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so umm... i lose speed for killing slime and other enemies where i should gain speed also i gain speed when im supposed to lose it to
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Very nice game with an interesting system of absorbing! :-)
Speed stat is confusing, because the higher "speed" the slower you are.
I'd suggest either changing the system to substract speed and the lower, the slower you are.. or renaming the stat to something like "Turn Speed".. or maybe chaning the color of the stat on the monster charts. Like bat would have Life Steal written in green (positive effect), but -0,01 Life and +2 Speed written in Red (as negative effect) to make more clarity.
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Thief dodges at 30%. Thief dodges 4 times in a row. Chance 0.0081% so at 150 thieves should happen 1 or 2 times. So far not even at 100 total thieves and has happened at least 6 times. Your percentages are not correct. Also my block is 4.8. Evil spirits attack is 1. So 1-4.8=-3.8. How am I getting any damage?
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Should remove all the negatives and just rebalance the positives to have the same end result. It "feels bad" to go backwards on a stat, which leads to unsatisfactory gameplay
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It looks like there's a bug where DoTs won't kill mobs. You still need to hit them again to kill them. Really apparent on foes like the thief which can dodge 4-10 times in a row while at -.8 hp
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@q2w3e2007 or just make speed and actual speed stat by changing it to increase points per tick rather than decrease the points needed per attack.
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I think the speed should be reworked as it's far more powerful than anything else once hit the 100 limit now. For example start from 400 speed we take 2.5 second for one attack, and then with 1000 speed we attack once per second, to attack 10 times a second it will need 10000 speed.
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Do you even have a reason to defeat the hard turtle? it takes -10 speed from you for each kill...you basically loose 1000 speed just for a few regen/hp/reflect
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I beat the Necromancer, and hit 'Continue' instead of picking a prestige just to see what happens...and nothing. I can go kill all the rest of the monsters, and then I'm stuck and forced to reset. What's supposed to be the plan with that button?
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There is a small problem that when poison and fire damage deal enough damage to get your enemy below zero,it gives the enemy negative health and forces you to hit them one more time.
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so, there's a way to break the speed cap in end game. if you get your speed down to 100 before beating the eye (skip turtle, ogre and hard turtle) and get the small speed boost, you can get your speed to 0 and insta-win all post game fights
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speed seems to be extremely important so I would advice against killing turtles, especially the hard turtle slows you down way too much with little benefit. That said I beat all content in about 1.5 hrs, don't quit understand how prestige works, I clicked "reset" and it only made some of the undead mobs available again without any prestige. I like the concept a lot though, strategizing what stats you want to farm in order to go to the next monster.
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This game has a nice concept, although it's poorly balanced and it's easy to exploit it. How? Just try to avoid any enemy that downgrades speed and see what happens when reaction time gets really low.
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The fastest way to get to the prestige is Bat->Snake->Blue Slime->Vampire->Goblin 25->Thief->Hydra->Red Slime->Goblin->Boar->Iron Golem->Water->Wind/(option is 70 turtles if you want the stats but not needed, Speed is capped at 100) ->Yellow Slime->(Optional Spider and Flame element)->Eye->Necromancer
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Dodge/precision seems to be broken. With no precision, I get a clean 50% hit rate on Wraiths, with the 7.5% precision from Thiefs it's suddenly around 33%.
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All prestiges so far: Small damage boost = adds 1 damage, Small speed boost = adds 100 speed, Small regeneration boost = adds 0.1 regeneration, Small magic boost = adds 5 magic, Small health boost = adds 5 life, Small recovery boost = adds 2 recovery
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So, poison and fire still have a bug where the enemy can be brought down to negative health, meaning they don't die until you manage to *hit* them (this is a problem with enemies with high dodge)
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So, uh... can I still soft reset after clicking "continue" option after final boss? I wanted to pwn the remaining enemies (which were quite more difficult than Necromancer), but now I cannot do anything more.
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Weirdly balanced. Later monsters are easier than early monsters. Many stats are simply not very useful. Can kill the eye having never even fought half the monsters. Unclear how prestige and resetting works. Sometimes resetting restores some monster I've killed, and sometimes it doesn't. Somtimes it reduces monster killed counts, but not all the way to zero. Last tiem I reset, it took 20 minutues off my time. I think there are some bugs here, but it's so unclear what it's even supposed to do that it's hard to say.
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It's possible to get stuck on prestige 0 if you hit "continue" on both of the 2 bosses available at that point. Maybe add a button to prestige outside of these checkpoints so players who did so can reach further content?
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needs more rebirthing bonus's (how about one that removes negetive's from absorbing) and lots more bosses for late game
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Something seems to be very wrong with the dodge system. When fighting wind elementars, my 27 precision should brind them down to a 33% dodge time, but I consistently hit them less than a 10th of the time