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Anyone else have a problem with the achievements? I earned all the achievements and got all the prompts and you've earned blah blah stuff but when I came back to the game apparently I haven't completed the game and earned all the challenges as I look at my profile that shows me having all the challenges
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@Atomic_Pope you need to complete a specific battle. The name of the challenge is the name of the level you need to do, to earn the challenge badge. The "Champion only" challenge can only be done on the level "Path of Demons" for example. (It's near the lower left, 3rd revealed area.)
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Not all of the challenge badges are saving. I completed several battles "Champion Only", without ever casting a spell and it wouldn't give me the badge. Please fix.
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As far as i can tell, if your shockwave player or flash or something crashes during play, your save data is corrupted...
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hmmmm Iam like you Suuljin tried alot of combos to get more exp but cant seem to get it right either. But Djugan, very entertaining game all others have said any possible gripes, but very well put together game and with all the possible resets of points anything must be possible! havent reset any yet just made stronger as to I was able to one try all other challenges. Maybe i should reset some points, but if only 99 possible dont want to lose any either lol. Anyways cheers to ye for a good game!!! (gets ready for another attempt) aaarrrrr :)
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@alps25 You appear to be one of the few that i can confidently say plays Far Too many flash games. upgrade your shi*ty PC already! jeez. ;)
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On Devil's Path, when I beat the level the go to talents button won't work, and I have to reload the game so I can't continue the game... -.-
Any advice?
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This is a great game, but I'm several hours into it on armorgames (because it appeared there long before here), and am now stuck in the awkward situation of having to do several hours of work over, or forfeiting the badges. I'm extremely annoyed at the devs for restricting access to the online save profiles available from armorgames, handsofwargames and axis games. I understand that armorgames and axis are their primary sponsors, so they have to give some precedence to them (i.e. naming them as such and perhaps only making the premium content available on their sites), but restricting save game access really isn't endearing them to me or (I'm quite certain) any other loyal Kong player and HoW fan. This is a great game, and it pains me to have to choose sides between my favorite site and a developer that continually provides quality content, and I can't be the only one.
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Hmm, i must be missing something. The Divide Challenge: 30 extra waves, double enemies and double health, solo'd with a level 51 melee hero with all points spend to +damage, on a melee boosting tile, under the effect of 4 attack speed and 4 damage boosting towers, running bloodlust almost constantly (all 4 damage boosting towers turned into soulshrines). And i still only did ~230k damage. Any idea what i was missing guys?
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That would be myrmidons, Mache; the term started out as describing the mythical army led by Achilles, and tends to be used to describe unusually powerful infantry in video games.
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@BenderIsGreat : Ward Towers do not detect stealthed units, unless you upgrade them to that subclass. If you do upgrade, they don't detect for every unit, just themself. You can click the icon next to "closest" to change the tower's target priority to Stealthed, which will make it attack stealthed units first.
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For those asking, the Hard Badge (Grand Champion's Challenge) will eventually complete, despite being 3 stars (from 2 missing and/or premium levels?) short. I don't think I did anything special to finally receive credit; I just kept playing the game and it eventually updated.
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pimpslap2 i just did it with +30 waves, duoble health and number of enemies. 283401 damage, and had only 3 lives left, and when i tried with 50% more enemies and health, i ended up with somewhere ~190000 damage
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LOVED Hands of War 1 & 2. As a TD however i was left feeling a little unsatisfied. The Champion unit was a nice touch but i felt like all the towers were too similar. Basically each unit could be upgraded to do one of the following things: 'shoot a cone of 3 // splash damage // slow // stun // see invisible units' .. and each one was given 2-4 of the five (with perhaps 1-2 unique abilities). Fun but definitely room for improvement.. perhaps i just have a high standard because of how amazing the hands of war title has been thus far. 3/5
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I have completed all the challenges and have 3 stars on all the maps, yet only have 84/90 stars, how do you get the last 6?
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the divide challenge.. what s the best way to do it? +30 waves... and...? 50% more enemies and 50% more HP? is that enough?
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"barracks-reduces the cost of all units by 10%-150$"
*clicks*
"barracks-450$"
*upgrades barracks already on the map*
"barracks-450$" FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU---
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3 Stars require purely normal settings.
Spend the time to grind factions to ally on their first map
Rangerhero: The Arrowskill and See Shadows tirn him into an murder machine
Max Wafes and Max Enemies: Almost always doable.
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Cool game !
Bug report :
The annoying cling cling sound of the badges does not disappear when you skip the reward screen.
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What problems do you have with the 250k damage challenge, I just follow the tips with the shock towers in the top and spend the attribute points into tower damage.
Put +30 waves and double the amount, like that I came out with 691895 damage.
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The game is quite Ok, but there are few points that I would love to add:
1) other than "Playability", I also expect story. Illustration about the story is provided and that is OK, but also i would like to have more about the different camps in the story. Sometimes mere description is not enough, you can add the interaction between the characters, or "historical documents" to give a richer and fuller picture of the world and history you have created.
2) The last battle was actually like other battles in the story at all, that I do not feel the urge of "if I cannot deal with the enemies i would be fxxxed"
3) After i have finished the story, I was a little bit unsatisfied with the fact that "No one knows where the invaders come from." Perhaps I am really thinking too much about stories.
4) I hope there is one subclass of magician that can see stealth units.
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Its just a good mix a lot of stolen ideas. Each and every part is from other games. Not a bad game, just disappointing.
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I've just read that overkill damage counts for "250000 damage" badge. This is important. That means I only need to get max waves and double enemies per wave, and I don't need to double their health (which I did every time, and each time got slaughtered). Once this badge is gone, everything else is easy.
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Can somebody please tell me why my map only has 28 of the (presumably) 30 areas? Because it's going to be real hard to beat the game without all 30 areas.
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After Kingdom Rush, all of these mass produced tower defense games are not fun anymore. The graphics are not visually appealing and the game is somewhat boring and predictable.
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A little bug with spell "eagle sight", when it active and i place any aura tower its have permanent double range. Don't work with attacking towers. Sry for my english.
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Complete Hard Badge using Wizard Champion on Level 58.
Pawnage Tower: ->
Guard Tower (Ugrade Poison and 30%Atk) + 1/2 Battle Standard to increase atk-rate
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Think I ended up breaking it. I clicked on another unit and it wouldn't let me place my hero, so I had to use my teleport (which did use energy) to place him. That needs fixed.
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breach - Then you have not understood the game mechanic. You don't really have to place a lot of towers, and the "meteor" spell is not needed very often.
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Urak - Click your hero before you place him? How can you even do that?
Anyway, I noticed that I could not get a 100 % price reduction even though my barracks' total reduction-% exceeds 100. Why not :|?