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If my guard towers cost 345 and I sell one of them, the price stays the same instead of go lower. Can you please make this?
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great game, only thing that bothered me was that you can't place towers on spots that reduce price if you can't afford the full price (without the -50 gold cost)
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lol before u play when u pick ur profile it says "please be sure ur using the latest version of flashplayer and hav ur browser setting to allow [COOKIES]"
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If you build any bonus towers (scouting post, battle standard, power totem) with active first active skill of ranger eagle sight, then that buildings would have permanently increased range. Rate up!
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PLEASE increase gamespeed. even with the speed up button some maps are just boring and way too long (even without additional waves..)
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I enjoyed this TD alot, but just a couple things with some of the challenges. It would be nice to be able to see how many units, and total damage to be done to those units before starting a map. Also, some sort of stat for overkill damage once the map is finished so you can gauge how high to set the map settings to reach it. Otherwise, I keep just playing maps over trying to find out if I chose the right settings. Don't know if that is troublesome to add, but just my thoughts. Again, awesome game 5/5 and favorited :)
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Reposting original comment from magish"For the "Deal 250000 damage"challenge, overkill damage is counted as well. What I did was place a bunch of guard towers, and had them all be the shock/chain (whatever its called) tower, With +30 waves and double enemies, they did enough overkill damage to get me like 270k total damage."
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It's a technically very well done game, but somehow it leaves me fairly cold, and I don't really know why. Perhaps it is that I see several good ideas that have been exploited individually in other TD games brought together, but that the final tweaks with respect to balancing the game play remains. For one, I believe the game is way too easy to beat - you simply can get too many talent tree and attribute points at once in the beginning. Perhaps additionally tweaks could be done as well. 3/5 from me.
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If I have a Wizard with 15 fire rate with -22 from buffs, what does that do? Does lowering it even more even make a difference? [Triple shot splash wizards own]
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I'm not sure how to earn some of the badges, since the most I can add to maximum waves is 30, making the highest wave total 55, as a for instance. Anyone know what I'm missing here?
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@ Tianang : I'd say that YOU are the "dumba$$". What he says is that when you teleport out of range, you lose point in the stat as well as the bonus. Like, you have 50(+8) when in range, you teleport outn getting 50 (+0), and then teleport back, getting 45(+8), for example.
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When I first saw this game, I thought "God no...not another Tower Defense game...these take forever to beat." But after playing it and seeing how fast you can beat levels, it got me at the first level. I really like the Hands of War series and this game is no different than the series :) Awesome
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i tried this after seeing it on the kongregate home page and decided to try as i try all td games. its another brilliant td game. i agree with needing a closest to exit option on targeting. the cost of units going up everytime you buy one took some getting used to, still a brilliant game. 4/5 from me.
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Great game. Looked like it might be just another TD at first but the RPG elements proved otherwise. Love the hero feature and the way towers are unlocked. 5/5
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@muelkord that's what's supost to happen you dumba$$.......buff towers only affect towers within range so if you teleport out of range then you lose the buff. F ucking dumba$$. it's not bugged.
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Teleport is quit bugged.
whenever you teleport out of range of buff towers and vice versa you lose points in the buffed stat. if i tp out of range buff tower i lose range when i tp back in range for example.
otherwise nice game
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The badges completely lack balance. I'm nearly at the end and I haven't got any "Affinity" badge over rank 1 (50/type), and I'm supposed to get them up to 700? Right. Additionally, there are no 100wave fights. This game is riddled with imbalance.
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When you put a scouting post on the map with the Eagle Sight (ranger ability), the scouting post have 150 range instead of 100 after the end of the bonus... I think it's not intended.
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It would be nice to see the challenge progress during the game, so we could know what to check in the settings menu before start.
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A good tower defense game, but maybe you should change your font next time, this font is a little irritating to read, and makes everything look messy. Just an advice.
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After playing this game for a while, it's not so bad... bud I still think Djugan can do better, atleast better graphics... 3/5
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4/5; -1 for having units with a random dodge ability. I just watched one walk past my entire line of towers without taking a hit. Random and unlikely though it may be, it is incredibly annoying to have that happen (and I have downrated other TDs with similar abilities for the exact same reason). Other than that, very excellent game (though I also enjoyed your other games, so no big shock there).
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Your tower targeting priority is, for lack of a better word, retarded.
Even when I switch it to fastest, the attacks are inconsistent.
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For whatever reason, I'm not gaining any reputation, or experience from any of these battles. I can complete the missions, get 3 stars, but I get 0 rewards. This game is getting very difficult, very fast without any upgrades available.