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Uhm. I just want to point out something: Why the hell do I move with WASD and attack with TY? Why not say, ER or QE or something that's actually within reach of that hand? Cause having to stretch over to Y sucks, and TY are too close to fit both of my hands comfortably side by side-- which I shouldn't even need to do, since I should be able to do all of this with one hand.
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This game is proof to me that Kongregate will give badges to ANYTHING. Crappy controls do not make the game challenging -- they just make it terrible.
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oh look, a very boring game in which you do nothing but walk forward and mash the "t" button. yeah that was worth my time coming here to get the badge of the day. please dont waste my time with SH-T like this.
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why the hell would will want to put lives in a game? and why the hell would you will want to make a game that has levels but they gets harder as time passes?
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My largest complaint is when a mounted enemy comes by and then my allies go after it, spawning more enemies and getting killed as a result. This game gets a 4/5.
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@Mesaelf Actually, read the WHOLE sentence before you comment. Don't just look at the % for damage reduction. Note the words "to the head" and "to the body". Ignoring the fact that percentages don't necessarily simply add up is an easy mistake, but you're ignoring the sentence as a whole.
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@Mesaelf Percentages don't work like that. Please wait until you graduate from middle school before commenting again.
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i think the whirler is the best character cuz he have long range attacks his fighting moves are amazing,next is the sword guy he is good at middle combat ,and the worst is the prince cuz his sword is so short
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The way I see it, 50% 30% and 20% protection should add up to 100% making you invulnerable, yes? yet you still get destroyed like its nothing more then a minor inconvenience
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Found this to be pretty bland and inconsistent. I was enjoying it for a short while, but when the levels scale up enemies to the point where you have two on either side become unbearably tedious and difficult. I would recommend some more work on the combat design, and perhaps some environmental variety in the levels. Platforms, that sort of thing. Some aerial attacks would be more fun too. Perhaps a decapitation attack from the air, which you need to time carefully for an instant kill? And rewards for attack with a specified timing out of a block. I feel with a few amendments to this otherwise decent base, you could build quite a special combat adventure. As it stands, I find it lacks variety and depth.
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it would be an awsom multiplayer if you went up against real people vote for me and you will recive 1000level so u get more money then any body else. :)
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Is it just me or does everyone else think 50% protection plus 30% protection plus 20% protection should actually help you survive?
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Why are the control buttons so far apart. It's awkward keeping fingers on T and Y and then having to stretch all the way to W and S to jump or duck. Am I supposed to be using two hands? This would have been a lot more fun with the usual WSAD/Space configuration.
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I dont know why you (the devs) always want to troll the european player - please note - our keyboard is the same as yours, but only ONE difference - our y is switched with the x key. I dont want to play with t and y as attack keys neither with y/u.
regards
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I hated the guys that appeared behind my group, it was incredibly annoying to have to zig ziag back and forth like that. My archer would just suddenly stop and get killed by the guys that appeared out of nowhere where we had already been.
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"Wow I actually have a chance at beating the boss this time" Whirler comes along and kills both my friend "ARRRRRGHH!!!"
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Hit + if you just stayed still and let an archer shoot you just because you wanted to seee how many arrows can be stucked in your chest.
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This is the first game where I give a 1/5 but, to me this game doesn't deserve a better rating from me. Don't get me wrong the the story is good but, when it comes to the gameplay, upgrades, money, and unlimited amount of enemies until you reach the end is all just not that great. Not to mention how repetitive it is walking from one end of the screen to the other fighting almost the same people over and over again while also pushing t like crazy to survive. Maybe, the respawn time of your enemies could have been extended a second or two more. Wasn't fun having to chase after an archer, kill him then already have two more men to fight.
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bug: bought a Forward+Attack, a Backward+Attack and a (stand-still)+Attack.
Only the Forward+Attack and Backward+Attack work.
The (stand-still)+Attack actually does the Backward+Attack sequence.
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Lesson of the day: Do not choose your route so that you end up in a territory surrounded by stuff you've beaten! Coz if you do, you're stuck. Game Over. Like me. :(