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I just loved the gameplay of the first two MMM's... but I just can't seem to get into the gameplay of the third.
Other than that, sweet game :).
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i love smashing vehichles together. you should make a story line or a galaxy and u need to invade different planets as different missions
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I like that there are so many new concepts for gameplay. However there should also have been some new enemies with new abilities. Maybe tanks the fire at you, or tanks that can only be destroyed in a certain way.
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I can't understand how anybody can say that this is too hard. I think it's the other way around. After playing the campaign for a while I thought using the MGP is the most fun. But even in hard mode the game gets to easy after your reach a certain level. You don't even need skillpoints to survive. I remember that the last game was really challenging and stressing. You never had a moment to relax. In this game survival mode is not a test of your skills, but a test of your mental endurance. Still I give it a 5/5 just because a lot of losers rated it poorly.
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Mmm also,if I switch the music off,that means I want it to stay off till I turn it back on.When you go to the next scenario or have to retry a level,the music comes right back on again...I ain't dancing man,I's playing a flash game.
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I don't see the point of the super heavy red spiked guys that just chain black holes, all it does is trys to make you lose exp and points for a bit while letting you get your energy back or save some of your ammo
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The last one,number 2,had on the maps an indicator of which way enemy units were travelling in order to get past you...this one does not that I can see so often it is difficult to tell one when is going to escape or be knocked back...particularly on maps where there are multiple entrances and exits..also,there are multiple weapons but the campaign forces one to use weapons not of your choosing,what then is the point of being able to choose between 4 weapons?..really liked the last version..a lil more than this one..tweaks needed.
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Piple, you've just chosen the wrong way to upgrade. Loser.
Just because you can't customise, or lack the skill to beat a level, doesn't mean the game sucks.
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It hurts my eyes!
4/5
Still a good game. I noticed that enemies and your controlled things, like energy balls etc. can get looped around rocks. They're on the inside of the rock (They went in from outside the screen), and they can't get out.
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i think MMM2 was alot better than this, dont really like those different weapons cause most of them suck and this is too hard
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Frankly I think the game is too hard to make it fun. You dont get the satisfaction of minless destruction, because its always on the verge of losing. Some people like it, I dont...
Plus the menu's are overly detailed and laggy. That is unnessary. Look at other games that have high rattings and you'd see they have very simplistic menus. And LARGE READABLE TEXT. Not saying yours is unreadable but I rather nice big icons, instead of squinting at some text
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retarded! level 5 is impossible cause when the stupid ball goes 2 centimeters from you, you gotta wait 30 minutes for it appear, while 20 enemies are teleporting out.
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For crying out loud, how could you complain about this game being too complex or having too many options? You all must have the attention span of a goldfish. It's nice to see a certain level of customization, for once.
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It's not a particularly awful game. Some of the new modes are fun, most that seemed dull at first become fun once they level up and visa versa. My biggest complaint is that it is simply too glitchy. During my gameplay though what I think was most of the campaign, I saw enemy vehicles spawn in walls and just grind away until they exploded, one of the mobile manipulator's spheres get trapped in a wall behind me, multiple accounts of my projectiles getting stuck on enemies until either (or both) exploded, and more. Perhaps most annoyingly was that if I ever failed a mission, the music would set itself back on and I would have to go back to the options and turn if off again. 3/5 for the attempt. Next time, try getting a game tester before releasing, there was real potential if it weren't so badly broken.
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I actually like this one a lot more than 2 at least since you don't just 1 hit die all the time and have crap go off the screen that you can't see
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The old games were simple and fun, this one has too much crap to even get past the first couple levels. Sorry, try again 2/5
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It was fine until I hit the spacebar to pause it and realized I had to "level up." When faced with all of the choices I just chose to quit.
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Meh. Definitely got way too complicated. Too much to learn in too little time. Hard to get interested when there's so much going on that you can hardly see any of it. Bring back the old one!
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phool the reason some games dont make it to kong is that despite them being good
it's the developers choice of if he/she does or does not and when they put it on
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I liked the turret but once i maxed it all out... the shots took like 1/2 mana and kinda was a downer. w/e loved the game though!
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I wasn't expecting mmm3 to leave beta so quickly, nevermind make it to kong. Some of the new weapon types I like, others not so much. New levelup UI rather busy.
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Nothing new. Even worse than its prequels, and that's saying something. Provide a little more variety: Even in-game achievements would make it better. The game is so dull, repetitive and devoid of fun that it is certainly not badge-worthy. You have to plan every single move thirty seconds before it happens. While this is good constructive thinking sometimes, excess planning confuses people. 3/5. Good effort, nice animations: Horrible game.
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im not sure if 1 or 2 was beter but i absolutely hate this one except for maby using artilery but it was still prety bad