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Comments for Absorber

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cannedchrome

Feb. 18, 2020

Under rating threshold (show) so umm... i lose speed for killing slime and other enemies where i should gain speed also i gain speed when im supposed to lose it to

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(-2)

Sargoth

Feb. 18, 2020

Under rating threshold (show) Wait.. the speed for killing a bat actually goes down, so its -2. Now im confused

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(-2)

Sargoth

Feb. 18, 2020

Under rating threshold (show) Very nice game with an interesting system of absorbing! :-) Speed stat is confusing, because the higher "speed" the slower you are. I'd suggest either changing the system to substract speed and the lower, the slower you are.. or renaming the stat to something like "Turn Speed".. or maybe chaning the color of the stat on the monster charts. Like bat would have Life Steal written in green (positive effect), but -0,01 Life and +2 Speed written in Red (as negative effect) to make more clarity.

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(-2)

Evergarden

Feb. 18, 2020

Under rating threshold (show) Dodge works weird... (4/5 game tho)

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(1)

trade125

Feb. 18, 2020

Under rating threshold (show) Thief dodges at 30%. Thief dodges 4 times in a row. Chance 0.0081% so at 150 thieves should happen 1 or 2 times. So far not even at 100 total thieves and has happened at least 6 times. Your percentages are not correct. Also my block is 4.8. Evil spirits attack is 1. So 1-4.8=-3.8. How am I getting any damage?

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(-2)

z963210172

Feb. 18, 2020

Under rating threshold (show)

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(-3)

snoopy2101

Feb. 18, 2020

Under rating threshold (show) If i have 1950 speed and the blue slime has 2000 speed, why is the blue slime hitting me first, that's unfair.

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(3)

TheSatanicAngel

Feb. 18, 2020

Under rating threshold (show) absorber.wick-alexander.de is not allowed

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(-2)

BoneyBoy

Feb. 18, 2020

Under rating threshold (show) Should remove all the negatives and just rebalance the positives to have the same end result. It "feels bad" to go backwards on a stat, which leads to unsatisfactory gameplay

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(6)

Gheata

Feb. 18, 2020

Under rating threshold (show)

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(-18)

Daenerys5539

Feb. 18, 2020

Under rating threshold (show) What does reset do?

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(1)

Granite26

Feb. 18, 2020

Under rating threshold (show) It looks like there's a bug where DoTs won't kill mobs. You still need to hit them again to kill them. Really apparent on foes like the thief which can dodge 4-10 times in a row while at -.8 hp

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(6)

Nilloe

Feb. 17, 2020

Under rating threshold (show) @q2w3e2007 or just make speed and actual speed stat by changing it to increase points per tick rather than decrease the points needed per attack.

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(3)

q2w3e2007

Feb. 17, 2020

Under rating threshold (show) I think the speed should be reworked as it's far more powerful than anything else once hit the 100 limit now. For example start from 400 speed we take 2.5 second for one attack, and then with 1000 speed we attack once per second, to attack 10 times a second it will need 10000 speed.

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(0)

graven2722

Feb. 17, 2020

Under rating threshold (show) also, the enemies don't seem to be able to die on their turn. fire reduces their health to the negatives.

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(3)

gatherer818

Feb. 17, 2020

Under rating threshold (show) Can confirm I miss enemies with dodge MUCH more often the higher my precision gets.

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(5)

graven2722

Feb. 17, 2020

Under rating threshold (show)

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(-4)

Kyo_Kusan

Feb. 17, 2020

Under rating threshold (show)

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(-3)

Osum4Evah

Feb. 17, 2020

Under rating threshold (show) @vudgud wrong always kill turtle, the life and regen boost are really handy for early game

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(-2)

vudgud

Feb. 17, 2020

Under rating threshold (show) really worth it to play! nice concept. tip: speed is the best. don't kill turtle , orge and hard turtle.

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(1)

AquaTama

Feb. 17, 2020

Under rating threshold (show) Do you even have a reason to defeat the hard turtle? it takes -10 speed from you for each kill...you basically loose 1000 speed just for a few regen/hp/reflect

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(2)

Kyo_Kusan

Feb. 17, 2020

Under rating threshold (show)

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(-12)

Shmanel

Feb. 17, 2020

Under rating threshold (show) I beat the Necromancer, and hit 'Continue' instead of picking a prestige just to see what happens...and nothing. I can go kill all the rest of the monsters, and then I'm stuck and forced to reset. What's supposed to be the plan with that button?

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(4)

GreatAce

Feb. 17, 2020

Under rating threshold (show) There is a small problem that when poison and fire damage deal enough damage to get your enemy below zero,it gives the enemy negative health and forces you to hit them one more time.

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(2)

Necromantis

Feb. 17, 2020

Under rating threshold (show) so, there's a way to break the speed cap in end game. if you get your speed down to 100 before beating the eye (skip turtle, ogre and hard turtle) and get the small speed boost, you can get your speed to 0 and insta-win all post game fights

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(0)

dubesor

Feb. 17, 2020

Under rating threshold (show) speed seems to be extremely important so I would advice against killing turtles, especially the hard turtle slows you down way too much with little benefit. That said I beat all content in about 1.5 hrs, don't quit understand how prestige works, I clicked "reset" and it only made some of the undead mobs available again without any prestige. I like the concept a lot though, strategizing what stats you want to farm in order to go to the next monster.

