Under rating threshold (hideshow)
Eh. I wasn't very entertained while playing this game, I did it only for the badges. Interesting concept, the sliding around without realistic gravity is cool and all, but it's highly repetitive and annoying also.
Under rating threshold (hideshow)
Actually, for the headache badge, I found it easier to get on the flat part right before the hole in the black pants 'green', (level 3). I had just completed the hole when I realized there is a perfectly flat part with no slippery stuff, overhangs, or any other obstacles. I had already gotten a 20 combo on the opening green, but I was able to get a 25 combo there. Just try and bounce the ball straight up.
Under rating threshold (hideshow)
This game is definitely rewarding when it comes to difficulty. I just got all 6 colors of pants (Black's not really that hard people. Remember: Red flooring is only tangible on one side. Think Line Rider)
Great game, very deserving of a 5.
Under rating threshold (hideshow)
Mrgamer, go to the very first part of the game (the very first level, where you get the ice cream cone) and try for it there. the ground and relatively flat and there are no platforms or walls to get in the way. I did it there and it only took me about 5 minutes.
Under rating threshold (hideshow)
@ coliolio
try letting urself slip down a little near the top, so u can jump to near the top of the left wall, back on to the other and onto the bar
Under rating threshold (hideshow)
afro's level is beyond annoying. if that bar were just a tiiiiiny bit lower it would be fine, but you have to start your jump at a weird time to make it up to the bar.
Under rating threshold (hideshow)
in afro's level i also somehow missed the tube when i rolled, so i fell down into the block of wood to the right of it and died at the bottom... wtf
Under rating threshold (hideshow)
ahhh i went into the trophy room, running at full speed as usual (in this game) and jumped up against the far wall, which made my head stuck on the negative one's trophy button! which crashed my browser. that's a silly, stupid glitch that should probably be fixed.
Under rating threshold (hideshow)
Afro Ninja was relatively easy. All you do is bounce up the wall, grab onto that bar, bounce up another wall, press down to roll down the tube, run up the wall but jump before you reach the top, and then spend VERY little time on those pads so use them only as places to jump, and move your way over to Afro Ninja on the left. Done. Hope that helps, Cheers :)
Under rating threshold (hideshow)
If I wanted a person with cool pant's I'd play mario.Imean italians who jump with stache's.
But god what's the hype about this game there's nothing decent to do
Maybe ditching the idea altogether might help?
Yeah it must be difficult to program and all but complex thing's aren't always the best
Under rating threshold (hideshow)
I did it!!
Congratulations! You've just completed the Deja Vu Challenge! You have earned a card from our collectible card game.
Under rating threshold (hideshow)
Everyone who thinks Fancypants Golf is impossible probably keeps running straight at the shell and seeing how far they can punt it. Sure, it takes persistence, but there's more to it then just driving the shell as far as you can. Sheesh, this isn't DMC3.
Under rating threshold (hideshow)
Very impressive, lots of nice little touches and well polished. Unfortunately Platformers aren't my type of thing, but I can appreciate a well made game.
Under rating threshold (hideshow)
the black paints is not that difficult if you know what to do! Just keep jumping over the shell to send it to upper levels!
Under rating threshold (hideshow)
I don't know why everyone keeps complaining about it running slow. I have a fairly modest setup with several background windows and other applications up and it runs at full speed.
Under rating threshold (hideshow)
Been getting e-mails and shouts about my comments, so I feel the need to clarify them. The entire personality from the first game to the second is different. The second one feels like you're trying to make a console game. There's obviously nothing wrong with console games: I play lots of them. But the very "professionalism" of a console game violates the personality and genre ("be fancy!") that you established in the first game. For instance, in World 2, it's way too easy to die instantly, falling off the bottom of the screen. Avoiding this adds a layer of caution and repetition, when the game should really be playable with a devil-may-care "wheeeeee!" aspect. So... yeah. I'm disappointed. Still 2/5.