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@ Tianang : I'd say that YOU are the "dumba$$". What he says is that when you teleport out of range, you lose point in the stat as well as the bonus. Like, you have 50(+8) when in range, you teleport outn getting 50 (+0), and then teleport back, getting 45(+8), for example.
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When I first saw this game, I thought "God no...not another Tower Defense game...these take forever to beat." But after playing it and seeing how fast you can beat levels, it got me at the first level. I really like the Hands of War series and this game is no different than the series :) Awesome
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i tried this after seeing it on the kongregate home page and decided to try as i try all td games. its another brilliant td game. i agree with needing a closest to exit option on targeting. the cost of units going up everytime you buy one took some getting used to, still a brilliant game. 4/5 from me.
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Great game. Looked like it might be just another TD at first but the RPG elements proved otherwise. Love the hero feature and the way towers are unlocked. 5/5
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@muelkord that's what's supost to happen you dumba$$.......buff towers only affect towers within range so if you teleport out of range then you lose the buff. F ucking dumba$$. it's not bugged.
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Teleport is quit bugged.
whenever you teleport out of range of buff towers and vice versa you lose points in the buffed stat. if i tp out of range buff tower i lose range when i tp back in range for example.
otherwise nice game
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The badges completely lack balance. I'm nearly at the end and I haven't got any "Affinity" badge over rank 1 (50/type), and I'm supposed to get them up to 700? Right. Additionally, there are no 100wave fights. This game is riddled with imbalance.
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When you put a scouting post on the map with the Eagle Sight (ranger ability), the scouting post have 150 range instead of 100 after the end of the bonus... I think it's not intended.
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It would be nice to see the challenge progress during the game, so we could know what to check in the settings menu before start.
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A good tower defense game, but maybe you should change your font next time, this font is a little irritating to read, and makes everything look messy. Just an advice.
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After playing this game for a while, it's not so bad... bud I still think Djugan can do better, atleast better graphics... 3/5
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4/5; -1 for having units with a random dodge ability. I just watched one walk past my entire line of towers without taking a hit. Random and unlikely though it may be, it is incredibly annoying to have that happen (and I have downrated other TDs with similar abilities for the exact same reason). Other than that, very excellent game (though I also enjoyed your other games, so no big shock there).
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Your tower targeting priority is, for lack of a better word, retarded.
Even when I switch it to fastest, the attacks are inconsistent.
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For whatever reason, I'm not gaining any reputation, or experience from any of these battles. I can complete the missions, get 3 stars, but I get 0 rewards. This game is getting very difficult, very fast without any upgrades available.
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"I've increased the number of additional waves that you can add to a battle, making it possible to complete that challenge. Thanks for the heads-up!" ----- Levels work but there is a Hero badge, the endurance one, that cannot be completed pass Rank 2
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not too bad for a TD, could have been more creative with the tower sub types, they all eventually had basically the same abilities at the same cost, also never really likes the ideas of towers having to earn exp to level up, as the towers at the beginning tend to hog all of the exp, which means you are screwed if you happen to leak a couple of grunts because your towers decide to attack the dumbest targets
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I believe i font a problem ... My game is not allowing me to earn any of the challenges even tho i am doing what it wishes.
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Nitpciks: If "closest to the exit" isn't a targeting option, at least have a "farthest [from tower]" option -- it would be more useful than the current "closest [to tower]" option. Also, targeting fastest seems to check unit's NORMAL speed (so slow/stun won't make them change targets; not sure if it happens all the time or only sometimes). What's with the ranger champion missing targets at certain angles? Since I have very little practical control over who it targets, it becomes more luck than skill defeating levels at harder settings.
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Good, entertaining TD. Technical defects: If a support tower (i.e., power/speed/range enhancement) is placed when Eagle Eye is active, the towers have (and keep) extended range. If a support tower's effects would decrease a unit's stat below minimum, it appears to just ignore the tower altogether, rather than set to minimum (judging from the tower stats screens and eyeing the speeds of the towers). Arrow rain continues even when paused, so I can force units to stand underneath it rather than walk through (likewise, you can make shots miss this way).
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completed everything without much difficulty. this game is a good merge of great td elements (seeing bits of gemcraft and cursed treasure among many others). But there are quite a few bugs (mostly to do with talent and ability points). Also the XP system is kinda silly when you have enemies with Resolute (temporary invulnerability), I leveled up a tower to 10+ just by having it spam attacks on invulnerable enemies for XP.
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"save tempor - be it's custodian"... Be it's custodian? Did the land's greatest champion just ask me to be this land's janitor? I gotta clean up someone else's mess?
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That's strange. My champion missed an enemy with a 28% dodge rate four times in a row. It hit it, moved on to the next enemy, and the exact same thing happened. Three waves later, it misses five times in a row against an enemy with the same dodge rate. Am I really unlucky or are the percentages bugged? :x
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I just completed the blade's edge challenge, and though it gave me the badge and changed the check mark from red to green, I did not receive the +2 talent points as I should have.
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After about 5 hours of playing this and fireball usage I thought the fireball attack looked familiar.
It's the meteor storm attack from Maple Story, shrunk down.