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(1)

milford

Feb. 17, 2020

Under rating threshold (show) This game has a nice concept, although it's poorly balanced and it's easy to exploit it. How? Just try to avoid any enemy that downgrades speed and see what happens when reaction time gets really low.

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(1)

nallrad

Feb. 17, 2020

Under rating threshold (show) I don't do anything?

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(0)

Tridus

Feb. 17, 2020

Under rating threshold (show) Loved the "That time I got reincarnated as a slime" reference!

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(1)

qrps

Feb. 17, 2020

Under rating threshold (show) Hmm reset or hardreset kicks you back to prestige 1 with all enemies killed at a point when you defeated the eye ...

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(0)

qrps

Feb. 17, 2020

Under rating threshold (show) After killing all enemies I come to a conclusion that hardest foe was the hard turtle ...

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(-1)

StarkCoyote2181

Feb. 17, 2020

Under rating threshold (show) The fastest way to get to the prestige is Bat->Snake->Blue Slime->Vampire->Goblin 25->Thief->Hydra->Red Slime->Goblin->Boar->Iron Golem->Water->Wind/(option is 70 turtles if you want the stats but not needed, Speed is capped at 100) ->Yellow Slime->(Optional Spider and Flame element)->Eye->Necromancer

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(2)

SodaF

Feb. 17, 2020

Under rating threshold (show) The formula for precision is wrong: correct would be: Hit = 100 - Dodge + Precision

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(3)

gEasS_53

Feb. 17, 2020

Under rating threshold (show) Dodge/precision seems to be broken. With no precision, I get a clean 50% hit rate on Wraiths, with the 7.5% precision from Thiefs it's suddenly around 33%.

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(3)

Czenzol

Feb. 17, 2020

Under rating threshold (show) after you got all the skills from prestige u can only hard reset the game, thats sad.

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(4)

kvoorneveld

Feb. 17, 2020

Under rating threshold (show) All prestiges so far: Small damage boost = adds 1 damage, Small speed boost = adds 100 speed, Small regeneration boost = adds 0.1 regeneration, Small magic boost = adds 5 magic, Small health boost = adds 5 life, Small recovery boost = adds 2 recovery

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(6)

Satyr

Feb. 17, 2020

Under rating threshold (show) pretty cool , especially the part where i dont have to do anything , just how i like it in real

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(-2)

CrystaW

Feb. 16, 2020

Under rating threshold (show) Awesome concept, kinda wish it was possible to expand it, and maybe make our own enemies too...

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(1)

thePalindrome

Feb. 16, 2020

Under rating threshold (show) So, poison and fire still have a bug where the enemy can be brought down to negative health, meaning they don't die until you manage to *hit* them (this is a problem with enemies with high dodge)

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(9)

spacedock

Feb. 16, 2020

Under rating threshold (show) if you don't kill any -speed guys you can get your attack time to zero and insta-gib everything

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(2)

vusaliko

Feb. 16, 2020

Under rating threshold (show) is Rimuro an easter egg to the anime?

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(4)

kamil13

Feb. 16, 2020

Under rating threshold (show) So, uh... can I still soft reset after clicking "continue" option after final boss? I wanted to pwn the remaining enemies (which were quite more difficult than Necromancer), but now I cannot do anything more.

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(3)

LordBucket

Feb. 16, 2020

Under rating threshold (show) Weirdly balanced. Later monsters are easier than early monsters. Many stats are simply not very useful. Can kill the eye having never even fought half the monsters. Unclear how prestige and resetting works. Sometimes resetting restores some monster I've killed, and sometimes it doesn't. Somtimes it reduces monster killed counts, but not all the way to zero. Last tiem I reset, it took 20 minutues off my time. I think there are some bugs here, but it's so unclear what it's even supposed to do that it's hard to say.

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(0)

Ugelol

Feb. 16, 2020

Under rating threshold (show) It's possible to get stuck on prestige 0 if you hit "continue" on both of the 2 bosses available at that point. Maybe add a button to prestige outside of these checkpoints so players who did so can reach further content?

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(3)

Sleepingpill

Feb. 16, 2020

Under rating threshold (show) Enemies seems to still dodge even though my precision is higher than their dodge.

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(2)

aceina

Feb. 16, 2020

Under rating threshold (show) needs more rebirthing bonus's (how about one that removes negetive's from absorbing) and lots more bosses for late game

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(4)

drewer1989

Feb. 16, 2020

Under rating threshold (show) rimuru ... why does this remind me of slime

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(0)

jasonjjd

Feb. 16, 2020

Under rating threshold (show) so do i do anything or just set the game to auto-fight and come back later to see if i've won yet?

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(1)

Scherazade

Feb. 16, 2020

Under rating threshold (show) I love the progression system... In some way it reminds me of the "leveling" weapons and armors of Vagrant Story.

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(1)

ToranStarline

Feb. 16, 2020

Under rating threshold (show) Something seems to be very wrong with the dodge system. When fighting wind elementars, my 27 precision should brind them down to a 33% dodge time, but I consistently hit them less than a 10th of the time

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(5)

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