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Good card game, although it is a little slow paced. I've never played Magic the Gathering, so I'm not sure how alike they are. 5/5 imo.
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add a BUNCH of cards, different types, and make multiplayer and it would be really sweet, don't copy too much more off of magic
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....why make card games online? if its not good enough to sell like a normal card game, what makes it being online better? and without multiplayer? plus the wait times for card actions were ridiculous. bad game in my opinion.
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A lot of waiting for cards to play at a snails pace, underpowered cards, direct rip off of Magic the Gathering - all around a very unpleasant experience.
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The missions are ridiculous. I start the game with no creatures and all enhancements for creatures for the first ten turns ten times in a row. 1/5.
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Challenge 8 EnforcedSilence glitch? Instead of my opponent's Enforced Silence lasting one full turn, it literally never goes away
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if you play more than one of the card global enlightnments your opponet will get the right number of cards but you still only get one
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Also, if you hover over a card and ANYTHING happens, the card display on the left goes away. You have to move the mouse away from the card, then back to it to get the display back. Leads to flashy, buggy behavior of the hover display.
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Good game but two problems: Even though certain powers are grayed out in some rounds, you can still select and upgrade them (making accidents frustrating). The other thing is that my opponent is somehow able to cast cards with like 3 power required when they only have 1 max. How are they not under the same rules as me?
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1 life challenge... Black card has a card that will balance your opponent life and yours and will be equally distribute to both of you. So if opponent has 29 life and you have 1 life, after use that card both of you has 15 life
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Nice card game. Used an all blue deck for the challenges except for the 2nd to last one. Used an all white deck for the healing. Just keep on going on the offensive and you should win the campaign and challenges.
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An easy combination that will get you to the end is a mix between the blue and white deck. Just add all of the blue cards from the blue deck and add like, the castle from the white (and more if you like but no attack cards, the blue has enought =)), it's cheap and efficient.
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For the challenges:
-Build a red deck with lots of soldiers.
-Add rally and warcry.
-Win.
For the last one:
-Build a black deck.
-Add contamination.
-Win.
Anyway, nice game, but it lacks some more cards and a lot of synergy/tactics (actually only red, and to a lesser extent blue have some) and also maybe the ability to play cards on your opponent's turn.
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is it just me or is there some anti-mulligan code in here? (if you have 3 power it seems like it takes forever to draw a card that requires 4 power)
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There, I got it. Yeah, the game seems to bug out whenever it can't draw two cards immediately (as it always chooses to draw a card if possible, it seems)
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I use a black/white or purple/white decking deck. Unfortunately... the 1 life challenge can't be won by decking... at least I haven't succeeded yet. Something to do with him having one card when I try to make him draw two, maybe? Either way. Last turn before it stops going through its motions, 96 health. :(
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I played this a long time ago. And now the red card are still rigged. I think there is nothing else in this game as good as a red card deck.
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I like it, but have two issues. First, as previously mentioned, the lack of cards that can be dropped to interrupt or alter attacks is a little bothersome, but since neither I nor the computer have them, that's not too big a deal. But on the first challenge against Blue, the computer ran out of cards, and it locked up. So all that effort for nothing. Oh, and I had the same issue as Aetherangel had with Patience. Cast it and it might expire the next turn. Or it might last for as long as it feels like.
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this is kind of like a magic wannabe except the timing rules are absolutely horrible, most of the direct damage and creature affecting spells are barely useful because they cant be cast during an opponents turn