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This game NEEDS to remember the music/sound preferences. It gets annoying to have it on every time you start the game.
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For the divide challenge, you'll have to turn on double waves, health, and enemies. I tried it other ways it was disappointing.
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I've almost beaten the game and not once have i read any of the story line cause it didn't look interesting. Just sayin
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Seems like the ranger and wizard icons should be switched, so that rangers have the "r" hotkey and wizards have the "w" hotkey. Right now it is the other way around.
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Pretty fun. But there's a glitch/bug. Sometimes at the start of rounds if your towers/warriors are at the entrance the enemies will just waltz on by for 2 seconds before your towers realize to attack.
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One request... a little annoying when you go to buy a unit just to see your barracks leveled up and you can't seem to cancel the unit you just went to buy. Maybe a quick key to cancel the unit like c or a button you could press. That would be great.
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Good game, but buggy. If you reduce the champions attack speed to below 10 (with skill points and/or towers), he starts shooting slower again.
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the Ranger champion seem to be epic in this see's through stealth so early and later on removes all armour on targets he hits! aswell as a magic abilty that costs ONE mana to use per shot that makes the arrows he fires puncture!
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Games pretty interesting, like the way game plays unforntunately game lacks a faster way of getting energy back siphon blade is a good idea but should have a lv 5 cap aswell so you are getting 5 mana back each hit. Hard to use spells when you don't have alot of mana or some type of regen.
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I've been a fan of this series since the beginning with Hands of War, and really my only complaint is that I have of Dragon Age. Factions, customization and sandbox style gameplay are GREAT, but have the storyline reflect all of the endings from the previous games, or have it tailored to the choices a player made in those games(maybe a beginning survey like Mass Effect?). It's just odd if you were a Pheonix player, you remember forging the Heartstone, taking it and merking gardius. How did he manage to steal it and give it to the protagonist of this game?
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The divide challenge? 5 guard towers (3 upgraded to that one who gets energy from other guard towers) and 3 battle standards to give them below-0 fire rate. I did 409k damage with only +30 waves, double enemies and +25% health
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that infernal clanging when the bonuses are popping up on the win page sometimes don't stop, especially if you click out. getting to the win page again and waiting fixes it. please fix
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This is a great game but I'm disappointed with the bugs. The poison and splash damage Guard towers do NOT have their respective traits, and why does my champion's attack speed decrease if I boost it high enough?
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@Crossey: Make fewer, stronger towers rather than many weaker ones- the overkill damage still counts. I got over 400k damage with +30 waves, x2 enemies, and only +25% HP.
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Excellent game. Just a minor tweak would make the game even more enjoyable: a different font for the narrations (difficult to read), and correct capitalization of first words of sentences. Life is too short not to spend your time playing meaningless games, but if they have bad grammar, well, that just takes the fun out of it.
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Is there any way to instantly start off with some sort of defense against cloaked enemies - it is so annoying to watch half my energy get sapped before I even have a chance to do anything about it.
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The awards are always a level behind, I'm puzzled how you could have made it all the way to the hard badge and not noticed before.
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I'm not being awarded the hard badge. I checked the map a few times and all levels are 3 starred and I completed all the challenges. I also reloaded the page and still nothing. Any ideas?
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Fastest way to win the game. Pick the mage. Get the battle standard. (Blade Master faction). Upgrade your guard tower to siphon subclass and place a battle standard near them. You can now perpetually use your frenzy all the time while your siphon tower machine-gun mobs down. Afterward upgrade your siphon tower with cannon subclass and watch your mana always stay maximized. Rate this up for people to see.
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love this game, except for a small bug I happened to stumble upon...
When my first level was doing 30 added waves, I quickly gained ally status...
However, I can now only get friend status with 6 factions, because the 7th faction is an ally, instead of a friend..
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the game is pretty bugged. One of the most annoying things though is that aside from the overcharge guard tower, the game doesn't seem to be able to register a fire rate under 15 or so.
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finished all levels, no hard badge. reloaded game, did level 1 again, got badge (even though only 84/90 stars). rate up so others can see!
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I haven't play this game yet, but wizard = low range + average damage + fast firing speed !? wth ? wizards usualy need time to cast their spells so it should be low/average firing speed and make huge damage at average/long range. I hope they put a good explanation in the game to explain how wizard could change that much !
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the concept is very interesting, but I found the game to be insufficiently strategic or challenging... There's not much strategy difference between the levels, and the subsequent waves in a level are just 'more of the same'. The hardest part of any level is usually 5 or 6 waves in, then you just grind through the rest on fast forward...
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I like the tower types and upgrade system, but the rate at which towers gain experience seems to be very uneven. The ward spires especially, it's nearly impossible to level them to a decent place while keeping them in a strategic spot on the map.
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Would have been great to still get some EXP for missions you fail. Not getting any faction standing is both logical and acceptable, but it's very frustrating to have nothing to show for an only just lost +30 wave challenge map. Other than that, pretty great! I love how you can redo levels to get more experience.
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How to win at divide challenge (25k+ damage): 1) Put + 30 waves, double enemies, 50% + health 2) Build the barrack / trading post 3) At the center of the top of the map put: 2 guard tower + totem (between each pair of guards) + 2 guard tower and your hero. 3) In front of the towers put a battle standard. 4) Dont build other structures, so the towers will lvl up fast 5) Upgrade all towers to shok one and you will get it. 6) If you want, you can place more towers at the end of the map, to kill the survivors of your structure.
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@16779846541: I agree about the "closest to exit" priority, and I would also like to have "attack stealth enemies" as a target priority for towers and fighters with the perception ability. I hate to see my archers attacking some grunts while stealth units slip by.
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Is there a hidden aspect of the tier 3 badge? Despite having all missions at 3 stars and challenges completed, it eludes me still.
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max upgraded hero side... +30 range, damage and speed towers, +20 range damage and speed hero... and the stupid things still shoot the guy furthest from the exit so I still can't keep them all from escaping on 3 maps. (usually the escapee is within the first 3 waves... which is before you can upgrade enough to stop them through overwhelming power) Arrow barrage them and the towers don't upgrade so you just have more escapees later when you run out of energy...