Tunnel
by domcurry
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Tunnel
Tags for Tunnel
Description
A helicopter like game – but where things shoot back
How to Play
press space to gain height
aiming and shooting is automatic – you just have to be able to see the turret
Comments
RainbowRhyme
Oct. 15, 2014
Fun and oddly addictive. As endearing as a green pill with a jet pack is(or what appear to be possibly life threatening digestive problems), some characterisation would be cool. A couple of eyes would do it, to start with. I like the way going higher lets you go higher still and the turrets are a good idea, but I wish there was some kind of reward for shooting them. Some progression in the gameplay is desirable, to keep me playing anyway. For example; new kinds of turrets, hazards to dodge, increased movement speed, choice of route to take, enemies coming from behind or moving towards Greeny the prozac of doom (with a jetpack). I assume that's his name. :) 3.5/5 for now.
Thanks, I wanted to do that stuff but I only had 24hrs to make it. A lot of things take a fair amount of time i.e. textures, models, animation as well as designing levels and story. I would like to come up with another type of enemy/hazard. Can you think of any?
RainbowRhyme
Oct. 17, 2014
Re: enemy/hazard - Maybe something that's slim, seeing as there's not too much room to dodge a lot of the time. Something like torpedoes, arrows, snakes or worms? Or maybe something that doesn't move but forces Greeny around them like a stalactite/mite or icicle or even the good ol' spikes of death. Or any kind of weird creature clinging to the roof/ground. Some pick-ups would be great too; invincibility, temporary shrink in size, shield, scores etc.