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had to change to a 1 star rating for the MTX so drastically effecting gameplay and having no free option (i.e. ads) of obtaining the MTX bonus. very disappointed. wouldn't be an issue if the mtx wasn't insanely overpowered.
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should the building have a discontent thingy like the peasants and other humans
Like the discontent has a multiplier based on how much they have of that building but it starts to discontent at 5 purchases of the building because making more money than food is boring
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Town Hall seems infinitely better than the warehouse. Might want to upgrade the effectiveness of the warehouse, 100 food to start per a level is just no were as good as just spamming wells. Suggestion would be it gave much more food or gave a food/s.
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Garrison fatigue bug is back. Did fatigue run and got to 52,000% fatigue. Now, trying to go for more fatigue and can't because the icon does not appear anymore. I've bought 170 garrisons and no icon for more perseverance has shown up. :/
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it would have been nice to be informed that there are different tabs, I spent an hour wondering where the magic staffs were.
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i would never say 'there should be' because its not my game
but so far, in my experience 'i would like' more ways/indications on how to get food. for a while i thought only the well affected it, but now i think upgrading farms do as well? i've just been stuck in the food pipeline for a while and i feel like its limiting the interactivity i have with the game at this (from what I can tell based other comments) early stage
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I feel like with the inclusion of auto-kill for monsters, that Garrisons should also get something along that line. Within the later stages of an assimilation you start to click that button a loooooot, so having some way to speed it up would be greatly appreciated.
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Some sort of starting bonus would be nice each time you re-assimilate. Maybe each point could grant a bonus to food, gold, magic, and bp. Anything would be better than literally starting from 0 each game.
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New Building: Dark Tower (tier 15). | "+50 to max mana," from building. | Opens up "Curse" next to the Human Spells on Magic Tab. | Curse: "Halves the strength of all monsters. Acts Instantly. Increases the cost of ALL spells by 13%." | The increase to all spells is permanent (for that run). | Screenshots: https://i.imgur.com/gpq6t6C.png | https://i.imgur.com/2ZGlysj.png | https://i.imgur.com/QTAtuyC.png |
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Export/import functionality is still bugged in several ways: 1) Importing will wipe out all bonus BP on Archers (Swordsmen are fine though) 2) Importing will not overwrite your current starting food (=> if you import a fresh run from a different computer into one that still has X starting food you will end up with X starting food rather than the 10 you should have)
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Make sure you export before every rebirth. Corrupted save can happen and will wipe out all your progress. I'm going to play something less buggy
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Okay, assimilation lag is related to quick save. After i have chosen one perk in laggy screen and quick saved it, it works
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from Feb 21 patch game is ultra laggy on assimilation screen for me, i barely can choose any bonus, i tried it on chrome and firefox and its still laggy
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Game keeps getting better and better. And you know what? I still am not bored by it! I've gotten bored of a LOT of IDLE games -- the one Fred game, Holyday city, etc., etc., -- but not this one! WELL DONE!
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ok, warlock points are "broken" : use 1 point (have only one at the moment) save in one, load it, spend it elswhere, save in 2, load it got 2 points, invest, save in 3rd, load and get 3 points...