Commit Point Five
by DTwomey
Commit Point Five
Tags for Commit Point Five
Description
Hold your nerve to complete Bonus Rings whilst hordes of enemies descend upon you in this frantic Arena Shooter. Upgrade your weapons to defeat the powerful enemy variations, and boost your speed to successfully traverse the moving minefields. Surviving all 25 levels will not be enough to top the leader boards, a constantly decreasing multiplier will mean speed is key to a massive score.
How to Play
Guide the blue circle around the arena, defending yourself against all other colours. Progress to the next wave by completing Bonus Rings. Look out for Points Rings for a points boost, and Unlock Rings which need to be collected in order to progress. Beware of the orange Mine Rings, which will destroy you on contact.
Controls -
Keyboard + Mouse :
WASD to move.
Mouse to aim.
Left Click to shoot.
Just Keyboard :
WASD to move.
Arrows/Numpad to shoot.
Either :
P to pause.
FAQ
What is Commit Point Five?
Commit Point Five is an idle and clicker game developed by DTwomey, available to play on Kongregate.
How do you play Commit Point Five?
In Commit Point Five, you click and automate the recruitment of programmers to generate code and progress through different project phases.
What are the main progression systems in Commit Point Five?
Progression in Commit Point Five revolves around upgrading your team, unlocking new skills, and automating tasks to increase code production.
Does Commit Point Five have offline progress?
Yes, Commit Point Five features offline progress, so your code generation continues even when you are not actively playing.
What platforms can you play Commit Point Five on?
Commit Point Five is a browser-based idle game that you can play directly on Kongregate’s website.
Comments
phyre
Sep. 09, 2012
It's well designed. I like the dificulty curve. Kinda wish I could have gotten an upgrade sooner though, but at least you give it on the level that you need it.
Thanks for the feedback phyre, I'm really glad you liked it.
criqoo
Sep. 10, 2012
I think the replay value after dying far into the game is too low. In my opinion, you should add a checkpoint which takes away some of your points/resets your multiplier to encourage players to replay if they die far into the game. Otherwise, very enjoyable. 4/5
I did wrestle during development with putting in checkpoints. I just couldn't think of a good way to do it and not ruin the multiplier system / the flow of the game. You are indeed correct though. Thank you for the feedback, and the rating.
ChrisyTee
Sep. 10, 2012
Nice game. Would be better if it had an upgrade system, but definitely a good platform to grow from.
Mjpatel
Sep. 10, 2012
Awesome game. I love how it incorporates a slight puzzle feel, to a typical shooter game. Just wish it had an upgrade menu and a maybe some sort of checkpoint system. 5/5 anyways though.
Great feedback Mjpatel. I do regret not extending the Upgrade system, any sequel would definitely focus on this more. And sorry about the lack of checkpoints, it's harsh I know! Thanks for playing.
Beverice
Sep. 29, 2012
Good game, maybe having more than one life..or a shield or something? Death is pretty harsh. Other than that the upgrades could be built upon more. Guys coming from the side = gg :P