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The combat approach gets ridiculosly easy, you just need enough ammo, wood, and 11 survivors. Max the tower, upgrades, survivors, and put ammo storage to 100. That way it will have 100% accuracy and does not rely alot on refills. The extra range is even more dangerous, as it can kill targets very far away. It cannot get overrun, because it starts shooting from such a distance that 100 zombies will become zero halfway through. Too easy, even for Quatermaster difficulty.
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i love how random houses will have ammo. i mean "honey the zombies are here remember that ammo we had back at the house could you go be a doll and get that for me, yes I know its living hell out there... thanks baby"
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If anyone has any tips to tackle the "StraightAways" map (hard maps)... SHARE THEM!! :-)
I'm getting annoyed not being able to complete it! (rate up if you want this as well)
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well more towers would be nice the sniper tower really limits my options for combat aproch. and i also could you a more constant soure of ammo and wood, maybe a scrapyard. although the resources there maybe almost infinet but is only limited to one survivour to collect resources there and also maybe a flame thrower tower would be nice for the tightly bunched zombies that uses petrol as ammo. that can be aquired form a gas station. also more towers would give more ways to aproch bridges or areas with high numbers of zombies.
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Good game but a few big gamebreakers - Having more survivors in a depot uses them as a resource, meaning you can't use them for things like workshops nearby that depot, fix it so they're not used as a resource when they're clearly not doing anything.
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To whoever created the Map "Nanasisan": It is by far the hardest map that I have played. Nearly impossible to beat. That´s what makes it fun. But there is simply not enough ammunition available. The waves every 2.30 are huge and it is really frustrating to approach the final bridges and run out of ammo.....Add at least 1000 bullets or more, or tell me what strategy will make this map beatable.
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really great idea with supply network but its flawed i had 5 depos within a hexagon shape and the survors went in a cricle instead of straight to the one i wanted
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Whoah! Someone mentioned Multiplay! That's a GREAT IDEA! This game would ROCK with Multiplayer!!!
You don't even need to change anything, just make it multiplayer and this version's it's replayability will increase 100x! (Please Rate up if you agree!)
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I've been playin' on Kongregate for quite some time now, around 2 years I'd say. I have never felt the need to register until now. I wanted to register just to thank you for the amazing game you've created. I hope you work with it and either make a sequel or develop this one further. A few small issues have been mentioned, and I agree with some, but all-in-all, an awesome game. 5/5
Thank you!
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wtf is with this: so often I build a sniper's tower then quickly staff it and give it ammo (I can see it in the supplies) and the thing won't shoot. Really sucks in a pinch when the zombies are almost at it. The game's fun but I feel like I'm being lied to in terms of supplies.
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when a turret gets destroyed, the survivors always run in random directions towards the zombies or stay still until they're eaten.. they should run to the next building or turrest asap. Just a little suggestion
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This games is awesome, a bit too easy for badges though, loads of more (and more difficult) maps and badges would be sweet, right? :)
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Really really love this game! Bug: When you point at "boards left" it says "survivors left"... Can't wait for the sequel!
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You could have an option of creating an armory, were you can create a team of 5 survivours armed with submacineguns and shotguns (randomly given out) that would follow your command (or patrol the area)
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can this game got any multi-play.. multi-play are more fun because we help each other for surviving and destroy damn bridge and zombies OR one or more player's teams for zombie and
survivor.. that good for challenging vs over zombies. RATE UP IF YOU LIKE THIS IDEA. :)
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Can this game has some new types of weapon in defense barriers. Well this is fun but more fun when has full type of defense weapons and new zombie type ( like L4D). Which have to be more fun.
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I say its a great game but I think the people need weapons, there should be more defenses you can build, and the zombies have should have different types. Its still a great game thumbs-up :)
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about rotation on some buildings, if you click the square on where you want the entrance to be, then it will give you a option to put entrance there.
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the supply mechanism needs a lot of work, on large maps its extremely frustrating to get unallocated resources where you want them
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Why is there no rotate function on Office buildings, Hardware Stores, and Hospitals?
Am I doing something wrong on the map editor?
I would appreciate some help on this one...
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Sir! I can see a load of ammo on that coffee table in that house! Should I get it?
No! You aren't allowed to enter that house without a workshop by the door!
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Great game. Wish the campaign was longer but the map maker definitely makes up for it.
-If anyone wants a challenge I made a very hard and challenging map. Beat it once after like 30 attempts lol (Only if you want a challenge, its pretty hard.)
http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyDAsSA01hcBi-6osBDA
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i made map + if u lik it if u think it could use some improvements dont rate and if u dont lik it click -(next comment is map)(((COPY AND PASTE)))
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There should be different difficulty levels that control the number of zombies on the map, easy = low number medium = fair number and hard = high number, and other little things like speed of zombies, number of town entry points; bridges, rivers etc, whether zombies can swim or not and whether zombies can raid houses and infect the people in their when they horde. + If you'd like to see this in an update or sequel along with achievements! =D
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a good game one i can play over and over and without getting bored truly great the whole thing was great many ways to kill zombies many strategies i give it 1000000/100
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there should ether be a #2 or a lot of updates like more weps towers and maybe the zombies evolve but other than that its a realy fun time waster and just a good zombie game 5/5
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There's a lot of really cool tricks you can use in this game. Like, for example, instead of using barricades, which waste a lot of resources, build a building beforehand, abandon it, and when the zombies come continuously build reclaiming sites to occupy the zombies while your sniper picks them off. You don't use any resources (barricades cost you at least 10 boards but you can reclaim wreckages) andit works just as well. There's more, but I'll let you discover them.