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thehobbster

Feb. 13, 2020

Under rating threshold (show) I actually see that there are "speed" with a negative sign, which ADDS speed (like in the turtle). It should be the opposite. Negative signs should exist on speed absorbs on enemies where it removes speed.

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(2)

thehobbster

Feb. 13, 2020

Under rating threshold (show) How can we tell which "Absorb" item is adding to our stats or subtracting? For instance, speed removes speed but there's no positive or negative sign or any indication that it's bad for us, where as all others are good for us.

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(-1)

007sparta

Feb. 13, 2020

Under rating threshold (show) Thank you for the prestige system, I can now play this forever!

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(3)

mikropro

Feb. 13, 2020

Under rating threshold (show) this game is WAAAAY too slow for me

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(-1)

Developer response from DirkF17

it gets faster, and its still an idle.

ixath

Feb. 13, 2020

Under rating threshold (show) Would also like it if we could re-pick the prestige bonuses to make them stronger... or maybe give us the ability to do that once we've bought them all once.

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(3)

Galefury

Feb. 13, 2020

Under rating threshold (show) Prestige spoilers: small speed boost = 100 speed small damage boost = 1 damage small regeneration boost = 0.1 regeneration Haven't seen the others yet. @dev: it would be nice to show the prestige effects before you choose.

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(210)

jun_jay

Feb. 13, 2020

Under rating threshold (show) I'm seeing monsters health go negative after the last update, sometimes they even regen while being negative, otherwise they die until next player attack

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(1)

Developer response from DirkF17

Fixed

arigold16

Feb. 13, 2020

Under rating threshold (show) For the prestige rewards, +1 damage is a way bigger prize than some of the other stuff. Feels like the other stuff should be buffed a bit.

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(4)

Andymaster1234

Feb. 13, 2020

Under rating threshold (show) if you keep that up this game could be getting really unqiue and popular :)

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(2)

Pikachutwoking2

Feb. 13, 2020

Under rating threshold (show) Bug found: when max health increases and regen heals past the original max health the health does not go past the original max health

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(0)

ixath

Feb. 13, 2020

Under rating threshold (show) Nice update. How do we re-initiate prestige if we hit "Continue" ?

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(1)

Pikachutwoking2

Feb. 13, 2020

Under rating threshold (show) Sorry I accidentally flagged this game even though I really like it, hope my account is not locked out and that this game stays please continue working on this unique rpg E:

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(0)

Downfallenangel

Feb. 13, 2020

Under rating threshold (show) Killing assassin does not decrease regen

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(1)

Malabestia79

Feb. 13, 2020

Under rating threshold (show) killed the flying eye, choose small speed boost and the monster didn't reset reload the page, lost the prestige point and speed boost :(

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(0)

JoshuaM561

Feb. 13, 2020

Under rating threshold (show) Can you make the magic and poison tooltips the same? It says 1/3 magic on magic, and 1/4 magic on poison for poison damage

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(0)

Fatern

Feb. 13, 2020

Under rating threshold (show) Does reset not work for anyone else?

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(2)

Nightmare_Terror

Feb. 13, 2020

Under rating threshold (show) Evil Spirit doesn't add megacrit chance upon killing, although tooltip says it should:)

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(0)

Hardy24hk

Feb. 12, 2020

Under rating threshold (show) @dlover speed means how many time u needed for next action, so the slow monsters (eg turtle) are actually "decreasing" ur attack speed

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(0)

Dlover

Feb. 12, 2020

Under rating threshold (show)

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(-6)

MichalO27

Feb. 12, 2020

Under rating threshold (show) BUG: Block actually heals you when its bigger than the incoming damage.

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(1)

Developer response from DirkF17

Ill look into it

Jayman23

Feb. 12, 2020

Under rating threshold (show) This game has a lot of potential please keep working on it

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(2)

chucknorris321

Feb. 12, 2020

Under rating threshold (show) I'm loving this. Make it bigger and better! I'm addicted! Add more bosses after prestige maybe?

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(10)

Kuba_555

Feb. 12, 2020

Under rating threshold (show) There should be ability to prestige after deciding to continue playing.

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(3)

Developer response from DirkF17

True

jimboguy

Feb. 12, 2020

Under rating threshold (show) Any way to get export option with saves so we can use continue the game on other computers?

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(0)

Kuba_555

Feb. 12, 2020

Under rating threshold (show) There doesn't seem to be a way to kill thieves

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(-1)

nutshell

Feb. 12, 2020

Under rating threshold (show) Iron golem gives you NaN health and has some weird regen. Can have more than 40hp.

