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Cool cards game, not as good as The Necronomicon, but still awesome. The art is amazing and the gameplay is easy and interesting. It deserves the rate it has. 4/5
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I kinda liked the system. I think the colours are way outbalanced though... Challenges were very easy (I did it after all missions with most of the blue cards). I used X9 destroyers and sentry robots for the last 100hp challenge! Total annihilation.
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so ausome there arn't words for it. I hope there will be a 2nd one with more cards and veriety. Blue is coolest, but it is best when combined with purple.
PS love the captions on the cards, it gives them meaning.
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Complete the "apocalypse" difficulty setting Play PlanetDefender when you are ready for your next challenge VICTORY!!!!!
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4/5 -- Quite neat, but needs a bit more variety in the cards, and a bit better balance for multicolor decks. Maybe revamp the power system so that there's only 1 power you increase and you can spend it on any color you like? Multicolor decks are pretty slow as it is.
As for decks: I built a red/white soldier deck, all extra-cheap cannon fodder with a few red guys that get tougher with more soldiers out, and the only white were archers and acolytes that cost 1W -- basically more fodder to pump up the commanders. Once I slimmed it down to 30 cards, took out all the expensive stuff and added battle cry (I think? +2str for the turn), it steamrolled everything in challenge mode. My deck only needed 1W power, but true multicolor decks are so slow you die before you get in your power moves.
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Just a hint for people having trouble with the Blackgaurd challenges: Blackgaurd is practically shutdown by Solarians
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Jamesb01, this seems to be a bug with Enforced Silence in general as I had it happen a couple of times in the campaign missions. I even had it happen when I played it.
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My blue deck couldnt have worked out better: Out I have two shield walls, an enkor bot, r3 sentry, railgun, and x9 destroyer, in my hand, systems meltdown and 2 sniper bots. Epic overkill.
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Bug on final challenge - my opponent played an Enforced Silence which never went away. Fortunately I had creatures in play and they didn't so winning the game was fairly academic, but should probably be fixed.
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attacking should be faster as well, and you should choose all of your attackers at once, like the attack phase in magic
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If you could play other players on here in a PvP mode the game would be great.
Good job on it though, thought it was fun.
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last level is so rediculous. AI has twice the health to start off. Why not make a better AI instead of just stacking the odds in his favor by skewing the health?
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Aruza, this game, while similar to Magic, is very, very different. Although I must say, as a Magic player myself, I'd much rather be playing this on my own, than Magic on my own.
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Actually, this pretty much is magic the gathering, just change a few names, and such though some of the rules are a bit different which is probably how they aren't getting sued :P
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as many have said ai is terrible and whoever saidthe destoyers are op,well not a lot of ppl put that much into mana, the blue only need about 5 ,6 might be pushing it only becuse they have a lot of 3 mana cards...it also needs more missions and a lil bit more of variaty to cards otherwise great 4/5
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glitch if you quit a match while the game pop up that comes up saying get aura or draw card, u cant make the pop up go away