nice long chain for a few million back to back and the chain left a lot on the table seems wrong. Throw an explosion in a corner and hope for a long chain.
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Love the minimalism, this is a nice quick game! A little slow at times, but one or two good runs breaks through it. I'm glad I played one more time after completing everything!
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Way to short of a game and prestige is pointless. Thought it would do a lot more. Still, was a nice game but needs some clean up and additions to make it great.
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Well this was a fun little game. If you plan on updating it, or potentially coming out with a sequel, I'd go for more "prestige" upgrades.
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Don't buy the pop size upgrades unless you absolutely have to, it makes it harder to get higher chains, which means smaller income. You'll finish faster if you don't buy it until last.
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I want to be able to clear data via the game instead of clearing the info on my own. Also, add more tiers or increase the space for the balls to bounce around in to expand the game beyond just one prestiage
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last trier upgrades are EXTREMELY boring to get, being expensive, and since 8, 9 trier you not get significant boost in earnings
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That was a sweet little game, it could definitely do with some more content though. And it would be great of there was a bonus for popping all the balls.
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Very nice, if a touch short. Its very visually pleasing to watch all the bloops blop.
Would like to see some more prestiges or other multipliers after the second run.
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btw, the prestige system is super lame. It's just a one-time replay with 1/10 of the cost of upgrades. Gotta think of something to replace that with.
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Put your start in one of the corners and you'll get a much higher chance of a long multiplier string. If you play in the middle you'll hit more balls, but they hit on all sides so the multiplier is small.
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I'm not sure how you managed to rip off the gameplay of an 11 year old hit (Boomshine by K2xL) and managed to make it unfun. The game's scoring is extremely unintuitive and you make no attempt in game to explain that players are aiming at weird snaking chains as opposed to clearing the field. Even once you understand the game, the variability in scoring is too wild for an incremental game. A 'good' round nets 10,000 times the income of a 'bad' round and is enough to buy every upgrade in the game. Additionally, due to the chaining aspect of the game, the 'pop time' upgrade actually hurts the player since it results in your old and low scoring bubbles blocking access to your higher scoring bubbles for longer.
I would recommend adding an option to de-spawn a bubble when it triggers a new one and rebalancing your costs accordingly.
Adding such a de-spawn option is an interesting idea, along with some other types of options perhaps. I didn't know the game Boomshine, by the way. I don't see how the idea is ripped off either, as the purpose is completely different and there's no concept of "weird snaking" chains.
Yes, that could be possible too. However, popping most of the balls in this setting is not that hard (no real strategy necessary). As for creating long chains, there are ways to increase your chances.
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It's an enjoyable little game for what it is. I'd love to have more, but that doesn't take away from the experience. Mixing chain reaction games and incrementals is a really neat idea.
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Gains fixed with reload. Sort of. However scoring system is completely incomprehensible, and game itself gets pretty tedious after a while.
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This is very silly. Numbers aren't totaling 1each run. Instead my values keep getting reset each play, lol. Come on now
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Fun little game. Good way to kill some time. Sometimes the upgrades felt really expensive, but you just have to get lucky once or twice to get enough money. Prestige was a huge disappointment. :( I was waiting for tons of new upgrades that you could buy with some kind of prestige points. Better prestige system and maybe lower the prices a little bit (so that people don't get bored and quit the game if they don't get lucky) and this could turn into even better game.