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I let it run overnight - something finally killed me at level 517. Probably could have gone further if I hovered over it and assassinated bosses as they appeared.
Needs a "Max Level Completed" stat - so at least we can accomplish something.
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http://img138.imageshack.us/img138/7390/duelsscreenshot2zr1.th.gif
This is the earliest screenshot I had. I labled my first three archers with green dots, the blue dots are the first ballistas.
I focused on upgrade to level 3 before going nuts with anything else. Resist the urge to buy things that you don't need. Eventually your interest starts paying for everything you'll ever need. At that point its GG.
I don't think I bought my first Electric tower until I was at $2000 and then tried to always stay at that range until I had these six up...
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Shep, what setup do you use? I tried 3 archers in the center of Clover, with a ballista on either side. Died on wave 10. (I'm assuming no tower upgrades as well, since the premise you gave was "save all money for interest".)
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Well, a picture of what starting setup you use, where 3 arrow towers and 2 ballista will manage for 20 levels, rather than yet another "look at all my maxed out towers", might have been more useful. Although, it was informative to see that you don't play the first "back-and-forth" level.
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This game is only difficult when you don't manage your money. You should be able to clear level 20 without buying more than 3 archery towers and maybe a couple ballista.
The 10% interest you gain on the money in your bank every time a new wave comes is what makes this game so easy.
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This game is difficult until you figure out that you get 10% income bonus after each level. Once that happens you start saving and the money starts rolling in.
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After a bunch of mediocre starts (level 40-60) I've finally got the game whupped. One thing for people playing this wondering how players are getting so much money: you get 10% interest between every wave. If you can get 10000 gold, then you're laughing as you can set up a lightning tower up/upgrade a tower every wave.
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Im at 207 on the "salute" map...Time to quit. I thought I'd try the harder maps, but when you have the earlier towers placed in good areas, it becomes as easy after a little while as the easiest maps.
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It's a decent game but the bosses are way to hard and it's difficult to kill the first few waves of fliers. I also had an odd glitch where I placed a fire tower and it disappeared when the next wave came.
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ok..this game definitely needs some tweaking. i hit the gold hardcap of 999.999.999 at lv 243 and wasn't really challenged.
it's either the scaling of the monster or the chance to stunlock the mobs that makes this game "endless"....
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it's not really that hard, just need to be conservetive on money at first 60 level, once get 2-3 fire tower up u should be set.
fire+ice, i used warrior cuz the stun and AoE
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I've only played a couple times, restarting after figuring things out, but it feels like the bosses are a rather hard (even using assassin, I still can't kill). and it's a bit cruel to quickly bring a round of fliers after the 1st boss =P. Perhaps tone down the speed between waves a bit? or at least after a boss appears... Also, it feels like cash doesn't come quick enough to keep up after a little while. I think it's a good game for a defense, but it could also use a visible grid option and/or double grid size so you don't so easily misplace towers.
I'm not sure if it works quite this way already, but it'd also be a nice option to start next wave right after the last enemy of current wave appears, not that i think it's easy enough currently for that to be important right now.
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1st time crashed my core2duel 1.67 by playing this game and switching tabs on firefox. i was at lvl 151 with 20k cash and entire map covered eith elemental towers
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when i found this has no end, i have spend the whole afternoon. i have reach lv230..... how could some create a game without an ending~~~
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got to level 100 then had to go home from work =( there was no way I was gonna lose anytime soon, either. Great game!
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A little rough around the edges, but a solid 4/5 tower game. Would like to advance next wave, option to speed up, experience for towers, etc.
Well balanced imo, made it to lvl 137 after a few trys
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lvl114, just had to stop; almost fell asleep
not bad but needs serious refinement
no leaderboard, endgame? badges, something; cap it at 100 or something
super big boss, and air was annoying at first
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Very fun. I am unable to conceive of ever being able to afford the more powerful towers. Would like to see them be half the price they are.