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I actually see that there are "speed" with a negative sign, which ADDS speed (like in the turtle). It should be the opposite. Negative signs should exist on speed absorbs on enemies where it removes speed.
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How can we tell which "Absorb" item is adding to our stats or subtracting? For instance, speed removes speed but there's no positive or negative sign or any indication that it's bad for us, where as all others are good for us.
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Would also like it if we could re-pick the prestige bonuses to make them stronger... or maybe give us the ability to do that once we've bought them all once.
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Prestige spoilers:
small speed boost = 100 speed
small damage boost = 1 damage
small regeneration boost = 0.1 regeneration
Haven't seen the others yet.
@dev: it would be nice to show the prestige effects before you choose.
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I'm seeing monsters health go negative after the last update, sometimes they even regen while being negative, otherwise they die until next player attack
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For the prestige rewards, +1 damage is a way bigger prize than some of the other stuff. Feels like the other stuff should be buffed a bit.
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Bug found: when max health increases and regen heals past the original max health the health does not go past the original max health
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Sorry I accidentally flagged this game even though I really like it, hope my account is not locked out and that this game stays please continue working on this unique rpg
E:
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killed the flying eye, choose small speed boost and the monster didn't reset
reload the page, lost the prestige point and speed boost :(
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Can you make the magic and poison tooltips the same? It says 1/3 magic on magic, and 1/4 magic on poison for poison damage
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@dlover speed means how many time u needed for next action, so the slow monsters (eg turtle) are actually "decreasing" ur attack speed
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So, a question: Is Speed working the way it's intended? It feels like gaining Speed actually makes it take longer to attack, which doesn't make much sense considering you gain speed from fast monsters and lose it from slow ones. In fact, I'm sure I was hitting bats once for every two hits from them before, but now it's once for every three hits. Fair enough if that's the intention, there can be some negatives to over grinding, but it feels like there should be some clarification that high speed is bad.
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Love the idea but it is a simple game as it is. I see a lot of potential if the devs are going to continue working on this. I'd definitely keep playing it if it got some updates.
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megacrit bonus obtained from evil spirits (0.001) no longer accumulating, I think you also nerfed the speed on the evil spirits too much
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the discription for skills cant be read it goes off screen
also you should just tell people what the boost is up front when picking
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I think everything involving speed is reversed; negative numbers increase your speed and positive numbers decrease your speed.
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Looks like Turtle is supposed to lower your speed by 1 every time you beat it, and the Bat is supposed to increase it by 2 every time you beat it. The opposite is happening for both; is this intentional or just a case of mixing up the negative/positive signs for them?
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I don't know if i missed it, but you should make a tab for debuffs like silence because people will not know what they might do.
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Bug: The amount of damage blocked after an enemy attack, heals you over max hp and stacks for every attack, resets to max hp when the player attacks.
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Something weird happened where I should have died but instead of that my HP just said NaN and I couldn't take damage anymore. Let me kill the titan earlier than I should have.
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Also I think evel spirit now has vaery few benefits and it's 300 kills with 50% dodge.
Please increase the benefits a little (not as high as it used to be obviously) or lower the dodge to like 20%.
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I love how this game is more "unbalanced" with each update, but it makes it way more challenging and prepared for "skill benefits", right now I have only dmg skill.
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I'm a nice slime, slurp! LOL I assume that the name Rimuro is in reference to a certain manga/anime series. As soon as I caught that, the whole concept suddenly made since. Great job so far, I really hope to see this evolve into something more!!
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Really like the concept! In your next game you should use far more monsters and make it, so that there is some kind of strategy by selecting which monster you want to kill. Eg i love it that some monsters add Minus-Stats so you can decide if this is worth it for you or you would like to max a different scill
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A few updates in and we're already seeing signs of great improvements. Gotta love a developer that is interesting in working on their game and listening to feedback.