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did you base this off only games from kongregate, or did you use examples from games from the games for enginears website?
P.S. check out the games for enginears website if you didn't!
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i love this game; some more shortcuts would be nice, and the option to turn the tile copier off at the start; but all the rest: really great work!!
btw, Tank in 1:36 with 136 parts:
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D2Nfy98rqvPLC+oHcvWaVkAWI23Zeruc0XaGq4qo9X9dGlH6Z2
EPbI26Hiu4ttrnKytdGkDRcZZiVVSoi0E98P9/Z2odPMtsV84p
K5qF+LmMBP3EzUvKr0Ytr12SMzJfXFpRDy4mIYpZQiTVWawbe6
SWVDiEiF9+pq6zQfE74XPJCITOvlUq8DPgGfsEIJTek1alOcLY
gxqE8kkYhHfnKb1bu2miLlg/QQh+L4CLEWZm2D/wb/FYo31QW5
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BhA+UfbXrWaPjecO7RF9av1EcxwjUQf3LQiZhDD3/7aeeDHTba
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qXjwC+dWpolIlHTApGp6TkxPzC6sL80QEdDGjnHay88+KPt6Is
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6YQX/aLzT6q/2vvX+Jr/T+9Rv5KUi/
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great game although at times puzzling 5 out of 5 people rate it higher becouse those of you who rate it low just can't play the dam good game
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Czech Flag in 1:38 with 76 parts:
eNoVj0tOBDEMRO3ELsfu7mFaID477sKWFdJcADQSSCzYsOFInI
KbDZVET2U5dtlROTz9nN/eH1/OX9+vnx9vNwd5PoTUplKr6ra6
5mrrmDeaVDSt6BtZK3LCWJgXraNTx4Q1RjWtB2x1P7a6i61uje
pb7aC30xEkpnJGaC5WtngabAn0xeCLRc8G8CXcy8OgzVN7gzeH
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kFAOnqyGIIO4RlnnV+b6LSt0pCproUdcp+gevyKny0VOp4vIVO
Exufr7B8xiF6g=
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how do you do level one i am seriously stuck. Is it a glitch because i set my conveyor belts but this part called mem breaks it with an arrowhand. Please help this game looks so good
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sweet jesus... i worked like 3 hours on the czech flag. nao mah brain hurtz, but it works! does someone have a quicker solution than me? (3:10, 137 parts - savefile too big) 5/5 and fav´d, btw duerig, you owe me some aspirin
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@WileyC I don't see any reason to make a broken tile limit. my current solution for every level (cept Czech flag cause i haven't beaten it.) breaks no tiles whatsoever.
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how does a game this good get such a low star average?! Too many people rate it low because they're not very good at puzzle games and they don't like them that much. If ur like that, than don't play the game in the first place and especially don't give it bad reviews because of ur lack of taste
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conveyor layout is completely unintuitive... why not just let users control the length of their belts? a lot of UI is unintuitive and gameplay is a bit janky. cool concept, though.
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Thx, vhoew, but I still think its a flaw in the game that u cant just turn it on and off to decide how it works, but have to use another piece, which I think isnt necesary for such a simple function. This way the complicated lvls get even more confusing. I also think it's stupid the set and clear pieces combined with the memorie piece, have the function one block could have. e.g. digital block: stays turned on/off until it gets a pulse which switched it to the other mode.
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Perhaps it can have a 'hard' mode where you have to produce only perfect tiles and break none. Regular is for the people who aren't so picky. =)
Of course, some levels, as currently set up, might require some broken/imperfect tiles. You can implement a breakage/bad tile limit for hard mode.
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@coaster3000: Connect a sensor to a copier and it will only fire once at the beginning and then only when the sensors activates it.
@stofzuiger: If you want a conveyor belt to be switched of by a sensor connect that sensor to a "none"-Switch and that Switch to the Conveyor. However you need to play some Levels before you can use this piece...
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Massively enjoyable game, superb tutorial, easy controls, the difficulty increases are spot on, full credit and 5/5 to duerig for a well made, well balanced and fun to play game, thanks!
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Why can I only turn things on with sensors?? If I connect a sensor to a conveyor belt turned on and then test the lvl the conveyor belt switches off and turns on when the sensor is hit, and the same goes for when I connect a sensor to a turned off conveyor, it starts off and only goes on when the senor is hit, this makes no sense imo.
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Having problems with crossing convayors but its not the convayors problem its the starting up of the copiers. How do i turn them off before starting?
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Sorry >.< i accidently flagged this game. I was about to click bug report but my mouse sudden moved to the right i dont know how O.o sorry also GREAT GAME MAN!
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Oh wow, everything from the name and first hint and description of the game built up my anticipation, and the game didn't fail to deliver. Absolutely superb, one of my all time favourites!
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Sweet concept - it gets very complicated very quickly. Although I haven't yet finished the game I have found that I can get around the need for the "some" tile - the first couple of levels after it has been introduced I can see how it could be used but haven't needed to use it.
I think the game could be improved by adding a measure of "efficiency". You can set up a single sensor which triggers everything on the level - the upshot of this is it's easier to set up but there is a lot of wastage. If there was an efficiency rating (which is a very "green" and topical concept) which clocked up every time you smashed a tile or wasted a pot of paint the player would spend more time carefully positioning the sensors so that as little as possible was wasted. Just an idea ;)
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Great game. I've played similar puzzle/programming games like "KOHCTPYKTOP" and "The Codex of Alchemical Engineering", both of which were a little beyond my ability, but this game manages to bring in more elements than either of those and still remain intuitive and simple to understand. Including a level editor and simple way to share puzzles is a really good way to extend the playtime of a game, easily deserves my 5/5