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I'd love to see this expand to a country/world map. That way you could clear different areas. It would also be nice if you kept a certain % of resources from the previous city.
Also, you don't need the bridges. Zombies coming in from random directions would be great at more difficult levels.
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The moment the storyline is expanded to a large degree, maker or modders, this will become an amazing game. This is the beginning of an amazing game!
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you know the brige and the island if you think about it how the hell is a is some one gona come up out of water into the island like the bridge leads into the sea so how do those zombies get out of the water becuse they will rot
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in my opinion, this is the best zombie game ever because it matches with my perception of zombies in the movies - dumb slow zombies - etc
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Why did the humans get stupider today? Is there a glitch? It says I have 20 unassigned survivors yet none will come to the towers they are being assigned to. I just watched two guys leave two different depots with loads of wood only to watch them deliver the wood simultaneously to each others depot. ?!?!?!?!? This wasn't happening when I first started playing this.
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okay this is something u guys need to know every horde the zombies get more number of them if u dont bomb the bridge that early
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this game is great and one of my favorits. if you make a sequal it would be awesome if there where more missions and such in the campaigne. there are all kinds of things you could add to this game that would make it more interesting but this base game is pretty awesome. i love this time of year. it brings out the zombie games i love the most.
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Just an aside to the creator: The amount I've enjoyed this game goes beyond the 5 star rating I gave it. I've kept coming back and sinking hours into it since it made the front page, which is a lot more that I can say for a whole bunch of other games. There are hiccups here and there (like snipers waiting on supplies from the farthest possible depot rather than the fully stocked one right next to them) but overall you've done an excellent job. Keep up the good work.
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i love this game i play it everyday it kinda prepares you for if this really happens wich it probobly wont but still on a scal from 1 to 10 1 being the thaught makes me puke and 10 would be crawling threw a desert of broken glass to play i give this game a 15
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4. A deconstruct button would be nice too, so I wouldn't have to abandon the undiseired structure and then recollect the rescourses, I could just transfer rerescourses instead.
5. It would be ultimately good if I'd be able to use a survivor as a bait, to order him to lure the zombies in front of my guns or away from weak spots! Now I always have to constuct new guns as I push forward and I get full of leftower gun posts!
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I really like this game, but I have some problems with it too. 1. The survivors are very stupid: many times they make huge roundabouts, and when they should flee they just stand ther clueless! Sometimes they even disobey: they should build, transfer goods or men the gun towers, they have plenty of rescourses and clear path but they still just sit inside the depots and do nothing. I got overrun becouse of this many times! 2. It's stupid that a structure needs some work to disappear even after all matter have been removed from it (or when it didn't even had any to start with. It's especially bad when I want to deconstruct barricades to free the path: i takes extra time, when every second counts! 3. There should be a cancel option for building! As it is now, if I accidently place something to a bad location I have to abandon it and then clear the rubble even thogh to building haven't even started yet!
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Just a small tweak that would make game play a bit easier; please change the barricade color on the mini-map to blue or some other color because on the level 'survivor' the map looks very complicated, and its hard to tell where your building are.
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I really like the game but, it's very annoying when the survivors stall, and just stand there for a long time not working.
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Love the Game! Definitely worthy of a sequel, maybe with more depth as to structure types and functions, zombie behaviour and survivor control. This game is definite 4/5! Epic!!!
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marchao, you mis-pasted the URL slightly. Try:
http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBjM_wcM
Notice how on your original message, you have an extra 'http' and such at the beginning?
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I enjoy the game, but once you improving the civilian AI would be really amazing. Often I have 100s of boards and ammo sitting in depots where I have 0 quotas and I'm struggling at the front to keep up supplies. And when this is all happening, I have survivors just sitting around doing nothing.
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A "Battle Stations" command would be nice. either removes everybody from their current job and mans the nearest sniper nest, or you can set some sniper nests to quickly populate to a certain amount when hit. there's not enough survivors, so I have them work until I get zombies attacking, and if the man or two left behind in the nest with a load of ammo isn't enough for the hoard I bring in reinforcements
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5\5 i really liked this game love the map editor. hope to see part two with more zombie types along with instead of having sniper towers have the humans also carry guns you know like one type is to gather material the other type is a soldier etc etc
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I like the idea of houses containing a finite number of zombies. Difficulty needs improvement - even on hard, as long as I can get to the supplies I win. Also, would be more interesting if your survivors could be turned, or turn shortly after being rescued (e.g. because they were bitten before being rescued). Otherwise, it's like shooting fish in a barrel.
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Please try my map 'San Zomncisco'
http://auriga-http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBjM_wcM
I will improve it so please give me feedback :)
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a suggestion, if i may: allow designation of primary depots, so that all supplies and survivors redirected there automatically in presence of other depots
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There really needs to be ways to bait zombies. Zombies never seem to chase my survivors into range of my sniper towers, but if a survivor goes out the zombie chases. I think the zombies are smarter than the survivors.
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Nice Game, but open for a lot of improvement.
If this would be given a nice big update this would get awesome.
Thumbs up if you agree
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I'm nut such a big fan of RTS but I'll give the game a run. Mainly because I recently discovered http://www.thezombiehunters.com/
Great Web Comic.
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Needs more modes. Right now its just 'blow up the bridge and live'. There could be different things like contain an infected town or defend the town from X amount of waves or something...Plus there needs to be more types of zombies :3
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Amazing really... there's so much wrong with this game - bugs and awful AI mainly - yet it's still one of my favourite games on the site. Gameplay is just so good I keep coming back for more, even though I know full well that I'll encounter at least one little issue. Great job, a 5/5 from me - but without the bad parts, this could easily be one of the top rated games on the site.
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VERY VERY annoying when a manned and supplied snipers nest just sits there, refusing to shoot as a hoard approaches it. fun other than that.
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Be nice if it had a Confirm button to keep someone's stupid self from quitting back to the Main Menu and losing half an hour of game time in the process...
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Very engaging, but very annoying when the amount of zombies "locks" the game up and refuses to allow you to take evasive action....grrrrr
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Meh, sucks, too many of this type of game and this one doesn't bring anything new. Also his info panels skips when you click (he added a "while mouse down" instead of a "mouse click" even listener to play through his textfields, LOL)
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I have a bugged saved game on the last level which always freezes at :45 till the next zombie wave. Kind of disappointing since I'd just finished saving everybody on the island and was going to blow up the bridge next.