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Balance is 100% garbage. You can coast through most of the game with auto-deploy spearman, then you hit a wall. Why is it the enemy gets 4 times as many of those deploy-one-guy-on-all-lanes things as I do?
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Why does this game have a score over 4? There is hardly any gameplay as all you need to do is press activate auto send units and wait. Graphics are far from amazing either.
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Spearmen comment serves true. Just set auto deploy to "on" and sit back. Leave it on screen in case the charge is ready so you can continue to send out units, but I was able to sit here with this on one screen and my essay in front of it. Beat with minimal input. Upgrade spears, armor, and speed and then tackle the "hardest" segments first. Basically free badges and it satisfies my achievement hunting
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"Whirler - very useful against lone units" - Pfft. They're slow to produce, but have all the advantages of swordsmen, spearmen and axemen put together. Plus extra range and rapid damage. They counter most of the units in the game.
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after coming back to this and playing all the tribes, just play the cave trolls the elves suck but are fun and the desert men are awful, also rush the harder territories first as the difficulty scales awkwardly
also turn on auto spawn in options
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For everyone new to the game:
The most useful unit across almost all situations will be the haliberder. Note that I said most useful, not strongest, that would be the giant troll by a country mile. See, haliberders have excellent reach, good damage, and most importantly can be deployed quickly. You want to deploy a lot in one lane, what you end up with is this single blob of men slicing and dicing anything in front of them before retaliation is often possible. Not only that but damage is distributed amoungst the blob's members, keeping as many in the fight at once as possible. HOWEVER, keep in mind mages crush haliberders, with a high ROF and great damage against slow targets with hardly a scrap of armor, mages where made to ruin a haliberder's day.
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Commander: "Archers, move towards the enemy between each shot"
Archer:"But that's suicide!"
Commander: "That's an order!"
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Defeat enemies with high percentages first if possible. With each victory the enemies get stronger so the endgame is much easier this way.
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That moment when you have auto send units on, and you wait for your most powerful unit to send, but you missclick so you send an archer instead...
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Haven't played this in ages, the nostalgic, bs halberd spam is still as bs as ever :D. If i recall correctly demons were the end game, hardest race, yet im deleting them as first opponent. Gotta love undead :D
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ok so how does this charge thing work? because i was fighting someone and they sent 2 charges of giant trolls basically back to back and I hadnt had a single charge yet
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I can remeber this was my favorite game on the internet since i was a kid and it was so good ... just brings back good memories
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Titus seems to have forgotten to mention that if you runs this in the background, that won't work so well. There is the charge that is the problem as it stops the flow of troops from autosend.
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In numbers of 3 or more the men of the west javelin throwers are OP. Super fast throw rate vs and non ranged unit = dead... maybe not the troll, have not tried yet.
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*fighting the trolls* *about to win everything is going great* *trolls spawn an armada of giant trolls in every lane* "F*ck"
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Kind of lame how the enemy can get 3 or 4 waves of units when you'll get 1 or 2 TOPS during a game. Doesn't really make sense.
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This is a beautifully designed game. The bare bones are excellent. The play style is fun, and strategically different from other similar games. The only thing holding this game back is that the aesthetics are generic. This game deserves a sequel.
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I have two strategies. First, get whirler/King's Guard asap. Then spread the pressure. Second, rush one lane with 2 archer 1 swordsman or axeman. And, this additional strategy is from 5 years ago when i started playing this game-get halberdiers and rush them in one lane. After a while, they'll accumulate, becoming unstoppable force, and if enemy tries to send ppl in other lanes, halberdiers come out faster than everyone except spearmens, so you'll win.