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I love turn -vased games too itzkid, they are GREAT for holding my turn based flowers :P seriously he made a good game even better here WTG
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May be increasing hp of ranged spiders and decreasing their dmg dramatically may help. Cause melee spiders obviously lose to ranged ones, and ranged spiders vs ranged spiders when AI is that stupid and 1 shot kills a spider is not challenging at all.
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Besides numerous minor flaws that make the game a lot less anjoyable than it could have been, the balance is ... strange?
I didn't find how to use the last three spiders. They simply have no serious advantages over the previous ones and cost a lot more. All my campaign missions were done with the red melee spider and the first yellow ranged one. Skirmishes are won by red spiders alone.
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My review:
Pros: Nice concept, creative form of turn-based strategy, good graphics (I can see it's the same style of graphic to Momentum Missile Mayhem 1&2), wide variety of spiders/scorpions
Cons: Controls take a while to get used to, repetitive gameplay.
I would give it a 4/5. Good game overall.
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Although I initially really liked the idea, I don't like the fact it takes a really long time to get to the enemy base. It's a war of attrition which goes on and on and on.
Also, I had trouble seeing the units properly (the terrain and units are too dark/indistinguishable).
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I really like that game.
I like round based games cause every1 is able to playit when he, for example, works on homework
And the second thing that I like is that I have much time to think what I can do next
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Awful. Tutorial window can't be closed, the movement system is awkward, game is generally slow even on 16x speed and in the TUTORIAL the enemy can one-shot your units like nothing. Needs vast improvements before it is playable.
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Nice solid game, I rather enjoyed it. Got a bit repetitive going for all the golds once you got the hang of things though. Keep up the great work.
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@Noobmonkey Beeky is right. Spelt and spelled are both the correct spelling. *Shakes head* Don't correct other people's spelling if you don't know what you're doing.
On topic
Good as always @_@ Have yet to play a DZ Games game I didn't like.
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Tutorial window (7/7 screen) blocks view no x out button, confusing controls, make this to hard to get into from the start. Have to come back when have time to slog through instructions. 3/5 probably rate higher if i can figure it out
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4/5 mostly for potential.
Where is my mouse-over in the different menues. Better view of what spider is up in the queue....
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5. The turn queue is nice...I like the concept. But how do I know WHICH spider is next in the queue? Some kind of indicator which spider in the field was linked to which spider in the queue would be good...maybe on a mouse-over glow or something, you know? 6. The carapace debris should maybe disappear after a round or so...it doesn't really serve a purpose and adds to the visual confusion. (It's a nice touch, though...in small doses.) 7. It's kind of strange that a unit that had melee attacks left but no moves or ranged attacks would remain selected if it wasn't near an enemy. I have to manually end it's turn? That seems a bit cumbersome...perhaps a preference could help adjust this. 8. Show Grid is a toggle...Show Hitpoints should also be a toggle. Mine wouldn't stick. FINALLY, again...I think this is really solid.
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Nice, classic TBS structure. I really like it. The UI graphics and level of polish is top-notch. I do have a few areas I'd like to see improved though. 1. It's a bit too dark and difficult to see the units and impassable terrain. When every point of movement is critical, it's important that an enemy unit or obstacle isn't overlooked. 2. I'd like better rollover information about the units, ugrades, and so on. Most of this stuff I figured out as I played but it would have saved me some confusion. 3. The pace seems a bit too slow. Having the units move to a destination (regardless of how many turns it may take) could help this, for example. (I understand this becomes complex...what if the unit encounters an enemy unit along the way, etc.?) 4. It's instinctive to click on a unit to get information on it or to select it...but I don't want to have to click again to clear that info panel. Clicking anywhere outside would be preferred.
(continuing...)