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Simple 1Hz clock generator eNoNwoERACAIA7H6FJmB/QetXnKkXVHmVoMw/RlNkgcO2wNx
You can do lots with this program for instant you could recreate logism circuits on this as you have all the essential logic gates ( NOT , AND , OR) doing this you could build up to full adders etc. The only problem is limited space.
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My version of a scrolling text display:
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==
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@dragosthedragon The Sum is mostly useful for organizing links in a large design. If you want to test a condition involving multiple inputs, then send the result to multiple outputs, using a sum can be great.
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I love this game SO MUCH! I was very bummed to hear duerig has lost interest in completing Tile Factory 2. *cries* Hoping someone else will pick the project up and finish it.
I've put the source up on github at: https://github.com/Tile-Factory-Unbound/tile-factory-unbound
I may come back to it at some point. Recently I've been toying with making something like Manufactoria or Jahooma's LogicBox. It would be stack-based and have a 2d scratch pad.
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My solve for Set and Clear (Extremely Exaggerated)
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i would like to share my set and clear solution
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Bln1l7pRPxT+VXH7/QOjrRSk
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This game is just superb. Gets the brain into a new level of thinking.
Some of my best solutions are here (to be watched in HD):
http://www.youtube.com/watch?v=qqyF7lsh-Lo&list=PL5C0F26AF6D7F5408&feature=view_all
You all may use them, credit will be appreciated.
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May I show-off my imperfect master-peace? It's Set and Clear.
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D9exPe
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The music is so calming. Usually if i'm doing homework or playing another game i leave this one open to listen to the music. Love the game
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I barely ever come back to a previously played game, let alone as much as this one. I absolutely love the game and its possibilities, from the fine-tuning the flow of a line, to finding completely alternate solutions to them; I've had a blast. The low entry barrier is a great thing as well, it allows for new players to enjoy the game while learning, while people more experienced with this type of concept aren't limited with what they can do. Excellent!
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Just wondering why paints, which are pigments, which means they usually use subtractive coloring, are using additive coloring...
It actually is a subtractive color system. For instance, combine cyan and yellow in the sandbox and you will see them turn into green. http://en.wikipedia.org/wiki/Subtractive_color
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@ErusSirus
It can be usefull when used in combination with some 'all' and some 'mem' pieces. like in this solution for Obelisk:
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c8b08vwG0B4Z0g==
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the biggest one but the most awsome
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3+AWYpE0A=
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get in to my one it's coll:
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PH/wlAnj
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I dont get it. Need help button ??
Cant figure it out.. where does whe white blocks have to go? And when they go there and the next comes.. they crash?
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Is it just me or is the 'Some' piece useless? I got all of the levels to function properly without a 'Some' Piece, involving much less work and much less hassle figuring out the wire connections.
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awesome game if there was a 6 I'd rate it 6. Here you go if you're feeling froggy (msg me if you can "name that tune" LMAO)******* eNol0gGWnCAMgGGNPoOBQMSxMz1tj9Xjbf9M3+z3CAEhxl2X5f
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U1SuiFiRuvImXRn5+ff5wdNUw=
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Im just saving my file, goeNo1jrFNhjEMRM+xc3bs8PFXSGzCGDQMgERDQUPHSkzBZuAUOH
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4=t no where else to put it,
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Europa - I have something special. Try to have 0 breaks on this, I invented it, but don't know, how it is working.
Good luck. You'll need it.
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Ua
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It's essentially a light version of complex system-building games like Manufactoria or The Codex of Alchemical Engineering. Very well done, this game distills the concept down to a form where people with IQs less then 180 can understand it. 5/5
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No offense to those who like this game, but I find it repetitive and boring. For the sake of those who love it, I will forego rating. This just isn't my type of game.
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What I did was create a 4 bit looping binary counter with decimal output from 0 to 9 that counts from 10 to 15 in silent mode. output in lower left. send me a message if you like this. eNoVkQuW5CAIRRPTiZoYFcFPb6n3N+utuVWcWxB8gJ99235/t7
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GdoIkuAlruTZiee1LsmJGqggsPnP5/MfSs4zEA==
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Little Big Trouble: this time only 1:10
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mLH5c=