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It may be because I'm in the early game, but the speed stat seems to work differently to what I imagined. The like inverse of it.
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Magic doesn't seem to be increasing from killing "Fire Elementar" Also the word you're probably looking for is Elemental but I like Elementar if that's supposed to be it's own thing you do you
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Come on man, I clicked reset out of curiosity and went completely back to 0 without warning and without reward. You just figured out the quickest way to lose a player.
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I don't know how your poison damage works, but generally it's cumulative damage over time, and this doesn't seem to be doing that.
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Nice start. People complaining about not being able to level, I like how you decide how to increase stats by picking what to kill. it could use some more features but its a unique design and I like it.
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Scroll staying scrolled down between pages would be a nice touch. If you wanted to add more choice add an option to extend fight numbers with at least some characters. Values for some stats are giving overly long decimal values - more irritating than anything else. That's it for now. Thanks for the game.
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We don't allocate any stats, choose or level any skills, buy any equipment or bonuses. The whole game is just waiting? That is kinda dumb. Planning any substantive updates?
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Spider's not giving magic either. I don't see magic damage in the log either.
Looks like Magic may be completely bugged out.
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^ I also don't think there should be a cap on how many of the monsters you can kill. Why can't I make a build that solely focuses on vampire lifesteal? Don't understand the arbitrary limit. A cap on how low your stats can go would make more sense.
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The auto-fight button should be very clear whether it's on or off. I thought red meant on, it wasn't until several minutes later that I realized it meant off.
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In general, it would be cool if all the abilities had a tooltip somewhere, so the player could learn things. - Also a tooltip or display that says what the current enemy you're fighting rewards you statwise.
As i allready said, i'll add some stats tooltips on monday.
Still here some explanation:
The percentage is the chance of crit.
crit doubles damage, supercrit quartruples damage, megacrit does 8x damage
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revision. speed going down is good, though making that clearer would be nice if not necesary. Vampire seems to work, but not universally. it showed up in log message versus the vampire but not versus the turtle or blue slime
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As rudimentary of an idle game as it gets. Strikes me as someone's practice project, not as an actual attempt to make something unique.
Well the concept and idea is not to gain strenght through items items and skills. You gain the strenght of the enemy you kill. Killing bats give you damage and speed, while killing turtles makes you slow but you'll gain defence.
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also speed seems to go down with positive speed increases and i dont have any way on hand of telling if thats a good thing or a bad thing