Lifted : The Game

Lifted : The Game

by digmDrexel
Flag Game
โญ Top
Bloons Monkey City
โญ Top
Fleeing the Complex
โญ Top
Bit Heroes
โญ Top
SAS: Zombie Assault 4
โญ Top
Learn to Fly 2
โญ Top
Escape Game - Computer Office Escape
โญ Top
Kingdom Rush Frontiers
๐Ÿ”ฅ Hot
NGU IDLE
โญ Top
Epic Battle Fantasy 4
โญ Top
Epic Battle Fantasy 5
โญ Top
Swords and Souls
โญ Top
UnpuzzleX
โญ Top
Incremancer
โญ Top
Kingdom Rush
โญ Top
Retro Bowl
โญ Top
The King's League: Odyssey
โญ Top
Mutilate-a-Doll 2
โญ Top
The Enchanted Cave 2
โญ Top
Bloons TD 5
โญ Top
Learn to Fly 3
Loading ad...

Lifted : The Game

Rating:
2.4
Released: April 13, 2011
Last updated: April 13, 2011
Developer: digmDrexel

Tags for Lifted : The Game

Description

Created by Justin David -
This game was created for a 10-week class at Drexel University.

DESCRIPTION

Lift the sleeping human up to the spaceship. Don't touch the walls or the sleeping human will wake up!

How to Play

Use the left and right arrows to move the light beam.

Use the space on your keyboard to lift the sleeping human.

Comments

0/1000
coit105_mess avatar

coit105_mess

Apr. 13, 2011

5
0

Need's more levels. AND COWS!

sch787 avatar

sch787

Apr. 13, 2011

3
0

Maybe instead of just three touches and you wake up, you could have a sleep meter that goes from totally asleep to fully awake, and if you hit once, you can hold him and let the sleep meter refill some (not all the way). Good start, though. I like the music and the failure screen.

lukecollege avatar

lukecollege

Apr. 13, 2011

2
0

Nice concept, I enjoyed it. If you make more levels, I'll play'em.

EPR89 avatar

EPR89

Apr. 13, 2011

1
0

Nice concept. I would however like a more physics-like approach. I think this would make the behaviour feel more natural and the force of impact could also be used to determine whether the human wakes up or not. Examples: hitting something at full speed -> wakes up; scraping along the wall -> wakes up if continued; just touching the wall -> no problem, as long as you avoid touching it right again; knocking something over (e.g. a lamp) -> wakes up or gets uneasy, depending on the noise.

Kmcneal avatar

Kmcneal

Apr. 13, 2011

1
0

not bad, way too easy, hit detection is off a bit, and really only last about 30 seconds not sure I can get much better than 953, not a lot of replay value, but could be fun with some added levels etc.

Viviparous Dumpling
โญ Top
Lars' Adventure
โญ Top
Wreckanoid
Runes of Shalak
Float
Music Zap
Cereus Peashy
Swoop-to-Nuts
Fuzzy McFluffenstein 2
Music Smash