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I am getting a lot of crashes,one with the playCardEffect() function stops gameplay, i also had a crash on startup.im running the latest flash player 10.
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I had a full hand and got the auto increasing power message. It would just go to attack phase after the message so I couldn't play anything. Victory by computer running out of cards lol.
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The priest isn't working for me.. and it's probably gonna make me lose this challenge so get on t dude...
besides that though. awesome game!
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I beat every single mission and every single challenge, and still the contamination card is listed as locked. Also, the challenges are far too easy. I beat all of them (even the 100 life one!) with more life than I started with by using a 25 card red-white deck based around abusing Commander J'Ardan's ability. I'd suggest that you limit the number of powerful cards like J'Ardan to only 1 or 2 per deck.
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how to unlock contamination card?
if its by fnishing campaign and/or all chalanges ive done that then theres a bug, pls fix
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it would be nice game if yoou say its beta version, yes, you have game and now start working on more cards because this is what makes Magic:the gathering,Pokemon card game,Etherlords PC game and LOTR card game so awesome
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nice game, i did found some things i didn't like
for instance
1. a SAVE function!!: i played yesterday and now i come back and everything is reset, bloody annoying
2. i noticed auras don't stack like global illumination, i had 3 of them and i only got one card every turn.
that's it for now, nice game though
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Gref more instent spells..
There is nothing better then an opponent attacking you and you go boom .. what where you attacking with :P
Multiplayer,more cards, more spells and this would be a greate game
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as far as single player goes, there needs to be more....nevermind. Forget single player! move it up to the next level.need summoning sickness while still able to block, need more pics, hell...more cards, what id really like to see is the messages fade to the bottom so you can read what just happened
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beat the missions and the challenges, still got the 'contamination' card locked.
except for that, and instants not being instants - a good game.
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A fun way to spend a few hours, but the system's just not deep or balanced enough to have any replay value. Case and point: I beat all of the challenges using the deck "Wild Robot Orgy". Hive mind is just too powerful, and there just isn't enough card variety to encourage any strategy other than ****ing steamrolling them with hordes of dudes.
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when you fix the probs these guys are talking about, you could seriously charge ppl to play this game. sit down with a friend for hours and figure it out... love it
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1) it would be nice if the deck speed chosen could stick as opposed to having to repick for every battle.
2) if you select a card to block an attack (thus making it selected) and then choose 'don't block' because you changed your mind, that card remains selected. for the next attack, 'use blockers' is greyed out until you choose a card, so when you choose the now selected card, it toggles back to regular color, but ungreys the 'use blockers' and if you pick 'use blockers', the blocker isn't used because now it is no longer selected.
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Beat all the missions and challenges pretty (read too) easily... not sure why one of the cards is still locked... 3/5
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im likin this game quite a bit, gameplay seems good, no bugs that ive found yet, kinda revampin the old palyin card games is kool i think :-P
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another bug--when the OPPONENT has too many cards in their hand when they draw, you get to see the message that they're automatically being given power.
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The "auto increase power" when hand is full is a big issue. It always picks the 'primary' color of your deck, so if you have a hand full of other colors, you never again can cast or get the option to pick the color power you want.
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Beat all challenges on 1st try with following deck: 5x Commander J'Ardan, 5x Scythian Elite, 5x Scythian Footsoldier, 5x Battle Cry, 5x Targeted Shot. On the low life challenges defend initially, the normal life ones just overwhelm the opponent. Never needed more than 6 power, typically used 4-5. Nice game, but could be more complex.
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Fel_Demon // This game doesn't need that rule cuz once a character attacks in the first round, it can't be used again to defense.
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bug... managed to use sniper bot on the attacking enemy when being asked to defend... after destroying the attacking enemy and choosing "don't block", game seems stuck. arrow animation coming down from the top left.
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another problem is that in mission 5 the opponent starts off with at least 3-4 points/energy whatever and he gains 1 point per turn even if he draws WTF!