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Wonderful, one of the pillars I needed disappeared making it impossible to do.
This game has far too many glitches with movable objects.
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Amazing, love the music and concept on everything is like a pop-up book, just paper-looking. In the tarps on the windmill cranks, it's great detail. I like how the girl is majesticly flying away, then suddenly is stuck, like in a show and something fails and then a sound effect comes on, like a rewinding tape.
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is there a reset level button/key?
at the fourth level i picked up the stone nd accidently kicked it away when placed down -.-
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It's pretty dang laggy on a decent (now midrange?) desktop, too; I'll have to come back and see if it runs better under different browser conditions later.
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when you underground if you mouse over the blue plant things your light orb gets brighter. + so people will stop whining.
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If someone has a problem with windmill - my method is trying to keep a ball in a middle of windmill wing. Hope someone will see it practical :)
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The windmills were annoying, but the thing that made me quit was the laggyness in some places.. where it loaded: Girl, Cursor, SFX, Objects... which apparently the internet or something cant handle.. :(
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People keep complaining about the windmills but i found it quite easy, its nothing for somone who has some form of coordination. My only problem was the cave levels. Sometimes the star did not provide enough illumination and I ran into a glitch at the waterfall. I turned over the staligmite and then fell. The staligmite then disappeared and I was unable to advance. Overall good game 5/5, can't believe this isn't higher up on the charts in the unity contest.
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My main complaint is with the half-hearted use of the gamepad. I can move around and run and jump, but can't move the stair without using the keyboard??
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Good game, but it should have been so much better. I gave it 3/5, but really wanted to give it 4/5. There were a couple of things that stood out:
(1) The windmill bits were fun, but far too hard to control. I suggest turning the torsion down a bit (if you were using actual torsion).
(2) When you're underground, there's not enough light, and it doesn't act right, either. You have to find the exact spot to do light the screen, and then there's not much anyway.
(3)Sound and music! There was some slightly creepy music at the intro, then nothing much. And the SFX were barely audible. Music and sound would have really helped enforce the great visuals.
(4)Length! I wanted more... perhaps a sequel: you're traveling home when your ship crashes again!
Overall, though, the game was good. Keep getting better!
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Didn't liked the controls of that magical orb. Breaking trees and that thing you do in the waterfall are ok, but spining the windmills is crappy. And needs more lights, it's everything too dark. Didn't liked, but good luck anyway.
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hehe i think i broke it
I dont have the light ball anymore but i did find it when i fell.... now it wont restard or revive xD
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Whoa the ending rocks.. You blast off in a rocket made of rock with the white star you get in the beginning and another orange star you get later as power sources to power the rocket
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Great game, maybe if the star could emit some light onto the scene it would help us from 'accidentally discovering' pits lol
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Good game, nice backround, but the floor is kind of pissing me, seeing the edges of the polygons, which patterns are too simples IMO . Oh, and the light ball get blocked to the first tree encountered the first time i played, great.
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Fell into an endless pit on the first cave / waterfall screen. Seems like you need more than one check on whether the player has fallen through the floor.
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i stopped playing after 2nd windmill, its just too hard to control them, and before that i never used W or S, this should be 3d but i dont see 3rd dimension...