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" Bug: In the "winding road" challenge an "Enforced Silence" card stayed in play forever instead of only one turn " me too but for 4 or 5 turns then discarded ... w8ing for multiplayer
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Very nice game! 5/5
Fun to play, does not get boring as most games of this kind.
Bug: sometime spells that should only last until next turn will last for several more turns (or infinitely?).
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Boring, story is hard to follow, need to implement more rules and limiters than just mana if you're going to make it multiplayer as well.
I.e ~
1-3 card summon per turn
1-2 instants per turn
1-2 auras per turn
1 equip per monster
Time limit per turn ( on multiplayer only)
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Though I understand that unlimited sniper usage is overpowered, it would be nice to snipe *and* attack with it, or snipe and cause its amount of strenght in damage... I'm afraid that it's been nerfed beyond usability.
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Disruption is a poor card. If you draw disruption then you have effectively lost out on a card at random, you then have the option of paying 2 blue to give your opponent the same setback. Noone in their right mind would include it in a deck. It should force the discard of 2 cards to be worthwhile.
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Game feels like a Magic:The Gathering Knock Off. Major bugs like in The Burned Hills. My "Patience" & "Blessed Day" for both opponents stay on the field after their 1 turn expiration. You need to work on this REAL bad!
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found another bug: if your opponent has no more cards in library, instead of being dead he just stops doing anything. (making you quit)
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The blank screen happened to me too then refreshed, only problem besides AI was I couldnt unlock the contamination card, loved the game though, maybe a random skirmish option would extend gameplay? PS Red and White is my favorite, nobody seems to be talking about more than errors lol
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i find the gameplay is too slow, im just sitting here waiting for ever for all my monsters to attack, it should be instant when i click on them especially when there are no enemy cards on the field
also no points for origionality as he even admits this is just a stolen version of magic the gathering
nice try but i dont see me wanting to play this game till the end
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blue is the best by far. sniper bot = 1 damage or health per mana point, and you can just keep stacking mana. I mean, when you can heal yourself for 20+ a turn, it sorta breaks the game.
besides that, it's not bad. the red +1 strength per creature thing doesn't seem to work, and red has no real damage spells to speak of.
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Just did the tutorial, and it seems a bit strange that you assign the attackers one by one, it would be better if you assigned all attackers at once, after which the blockers would be assigned
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I'm not entirely sure what happened, so I'll explain the best I can; I started a game and drew a card. I played enforced silence; it went to the opponent's go and when it came back to my go it informed me that I have the maximum number of cards in my hand, so it's going to automatically increase my power. Ok, I thought; but it then went to the opponent's turn straight away. When it came back to my turn, the same thing happened. This repeated for 5 turns in total. Nothing bad happened, it just meant we both started the game with 6 power :D Sorry I can't be more precise; ahs this happened to anyone else?
Great game though!
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memoy serpent bug - when you choose a card to discard, click ok, and then cancel it, you still loose the chosen card (not memory serpent)
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I like this game. A few notes:
If I play Memory Serpent with no cards in my hand I get an error message saying I can't play it, but I still can.
There is no game log, sometimes it is hard to know what the opponent did.
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what about the idea of summonning sickness, or first player can't attack etc etc.
because now you can attack with your first creature, which is a huge disadvantage for the opponnent :)
but otherwise, very nive game ^^
4/5
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Too many bugs to be higher than a 3 - which is unfortunate because everything else is great. Graphics, gameplay, variety of factions etc is outstanding, but simple things like getting caught in a screen and not being able to click out, or progress not being saved, ruins the experience.
3/5 until the bugs get fixed, then 5/5.
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several mistakes in this, but very promising, especially because it has atmosphere.
Main Problem seems bugs and AI.
With the silence thing, it often lasts longer than until start of next round...for whatever reason.
And the AI made me laugh when it added a horse to a castle...making a no-attack unit unblockable. I know it's hard to make a decent AI for those games, but a few things should be checked...one that really got to me was "if i attack now, will the thus-unblockable counterattack kill me?" The AI preferred doing 1 damage over blocking my 9 attack unit(robot with hive mind) killing itself. hey, he lost already, but at least he could TRY to stay alive and hope for a disintegrate or something.
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5/5 no bugs for me. I wish there were more card though... Pls don't make this same as Kongaii or else it would be the worst game ever....
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Just played throguh the6th mission but I already like it. Nice style and good ideas for gameplay like choosing between mana or card. Keep on with the good work.
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it would be incredible if it werent so buggy. it froze after i finished the last challenge. the purple silence spell also lasted for 4 turns one game. 4/5.