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Must agree about the "once you get the hang of it" comment. For me however, the part about the never ending waves gets boring. Last i checked i was in the lvl 160's. Not sure when I'll play again as there is nothing to work toward.
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I made it lvl 177 with 5 guys still left difficult at first but after about the first 10-20 levels the game got kind of boring
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Heh, I let it run at around 190, and a few hours later came back, it was finally ended at level 302 with 6.3 Mil Gold. It has potential, I love tower defense games, but "maintanance" isn't what makes a good TD game.
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nice game, well balanced, but nothing new. died on 2nd try with lvl 253, because i was in the kitchen making breakfast. game getting really slow, if you have many towers... at least on my calculator ;-)
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DoubleForte:You dont realiz that most TD games start the next wave after a period of time. e.g. Desktop Tower Defence
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flying units are entirely to strong....also might want to look at creating less of a jump between upgrade prices from level one to two to three
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So why did you break this game by letting the next waves come while you are still fighting down a boss? Hmm? It would have at LEAST been a half decent game if you hadn't done this. Burn for it.
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Once you get ahead of the curve cash-wise, it becomes rather boring. as of level 160, I have every buildable space filled with fully upgraded lightning or fire towers, 2million gold in the bank, and only the bosses are surviving long enough to get on the screen. There's nothing left for me to do, but let it run and see how long it can go. Since that's boring, I'll just abort and say I win.
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and death at 137... if this becomes a badge tmrw ima b angry lol... nicely put together but like it needs something more. that whole section between buying shit towers and good towers is far too painful and is about when the boring really sets in...
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pretty hard in the beginning until you figure out how the towers work, died quickly repeatedly...
once i got the hang of it, made it to lvl 137. pretty good now.
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I won't say this game is easy, because I'm not one of those idiots who waste hours on TD games. However, it's not THAT hard either. On my first half-assed try I got to lv96. Starting off get more towers rather than upgrade. After that it's sort of a balancing act. Didn't bother replaying since there's no POINT to this particular game. Build, wait, that's it? Yawn. Come ON, devs.
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do the beginning with as few money as possible, even if u might lose some lives.. later on, interest will give u like infinite moneyzz
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it would be SO much better if the air didn't just come from random areas and actually followed the road because they're the only ones that kill me because i refuse to waste a bunch of $ randomly scattering frickin' air unit all around the screen!
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On a longer, more successful second play, I'm bumping this to four stars. The initial curve is still a little too difficult, and then at high levels the HP gradient actually lessens while the interest you're earning on the money trivializes... well, everything. Ultimately, not worth a lot of replays, simply because there's not enough depth: only four useful late-game towers (maybe five), which have only three levels each, and then it's just fill-the-map time. Look at Onslaught's combos - that's about the only solution.
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Modern version of an ancient training exercise? Its just another identical TD game, ffs. Absolutely nothing to make it stand out at all.