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meh, can only use 5 races, same play style as the first. pretty much its an upgraded version of the first one but with a story. and even then, the first one allowed more races. i gave it a 2
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This betrayal, DJStatika.We give your games the millions of clicks and good rates, and you repay us with restrictions.1/5.Would've been 5/5 but since you like armor games why did you upload this?They probably payed you.This is dissapointment.
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Hey guys,i found out a website filled with hacked games.Example,in this one,you can get infinite money and all races.Fun :3!the website is called www.mad4flash.com and has a lotta more games too!PS:This is not virus.
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Come on, we made you the 2nd most popular game on Kong, and you lock like all the races? Make Kong your main site!
Oh, and a Angel race would be pretty cool.
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They can turn enemies into allies, lift opponents with their minds, call down thunder, teleport and hurl fire and light from their fingertips. So why can't my farseers negotiate a ladder.
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Every fantasy race is included, elves, orcs, trolls and so on... but wheres the freakin dwarves!? That's a one race I hoped to be included in this sequel.
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I love the game but why?! why? whY! did you make armor games the home! 15 mil views... armor will never beat that! And seriosly you left out my fav team on kong MEN OF THE WEST!!! :.(
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ok we gave your previous game over 15m plays so can you repay us with some badges and the ability to use the men of the west and the undead on kongregate? please
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also me i complain we have been playing the game you post a milion time and that is what your going to do the change was demo? suck that make it not like demo and we would rate this game higher Right Guys?
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wow the terminators suck. they cant be killed by bullets but swords and arrows and magic no prob. (john conner needs to change the resistance's weapons!)
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I don't thinks its that bad that he supports armor games I mean they helped him with all 3 games and the 1st 2 games got so much support that armor games probably payed him. its all marketing. (it costs money to make games)
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epic game bit morfe pacific than the other game like helmets instead of like armour +1 i like it especially when i have a forest of halberdiers running at the enemies. bit dissapointed on locked races though favorited. deserves over 5/5 so 6/5 epic game and make some more please but don't lock us out of the fun.
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no i think they didnt Locked it....maybe because ArmorGames was the one who created this game....but do you know what Warlords Call To Arms was the game that leaded me in this site...you know you guys will attract more players if its said that "Go To Kongregate.com To Play This Race" right???
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The locked races are interesting......The first one is the demon race and the second is...a mystery!!! They look like...COPS!!!!!!!!!!!
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If you want to play as an AG-exclusive race, first create a save file of that race on AG. Then move the files in C:\Documents and Settings\Application Data\Macromedia\Flash Player\#SharedObjects\cache.armorgames.com\files\games\warlords-2-rise-of-d-6999.swf (on XP) or C:\Users\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\cache.armorgames.com\files\games\warlords-2-rise-of-d-6999.swf (on Vista or 7) to C:\Documents and Settings\Firefox\Application Data\Macromedia\Flash Player\#SharedObjects\chat.kongregate.com\gamez\0009\7090\live\warlords2.swf (on XP) or C:\Users\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\chat.kongregate.com\gamez\0009\7090\live\warlords2.swf (on Vista or 7). Then continue your campaign on Kong. Note that the .swf things are folders, not files, and the Application Data/AppData folders are hidden. + this comment if it helped you. - if it didn't.
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axemen are more then a little overdone...just because they're effective on halberdiers doesnt mean a single axemen should be able to cut down 5 of them,all attacking at the same time,with 2 hits.
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Finally, the Flailer was still as half-useful as in the last game. Their attacks now send enemies flying. That was cool, however, they die too easily and was very slow at attacking and moving. The Scythe Whirler, essentially a clone of the Whirler of another race, was better than the original special unit of the Undead. They walked faster than the Flailer because 1. They moved faster. 2. They attacked fast, which made up for their "low" attacks. 3. They had basically double the armor, meaning that they could actually do some damage before they die. Now, all I've got left after selling unnecessary units were the basic units, Skull Launcher, and Scythe Whirler. Nothing else was needed. ///////////////One final comment: I hope the bottom left button of the "Upgrade Your Army"
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They're gone now. The Mounted Halberdier were virtually useless just like in the previous game. Actually they're worse than the last game because not only did they lose the attack bonus, they also didn't get the Cursed Halberdier thing, whatever it does. They would still die in a few hits without doing any damage. They were still - more now - inferior to the Mounted Spearman.
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I'd been complaining about the demons being powerful in sieges when the word "demon" was in the title. They're supposed to be hard to kill, I know that, and the fact that I was playing hard mode only added a little bonus to the difficulty. Here are my feedbacks on playing as the undead: I'd like to see the effect of "weakening the enemy" of my Cursed Halberdier. As far as I know, some other races got +10%~20% attack bonus to certain unit types. Whatever it does, the Cursed Halberdier wasn't good enough/happen frequent enough to match them. Eventually I just switch to main-ing swordsman and using Halberdier when the enemy sent like 1 spearman on a random lane. What happened to the superior Halberdier bonus of the undead? They used to be the majority of my army because they were good examples of "Good Attack Can Be Good Defense". They're gone now.
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About the fire-shooting-towers, they pretty much one-hit kill any of my units before they could get to them, especially when there're enemy troops in front of the fire-shooting-towers. When they got close enough to hit my castle, the enemy didn't even NEED to send troops to defend the fire-shooting-towers, it did it on its own. Every time I tried sending my troops out, they got killed instantly. The only way for me to kill them, was wait until the fire-shooting-towers got close enough, but by that time my "life meter" was already half-drained. Also, it was time-consuming to wait until the timer goes off, so I usually just surrender and retake the castle instead. It's way quicker that way.
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Maybe it's just me, but it was difficult for me to defend my own castles when they're under attack, especially when the invader were demons. I had two problems: The giant demons and the fire-shooting towers. The "counter-strategy" for giant demons that I learned from the last game was:"ignore them, go for a different lane"; However, in this one, the strong/giant units would stay at my doors and wail endlessly on my wall if I just "ignore them"; However, if I do send in 15+ units to kill them, the enemy would get a charge very quickly and charge giant demons, then I'd die. Yes, mages COULD kill them with Instand Kill, but it only worked when they felt like it.
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I played on Armorgames because my favorite race, Undead, isn't available here.
Anyways, here are my feedbacks:
At least for undead, sieging enemie castles is way too easy. If the enemies are "stupid" (low %), they would scatter their troops. If that happened, all I had to do is focus on one, adding in a few skull launcher here and there, and I won. If the enemies are "smart" (high %), they would focus on the lane I was focus on. If that happened, all I had to do was to hold at least half of the lane, wait for a charge, then send catapult charge. The enemy castle would crumble in 3-4 volleys.