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like the game. good work on artwork, tower balance, number of levels (not too many), skill trees. the FWD doesn't seem to work for me but not a big deal. Though I somewhat like the idea of experience in order to level up, needing to get to lvl 4 before anything cool, and then the cool stuff costing way much, seemed to be a let down. I completed all normal levels straight away and barely used any fun upgrades. cost/benefit never seemed to be there. Maybe the challenge levels will be different. also, though I like the difficulty modifiers for grinding, found I didnt need to grind, so no incentive to replay. anyway, great job overall.
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I was teleporting around with a wizard and I noticed the following: if you place a battle standard near a mage champion, his speed is modified properly, but, should you teleport away then back, the speed is remodiied in a way that negates the standard's upgrade bonuses.
Example:
A 30 attack delay Champion has a Battle Standard lvl 2 placed next to him.
His attack delay changes to 30 -4.
The Champion teleports away.
His attack delay is back to 30.
Then he teleports back to his old spot, his attack delay becmes 31 - 4 rather tha 30 - 4.
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I like the game :) Btw you should put a link to "Disturbed" or at least mention them since you took the music upon defeat from "Darkness" ;)
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Cool game. I wish upgraded units looked different or had something to indicate they were upgraded and which level they were on.
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One bug, not sure if intentional. After you sell back any tower or unit, the cost of creating next one does not go down. Is cost of creating new tower linked to total current number of tower placed?
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Bro,in the beggining,with few enemyes,towers upgrade pretty quick,but in mid to end,it gets veeery hard even for recently deployed units.Is it a bug?
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star soldier badge has a bug
star soldier (dealing 100 kills with non champion) was announced while gaining paths of deamons challange (only using chamion).
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There was a glitch on the first blademasters place i clicked next waves and nothing came and I had to restart the level
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This game is pretty good. Haven't seen a decent td in a while. Badges please? Just because I almost beat it already :)
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I achieved the challenge where you have to get 40 upgrades, and it said it gave me 2 talent points, but I didn't receive any > . > sadface. Still an awesome game though = )
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fast forward needs to go faster, and if you defeat a boss monster you should get a little bit more gold because now it feels like you get the gold you would get from a normal monster
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the upper levels of the endurance badge are unreachable even still, would be more reasonable if it was 10,20,30,40,50 waves instead of 20,40,60,80,100
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Don't let the fact that this is a tower defense game deceive you. It is, but oh there is so much more. It combines everything that made all the other tower games unique into one. Upgrades, hero's, talents, abilities, re-playability. The best part is very little if any grinding is needed to keep advancing. And the story is even entertaining, yea dude 5/5.
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BUG - Was doing the 'Path of Demons' with my champion for the challenge, and received the 'Star Soldier' badge, kill 100 units with a NON-Champion unit, obviously, shouldn't have gotten that as it's stated.
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How I can get endurance badge lvl 3,4,5 (defend 60,80,100 waves in single battle) if there are maximum 25+30=55 waves?
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when it says structures does it only mean like guard tower, ward tower,ect or does it also include everything we can build?
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i think all of my archers and towers understand that it is our land. you said it about 100 times. i get it. and so do the soldiers.
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funn game. I found a rather annoying bug with the rang champion tho... If you lower his fire rate any lower then 11 he acctuly starts shooting slower insted of faster
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Aero-firemancers. Firing three balls of splash damage into crowds of enemies at point blank range with a firing speed and damage increase supporting them. FEEL MY WRATH.
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Easy with +30wave/double HP/double amouts/double armor monsters, all in one strategy guide: put ALL of your attacking unit near the exit or the entrance of the map, to make all damage CROSS FIRE, simply put more totems/standards/posts to cover your attacking unit, while playing, just upgrade units, build more units and structures, and upgrade, that's it. Remember to make more supplyment of your gold, better more than 2 barracks and trading posts. Hit Plus if this is useful.
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Fire rate seems to be really buggy if you use teleport along with battle standards... Starting rate w/o towers 13, built a battle standard... 8 (-4), teleport away then back to same location... 17 (-4). This is not just a display issue, the unit attacks slower in game. Using fury sometimes corrects this and sometimes makes me get fire rates above 20 when the duration is over.
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If you activate the fourth ability before you've set your hero you'll be stuck. You can't set your hero and you can't use any button like "retry" or "quit".