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The stage monaco is impossiable you have to get them to arive on the same time but the difference is always odd so the things just break and i've acutally tryed many different trys it just always ends up with the same thing the mixer takes 2 tiles why idk for example the black color travels 4 tiles and the other 2 move 2 combine + 2 for the mixer and move 3 tiles to the other mixer so thats a 4 to 5 so they won't mix and if i the mixer towards the right once its now 5 to 4 and the senser only turns on the belts not off whats with that and even with that is still odd to even so they won't ever mix.
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Had a weird issue -- loading the page didn't open my Flash player plugin. No amount of refreshing would make it start working. Had to open Youtube in another tab to make the game work.
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Useful tips: Two or more sprayers can use one supply item simultaneously. Rotators can be powered on and off, sitting on one keeps rotating. Mosaics can pass over barriers.
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stofzuiger, the conveyor belt on the right is turned off and doesn't have anything attached to turn it on. I assume you want the right sensor to turn on the right conveyor belt so your blocks will slide in place under the glue.
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I hate the fact that there is no help menu. So for example the dye lab tells me that the three colours i am combining should give me exactly what I want, but that is not what is happening in game. I'd love a help menu or a hints menu or something to tell me why it is not working when i am stuck.
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Who knew MP3s could be so confusing >.>
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fun game, but i wish there were more possibilities for conditionals, or that pieces could be stacked. Some kind of If, Else If thing. Solid, though, and a good reminder of why I decided not to be a programmer! XD
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Use on the black square level. A one way conveyor.
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really intuitive. it has good music, a good tutorial, with a gentle learning curve. Also, you do not have to complete all the levels to continue. you can work around the harder ones and return later. the only thing i wish it had was hotkeys for pieces, e.g. the sprayer or rotater.
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Needs an easy way to view what wires are hooked up to a specific item, since more complicated actions become a complete mess
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@stofzuiger. In your design you posted, you have two conveyors to the right of the double sensor attached to the all. the conveyor on the right is off nad has nothing to turn it on, hence your tiles stop when they get there.
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5/5 Great game, Fave it, Every level should record Fastest time, Least tile used, Least tile broken, Least parts used so it can be tracked for overall high score. Best idea of stencil games i've ever played. Oh and we want badges!!!
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Note that there are hotkeys in the game. WASD and space rotate and toggle power in the part in your hand. And shift-click allows you to place multiple copies of the same part.
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most puzzle games have some small 'niggle' that makes them annoying to play, but the only thing i can think to complain of is the lack of hotkeys, which can be a blessing when trying to make more interesting solutions on games like this, i want to score this 6 but i cant so... 5/5
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Anyone wanna battle for the most confusing constructions on this one? xD I dare ya to challenge me!
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G7T6fmCo3ahf75NFq/fx6mDD0= heres lvl code, its about the conveyor right to the two sensors at the top, did I do something wrong?
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Really like it but a glitch made a lvl impossible for me. Ive built a conveyor belt and connected it to two sensors with the all-thingy, and no matter if I switch it on or off the conveyor belt shows red when I start a lvl, so please fix this.
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Fantastic! Controls are fine, maybe some hotkeys would help, but it's OK. The flow of the game is awesome! Get's highly deserved 5/5 + fave. Need badges and a sevond / third/ 4th.. etc. part! Keep up the good work!
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Love the game, first time Ive actualy found any use for a course taken at the university.
Digital circuits, state machines make all these problems alot easier =P
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I was confused at first on how to actually complete a level because I thought you needed to scan the tiles. I like the fact that the mechanics were the same even with you slowing it down for that level but maybe you should box them off to show they aren't needed.
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I love this game, Thank you you've earned this 5 and I still have the last two levels to go! Change the Description to say "Best Strategy Puzzler This year!"!
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i love these factory games though sometimes i have a odd approach to them. for instance. the glue level i set it up so only one of the tile spawners was needed because i couldnt figure out how to get it with both.
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FYI, it has to be 5 tiles in a row, not 5 tiles at all. Regardless...there are so many stupid glitchy rules to keep track of (such as you have to have a conveyor belt between the copier and the spray gun in some of the levels and not in others, or a rotator won't work next to a spray gun) that this game is a pain to play. Also, the colors grate on my nerves after a couple levels. 2/5.
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Beautiful game. If you like this game, you should play Rocknors Donut factory, if you havent played it already. Theyre both great games.
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@Erasumus_Darwin & @Khandrak: When it is complete, Tile Factory 2 will introduce the 'Luddite' and the 'Engineer' medals for each level. These will be awarded if you complete a level without logic gates and without broken/wasted tiles respectively. Feel free to start practicing. :) And don't forget to click the bridge to the preview island to see some of the upcoming levels in Tile Factory 2!
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This game is a lot of fun. I don't know why I haven't seen a game like this around before. It's about time, I'd say. Kudos to the author, and keep up the good work.
However, I agree with Darwin that the game should not allow sloppy designs that create broken tiles alongside good ones. An idea would be to have a limit on broken tiles in the level, which would decrease over time. This would let new players get accustomed to the game, while not allowing sloppiness in later stages. Another possibility would be to implement some sort of scoring system based on the least amount of pieces and wires used that would deduct points for each broken tile.
I find it quite ironic that someone would say that others who think this game is fun are "retards." If you can't see the irony in that, then you most likely did not enjoy this game, and may consider my point proven.
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OMG!!! Finally a puzzle game that doesn't leave me thinking my IQ is lower than that of a muskrat on a roof during a tornado. 5/5