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(0)

Kyo_Kusan

Feb. 12, 2020

Under rating threshold (show) Love the idea but it is a simple game as it is. I see a lot of potential if the devs are going to continue working on this. I'd definitely keep playing it if it got some updates.

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(0)

bearhack

Feb. 12, 2020

Under rating threshold (show) megacrit bonus obtained from evil spirits (0.001) no longer accumulating, I think you also nerfed the speed on the evil spirits too much

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(0)

stinkybooger

Feb. 12, 2020

Under rating threshold (show) iron golem is glitching giving me NAN health

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(0)

aceina

Feb. 12, 2020

Under rating threshold (show) the discription for skills cant be read it goes off screen also you should just tell people what the boost is up front when picking

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(0)

Bored5555

Feb. 12, 2020

Under rating threshold (show)

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(-3)

Bored5555

Feb. 12, 2020

Under rating threshold (show) Looks like Turtle is supposed to lower your speed by 1 every time you beat it, and the Bat is supposed to increase it by 2 every time you beat it. The opposite is happening for both; is this intentional or just a case of mixing up the negative/positive signs for them?

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(-2)

ManISockor

Feb. 12, 2020

Under rating threshold (show) I'd love to see my stats while fighting a monster without having to switch screens.

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(2)

ArsenicFault

Feb. 12, 2020

Under rating threshold (show) Either you fixed megacrit or it's working fine now.

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(0)

maxgamer1101

Feb. 12, 2020

Under rating threshold (show) I don't know if i missed it, but you should make a tab for debuffs like silence because people will not know what they might do.

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(1)

ArsenicFault

Feb. 12, 2020

Under rating threshold (show) I don't see megacrit being gained from the Evil Spirits.

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(1)

isuareruzins2

Feb. 12, 2020

Under rating threshold (show) looks nice !

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(0)

kakatatus

Feb. 12, 2020

Under rating threshold (show) Bug: The amount of damage blocked after an enemy attack, heals you over max hp and stacks for every attack, resets to max hp when the player attacks.

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(0)

arigold16

Feb. 12, 2020

Under rating threshold (show) Something weird happened where I should have died but instead of that my HP just said NaN and I couldn't take damage anymore. Let me kill the titan earlier than I should have.

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(1)

zabijaq

Feb. 12, 2020

Under rating threshold (show) Also I think evel spirit now has vaery few benefits and it's 300 kills with 50% dodge. Please increase the benefits a little (not as high as it used to be obviously) or lower the dodge to like 20%.

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(1)

zabijaq

Feb. 12, 2020

Under rating threshold (show) I love how this game is more "unbalanced" with each update, but it makes it way more challenging and prepared for "skill benefits", right now I have only dmg skill.

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(1)

snowballgoo

Feb. 12, 2020

Under rating threshold (show) Great concept, great response from dev. Thanks to the fixes this is now a brilliant little game 5/5

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(2)

stinkybooger

Feb. 12, 2020

Under rating threshold (show) magic calculation description says poison = magic/3..... poison description says dmg = magic/4

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(1)

steball

Feb. 12, 2020

Under rating threshold (show) I'm a nice slime, slurp! LOL I assume that the name Rimuro is in reference to a certain manga/anime series. As soon as I caught that, the whole concept suddenly made since. Great job so far, I really hope to see this evolve into something more!!

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(0)

stinkybooger

Feb. 12, 2020

Under rating threshold (show) I think the nerf of the evil spirit was too much. Maybe double the final gains and give the evil spirit 3-5 damage

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(0)

NikiHawk

Feb. 12, 2020

Under rating threshold (show) wait how did people kill the thief, im unable to he keeps dodging all my attacks.

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(0)

M0gliere

Feb. 12, 2020

Under rating threshold (show) 100% dodge for the thief. D:

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(6)

Developer response from DirkF17

haha, i was testing things, forget to change - fixed

albertros753

Feb. 12, 2020

Under rating threshold (show) Really like the concept! In your next game you should use far more monsters and make it, so that there is some kind of strategy by selecting which monster you want to kill. Eg i love it that some monsters add Minus-Stats so you can decide if this is worth it for you or you would like to max a different scill

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(0)

Sereomontis

Feb. 12, 2020

Under rating threshold (show) A few updates in and we're already seeing signs of great improvements. Gotta love a developer that is interesting in working on their game and listening to feedback.

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(4)

Dagodless

Feb. 12, 2020

Under rating threshold (show) Thief now got 100% dodge?!? Not killable

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(8)

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