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Creating special abilities for all the races was an interesting idea, but i would say that they aren't really all that unique. With a few exceptions, all the abilities are essentially the same: deal damage to a random selection of the opponents units. I feel that it would have been more effective to have more variation among what are supposed to be unique abilities.
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love how you brought warlords back into civilization right when everyone thought that we would never see a perfect full scaled battle again. less talk gotta try this game out for myself.6/5 extra star :)
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the manage army available points are kept after starting a new campaign, at least after winning previous one and getting thrown to the menu, nice to have 60 points at start. just a minor bug
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Hey guys we took over the entire world, what next? oh we will just wait for the next game so we can take the world over again! I love this game and its series +1 if you agree
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@snowskeeper ,they are not so weak ,i think they advance in power as you upgrade them becauze they could take down many units ,and also ,they are good at holding your grounds and atack from behind if there are archer and/or catapults that push your lane to hard.I realy like that power.
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Raise Dead is a massively underpowered ability. The other races have screen-clearing abilities with no negative repercussions on their own units, and the Undead get an ability that sends a bunch of weak skeletons charging forward? Really?
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Would be nice if the races were more specialized like the old warlords, men of the west have the best swordsmen, elves have the best archers, etc. The charge feature was incredibly good and was a major improvement. Great game, 5/5.
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Seems to be a step back from the previous titles, which I loved. No real information about the differences between races, special powers are mediocre (my level 3 rock volley consistently kills <5% of enemies) and, like the previous versions, the inevitable impossible battles where the enemy charges you with its strongest troops less than a minute into the match...
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It'd be nice if you could actually preview what each race had to offer rather then just vaguely saying "Mountain trolls" or "Men of the west". Even if it's just a slight description, like "The men of the west are known for their ferocity in melee combat, but lack in ranged attacks and magic" or something to that extent. Generally, people choose a race based on their play style.
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i have no clue why people are asking for a speed up though. i could barely manage my troops at 1x speed. anyway its a great game 5/5 even though they can win at 100% chance for you to defend. this is a great sequel i loved the first and this one is even better.
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i found you can measure time by flailers ready, by the time 5 or 6 are ready (depending on upgrades and assuming you didnt waste any) your charge will be charged. however it would be nice to have a clock for it
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Yawnnnnn...
The concept of a sequel is not to take an exhausted idea and make it worse. No speed up makes defending sieges extremely dull, even on the harder difficulties, wither rework the sieges so you can repel the attack or make the sieges better.
And increasing the size of the battling doesnt appeal to me - first instalments were fine.
Overall, a waste of time, developers trying to reuse an idea which has long been dead.
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Dude ,wtf i can't speed up? i have to wait the enemy charge for 2min so i can finnaly charge my self when sieging, btw catapults op
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in warlords 3 we dont know what we are and we cant change in 2 or 1 we can change we can be skeleton human in warlords 3 nothing -.-
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I understand the reason why you made it so that we can't change the quality (amount of troops would be unrecognizeable, as well as the type of troop) but just the vast amount of troops is causing some lag for me, so maybe include a minor choice of quality?
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Sorry, and the ability to scroll the map on the movement screen and not just on the Manage Troops screen. All connected with planning an advance, don'cha know :P
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My only (so far unmentioned AFAIK) complaint is that I'd like to be able to see the borders of NON-adjacent territories. That way I can plan ahead. As someone else said, there's no benefit to holding specific territories, so at least give us the information to decide where to advance and where we want our front line to be. Also, I second needing a charge/cooldown for charge and specials. That's kind of a biggie. Overall, a worthy addition to the Warlords series. 4/5 I've rated them all 4/5, but I think this is the best so far.
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not a bad game, needs a button to go to the main menu, needs easier hit detection for units, needs alliances and such to make the gameplay more interesting and strategy as opposed to 'kill everything' ...eh whatever, for what it is, it's fine.
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Is there a timer for charge or special powers or am I missing something? Also, it would be nice if conquered territories gave income per turn or something.
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Some stuff: 1. Mage flashing attacks are hard on the eyes, remove the flash. 2. Show real defense percentages, enemies taking my stuff every time at 90-100% is not accurate. 3. Countdown / bars for the charge and special abilities would a lot to the strategy the game lacks. 4. Speed up toggle for battles. 5. It would be nice if taking cities from other forces actually weakened them. Right now there's really no strategy at all. Average game in an average series that could be so much better if the actual strategy and gameplay were improved.