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Just a thought, what if there were a special enemy unit that could sabotage your tower with C4 etc. if they aren't separated from them with like barricades or something? That would definitely liven things up a bit.
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very cool, but like others have said too easy!! finished every level with no lives lost (sent last 10 levels of last level thru at once and still finished with over $20k) :)
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at 4 min of lvl one after blowing up a truck a guy jumping out of it got stuck in none travel area and all my towers froze up cause tehy couldn't shoot him.
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Fully upgraded morters are quite powerful compared to the other towers. Needs a difficulty setting as it is much to easy as it is right now.
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I was playing when suddendly half of my towers stopped firing, there are all oriented toward an invisible ennemy but don't shoot.
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Not bad, like the vechiles, that was good touch, as well as making all towers same cost so you decide how to upgrade, but think more variation in tower types/upgrade pathes would be cool. Fun though. Really like the wall, but what about a permanity floor hurter, electric panels, or lava, or anti-grav plates for slowing
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Edmundo, never tell a dude to get shrinkage. ;) As for the game, I'm having some trouble loading it but that's probably an end-user issue.
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Fun game, but has definite room for improvement. The towers are far too large relative to the map, which is worsened by all the places on the map that you can't build at all. The attackers are too weak, and there are too few waves per level. It really oughta be set up so that completing one of the campaign maps (ie not a sandbox one) will then take you to the next one, instead of having to start from scratch. Most of the towers really aren't any use at all. Just build about 3 SAM turrets & fill the rest with cannons & you've got an easy victory (the only time I ever lost even a single life point was when I tried to use some of the slow towers & splash towers).
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maps come in different sizes so don't moan about tower size and damage is fine. Maze and upgrade towers, use all types effectively and game is easy.
92266 on final long long level.
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needs an autoupgrade feature. its simply boring to upgrade 200 towers when the game is already slowing down with 500 enemies on it. additionally the computer targeting ai is not very good. check your algorithms. especially the sam-missile ai lacks a lot of wit. sam batteries often dont shoot for seconds, before they find a new target.
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I'm great at this! ...which naturally means it's most likely a little bit too easy, but I like winning, it's fun. 5/5.